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Tutorials and instructions


Welcome to the Tutorials and Guides section! Here you will find detailed step-by-step instructions on how to install the developer version of Minecraft, including system requirements and much more. Dive into the world of possibilities and turn your creative ideas into reality. Explore and create with the developer version of Minecraft - we're here to help!

If you want to contribute or need further help, we are here for you in our Telegram group! Click here.

Download and Installation

1. secure your data

If you already have minecraft bedrock edition installed on your PC, you will want to keep your data safe. This is to make sure you don't lose your worlds. Your worlds are located in this path

C:\User \(PC username)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
Or
%USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds

Just backup the folder with your worlds to a safe place.

NOTE

Please note that if you already have a newer version of Minecraft, you may encounter an installation error that requires you to remove an already installed version of the regular retail MCBE with a preliminary backup of your worlds, as mentioned above. However, the removal of the pre-installed version of Minecraft can be avoided by installing the clone build, it will be installed as a separate application, so you will literally have 2 Minecrafts in the Start menu, instructions here: link

2. Download & Install MC

Download the desired Minecraft version from this Archive link12 (Only works with Windows appx edition).
Example: Minecraft.Windows_1.19.6022.0_x64_Development

Use this manual to install the certificate: link343

Locate the Add-AppDevPackage.ps1 file in the folder and right-click it. In the context menu that opens, click Run with PowerShell.

Installation of the cloned MCBE development 1.19.60 build

Important Information

The cloned build has a different way of saving worlds:

C:\User \(PC username)\AppData\Local\Packages\Microsoft.MinecraftUWP.dev.1.19.60.22_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
Or
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP.dev.1.19.60.22_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds

Therefore, the worlds from the regular MCBE will not be in the cloned build's list of worlds, but using the paths above, you can send the worlds you need to the cloned MCBE's worlds folder.

2. Download & Install

To install this build, first locate the zip file Minecraft.Windows_1.19.60.22.0_x64_CLONED-by-bb.zip from the downloaded archive:
linktoarchive

Extract this zip file to any folder (note that this should be a place where you will not delete the extracted game later, this is necessary for the successful operation of the program).
Now find the file: AppxManifest.xml


You should copy the path to it. In some versions of Windows, you can do this by right-clicking on the file and selecting Copy as Path from the shortcut menu.



You probably don't have such a button in the context menu, so just copy the path in the path bar from the top in Explorer and paste that path into any text document (it will come in handy soon) and add the text \AppxManifest.xml at the end of the path. For example, in my case the path was

E:\Download\MCLauncher\imported_versions\Minecraft.Windows_1.19.60.22.0_x64\AppxManifest.xml
Your path will definitely be different.



Run PowerShell as an administrator To locate PowerShell, use this location:
https://learn.microsoft.com/en-us/powershell/scripting/windows-powershell/starting-windows-powershell?view=powershell-7.3



In a PowerShell console, type add-appxpackage -register, and then, after a space, type your path by enclosing it in double quotation marks (if you used the Copy Path to File feature from the shortcut menu, your path is already enclosed in quotation marks).

Example command:
add-appxpackage -register "E:\Download\MCLauncher\imported_versions\Minecraft .Windows_1.19.60.22.0_x64\AppxManifest.xml" Then press Enter and wait for the application registration to complete. In fact, the cloned assembly is not moved to the folder with UWP programs, it is simply registered in the list of UWP applications, while its game files are somewhere else. That's why it was said earlier not to delete the unzipped build, because the game will stop working.



When the installation is complete, you will see the game in your Start menu. For your convenience, it has been renamed so that you know where the cloned build is and where the regular MCBE is.

Don't rush to start it, though. First you should follow these steps, otherwise the game will not work: link23
If you encounter any problems during the installation process, please contact us in telegram https://t.me/minecraft_developer

Fixing "Assertions"

1. Finding Locatiob

Probably the most annoying things in the development versions are "Interrupting statements in the tab" and "Interrupts cause a modal dialog box".

All new Development UWP versions have a problem associated with them, if these features are not disabled, then your game simply will not start, appear red screen for a while and then disappear.
So you have to disable them, but here comes another problem. If you can't enter the game, how do you turn them off? There are several methods of solving this problem. In any case, you need to edit the options.txt file in some way
This file can be found at

for MCBE development
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe\options.txt

for the cloned MCBE Development assembly
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP.dev.1.19.60.22_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe\options.txt

1. Run Scripts

You have to use these programs. Just run them and at the end of the process run the game (it may not run the first time, but for example with 4-5).
assertion-fixer-001-UWP.exe
For regular MCBE Development

C-assertion-fixer-001-UWP.py
With the prefix C- for the cloned MCBE Development assembly.

The console will quickly open and close on startup, but the necessary changes will already have been made.