Important Information
The cloned build has a different way of saving worlds:
C:\User \(PC username)\AppData\Local\Packages\Microsoft.MinecraftUWP.dev.1.19.60.22_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
Or
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP.dev.1.19.60.22_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
Therefore, the worlds from the regular MCBE will not be in the cloned build's list of worlds, but using the paths above, you can send the worlds you need to the cloned MCBE's worlds folder.
2. Download & Install
To install this build, first locate the zip file Minecraft.Windows_1.19.60.22.0_x64_CLONED-by-bb.zip from the downloaded archive:
linktoarchive
Extract this zip file to any folder (note that this should be a place where you will not delete the extracted game later, this is necessary for the successful operation of the program).
Now find the file: AppxManifest.xml
You should copy the path to it. In some versions of Windows, you can do this by right-clicking on the file and selecting Copy as Path from the shortcut menu.
You probably don't have such a button in the context menu, so just copy the path in the path bar from the top in Explorer and paste that path into any text document (it will come in handy soon) and add the text \AppxManifest.xml at the end of the path. For example, in my case the path was
E:\Download\MCLauncher\imported_versions\Minecraft.Windows_1.19.60.22.0_x64\AppxManifest.xml
Your path will definitely be different.
Run PowerShell as an administrator To locate PowerShell, use this location:
https://learn.microsoft.com/en-us/powershell/scripting/windows-powershell/starting-windows-powershell?view=powershell-7.3
In a PowerShell console, type add-appxpackage -register, and then, after a space, type your path by enclosing it in double quotation marks (if you used the Copy Path to File feature from the shortcut menu, your path is already enclosed in quotation marks).
Example command:
add-appxpackage -register "E:\Download\MCLauncher\imported_versions\Minecraft .Windows_1.19.60.22.0_x64\AppxManifest.xml"
Then press Enter and wait for the application registration to complete. In fact, the cloned assembly is not moved to the folder with UWP programs, it is simply registered in the list of UWP applications, while its game files are somewhere else.
That's why it was said earlier not to delete the unzipped build, because the game will stop working.
When the installation is complete, you will see the game in your Start menu. For your convenience, it has been renamed so that you know where the cloned build is and where the regular MCBE is.
Don't rush to start it, though. First you should follow these steps, otherwise the game will not work: link23
If you encounter any problems during the installation process, please contact us in telegram https://t.me/minecraft_developer