Patch 1.0.6 thru 1.1.0 - Quests, Class & Gear Revamps (now on /server test)
Class Changes
- Cast bars are now in for all skills! See the remaining cast on your action bar!
- All classes have had their mana/stamina regen per levels adjusted
- Bard: gained DroptheBass, Manasong, HealingChorus and SonicBoom (55)
- Beguiler: Add Replenish and Fauxbomb (When regained skill jar)
- Bloodmage: Drainsoul, Constrict, Bloodwell, Leech (55) SoulLeech (60)
- Cleric: Added Wrath, Invuln, FullHeal, ScaredHymm (55) GuardianAngel (60)
- Dragoon: Added Lunarlance (55) Spear, PiercingStrike
- Druid: Innvervate, Quake (55), Fulmination, Replenish, Port, Replenish (60)
- Monk: Barrier, Serenity, SafeFall, Meditate (55)
- ShadowKnight: MAnafreeze, Dreadaura, ShadowStep (55), DreadSteed (60, Harrow (60)
- Necromancer: RaiseDemon (PET) DevouringDarkness, Nightmare (55), Soulreaper (55)
- Ninja: Grapplinghook, EscapeArtist, Blitz (55), Garrote (60)
- Paladin: ShieldReflect, Revive, DivineFury (55), HolySteed (60)
- Pyromancer: Flameshield, Fireblast, InfernoOrb, GreatCombustion, FireStorm (55)
- Ranger: Camo, Gills, Maim, ArrowStorm (55), Heartshot (60)
- Runeblade: TimeRune, Entangle, Duskblade, BladeDance (55)
- Samurai: Mightyblow, Main, Inversion, Disgrace (55), Waterwalk (60)
- Wizard: Icebolt, MAnashield, ChianLightning, Arcaneblast, Blizzard, Arcanestorm (55)
Profession Changes
- Crafter now masters at level 10, rather than 20
- The overall goal is to make the leveling experience FASTER for professions, appreciate the patience!
- Increased the overall speed of mining, farming and brewing.
- Custom crafts now yield greatly increased exp!
Gear Changes
- Several weapons have had their class restrictions changed.
- Several armor types have been adjusted, Monk no longer has leather, Berserker has leather, Guardian and Dragoon now have Plate and Warlord now has Chain for the base gear.
- Weapon Speed now dictates the top end damage of an item.
- All weapons now have a DPS calculation on the backend for the specific item level of that weapon.
- Crossbows now require loading of the bolt but now have their projectile hit the target more quickly
- Initial ground work for UNIQUE weapons to drop from the new dungeon revamp
- Adjust speed for muskets and recoil
- Adjust the magic-damage modifier to be less per piece but include critical strike chance in addition to the magic damage
Quests
- Several quests are now available for players to complete for rewards!
Misc Fixes
- Really fixed Port skill this time.
- Bounty has returned!
- Fixed Wellaria conquest point
- Controlling Conquest points now give 10% harvest production increase
- Updated view distance of various entities to improve quality of life
- Global Cool Down for Skills is now 0.25 from 0.50
Balance
Bard
Lowered Boomingvoice healing from 5 -> 1 per level
Lowered MelodicBindings tick damage from 6 -> 3 per level
Fixed Accented Strikes to allow Lead usage
Added damage per level to Accented Strikes
Removed mana gain from battlesong (because manasong was readded)
Increased Accelerando duration to 15
Increased Voidsong range to 8
Increased Voidsong warmup to 2.5 seconds
Increased HealingChorus cooldown from 10 ->15 seconds
Increased Manasong and Battlesong cooldowns to 15 seconds
Increased MelodicBinding warmup from 1 -> 2 seconds
Beguiler
Removed damage from FauxBomb
Increased damage radius on Plaguebomb from 5 -> 8
Increased range of ChaoticVisions
Increased range on Beguile
Increased “Max Drift” on Beguile (this will be fun)
Increased range on Piggify from 10 -> 12
Increased radius of Masspiggify from 5 -> 8
Added warmups to MassPiggify, ChaoticVisions, Replenish, Clarity
Swapped skill learn order of might, replenish, and clarity
Bloodmage
Increase SiphonBlood Range to 15
Lowered CombustBlood tick damage
Increased CombustBlood range to 12
Increased Boilblood range to 12
Lowered Boilblood tick damage
Increased Infusion range to 10
Increased Drainsoul range to 14
Added warmup to BoilBlood, Infusion, Constrict, and Drainsoul
Removed Bloodwell (this was a berserker skill)
Cleric
Increased Faith’s healing percentage
Increased Smite damage to undead
Increased Sacredword distance to 16
Increased Radiance base healing
Increased SacredTouch scaling
Increased SacredTouch range to 12
Increased Wrath undead damage
Removed DivineRuination
Increased warmup of Sacredword, Sacredtouch, Fullheal, DivineBlessing
Dragoon
Increased safefall of DragonsGift
Increased Jump distance slightly
Added correct weapons to Impale, Cleave, PiercingStrike, Spear
Added scaling to RisingLance
Lowered PiercingStrike % damage
Added scaling to Culling
Increased SeismicAssault base damage
Swapped Jump/Impale skill order
Increased cooldown of Spear
Added/Increased warmups of Tremor, DragonSmash, SuperJump, Spear, and Seismicassault
Druid
Increased Regrowth tick healing
Increased Rejuvenate range
Increased Fulmination range
Increased Fulmination scaling
Increased Earthwall duration from 5 -> 8 seconds
Added Scaling to HealingBloom
Added scaling on YggdrasilsTouch
Decreased Cooldown of Entangle
Added/increased warmup to Ire, Fulmination, Rejuvenate, Regrowth, Port, Healingbloom, YggdrasilsTouch, and Replenish
Swapped skill order of Replenish and GiftofEir
Monk
Increased range of Forcepull from 6 -> 8
Increased range of Renewal from 8 -> 10
Increased base healing of Renewal
Increased range of Serenity from 5 -> 8 blocks
Increased Serenity scaling
Increased % damage increase of Quiveringpalm from 15 -> 30%
Increased Barrier duration from 3 -> 5 seconds
Added/Increased warmups for Chakra, Ironfist, Renewal, Serenity, and Balance
Swapped skill order of Chakra, Forcepush, and Forcepull
Necromancer
Increased Bonespear range from 15 -> 18 blocks
Lowered Poison range from 24 -> 16
Increase Decay range from 8 -> 12
Lowered Decay scaling
Increase DevouringDarkness radius to 8
Increase Plague tick damage
Increase Despair Duration from 2.5 -> 3 seconds
Add/Increase warmup of Decay, Poison, Drainsoul, Despair, Harmshield, Plague, Hellgate, and DevouringDarkness
Ninja
Increased Incise damage per armor point from 5 -> 7.5
Increased Grapplinghook duration
Slightly increased Blackjack stealthy stun duration
Increased Blind duration from 2 -> 3 seconds
Increased minimum combat level of Deathmark
Added slight warmup to Blackjack
Paladin
Increased Absolution range from 8 -> 10
Increased Absolution scaling
Increased Consecration radius
Lowered Consecration scaling
Increase Divinestun duration from 1.5 -> 2 seconds
Lower Divinestun damage by 100
Add/Increase warmup on Absolution, Consecration, DivineStun, Revive, Judgement, and Layhands
Pyromancer
Increase Lavaskin fire reduction
Increase Flamedash Distance
Added scaling to Flametouch
Increased Combust fire effectiveness from 200 -> 400
Increased Darkbolt Radius from 4 -> 8
Increase stun of GreatCombustion from 1.5 -> 2.5 seconds
Increase radius of GreatCombustion from 3 -> 5
Remove warmup from InfernoOrb
Decreased Great Combustion cooldown from 40 -> 30 seconds
Added scaling to Firenado
Added/Increased warmup to Firenado, Hellgate, Dragonsbreath, GreatCombustion
Swapped Combust/InfernoOrb skill order
Ranger
Reduced Aimshot distance from 40 -> 25 blocks
Increased mana drain of FireArrow from 1 -> 50 per shot
Increased direct hit damage from Explosive Shot from 50 -> 150
Increased target mana/stamina drain from RuptureShot
Increased mana cost per shot of RuptureShot from 1 -> 100
Swap AimedShot and ExplosiveShot in skill order
Add/Increase warmup to Aimedshot and Trap
Runeblade
Increase DevourMagic ratio from 25 -> 30%
Add Scaling to ToxicRune
Removed PVE scaling from Toxicrune
Increase Flash distance from 8 -> 10
Increase Runeword bonus from 20 -> 25%
Add warmup to Entangle and Runeword
Samurai
Added Axe to MortalWound
Lowered MortalWound tick damage by half
Removed Stun from Charge
Increased MightyBlow Scaling by 1 per level
Added Netherite Sword to Maim
Remove Inversion
Increase Attribute gains of Honor (5 -> 10)
Increase duration of Masamune from 10 -> 12 seconds
Moved Masamune up in skill order
ShadowKnight
Increase Dread chance from 5 -> 15%
Increase SoulLeech distance from 8 -> 10 blocks
Lowered SoulLeech tick damage from 3.0 -> 1.5 per level
Increase Atrophy distance from 6 -> 8 blocks
Lowered Atrophy tick damage from 2.0 -> 1.5 per level
Increased Empathy base and max damage
Increase Desecration radius from 5 -> 8
Lowered Dreadaura tick damage per level from 6 -> 3
Increased Harmtouch health cost from 75 -> 400
Increase Harmtouch scaling from 6 -> 8 damage per level
Add/Increase warmups of SoulLeech, Atrophy, Desecration, and Terror
Wizard
Remove ManaMissile (redundant skill with wands in the game)
Added Scaling to Icebolt
Increase Pulse radius from 8 -> 12 blocks
Increase Pulse base damage from 100 -> 150
Increased Bolt scaling from 6 -> 12 per level
Increased MegaBolt scaling from 6 -> 9 per level
Increased AetherMissile base damage
Increase Arcaneblast range from 8 -> 12
Increased Arcaneblast scaling from 6 -> 16
Added/Increased Warmup of Pulse, Port, Bolt, MegaBolt, ChainLightning
Moved Icebolt to level 1
Rearranged some skill order
Patch 1.0.6 thru 1.1.0 - Quests, Class & Gear Revamps (now on /server test)
Class Changes
- Cast bars are now in for all skills! See the remaining cast on your action bar!
- All classes have had their mana/stamina regen per levels adjusted
- Bard: gained DroptheBass, Manasong, HealingChorus and SonicBoom (55)
- Beguiler: Add Replenish and Fauxbomb (When regained skill jar)
- Bloodmage: Drainsoul, Constrict, Bloodwell, Leech (55) SoulLeech (60)
- Cleric: Added Wrath, Invuln, FullHeal, ScaredHymm (55) GuardianAngel (60)
- Dragoon: Added Lunarlance (55) Spear, PiercingStrike
- Druid: Innvervate, Quake (55), Fulmination, Replenish, Port, Replenish (60)
- Monk: Barrier, Serenity, SafeFall, Meditate (55)
- ShadowKnight: MAnafreeze, Dreadaura, ShadowStep (55), DreadSteed (60, Harrow (60)
- Necromancer: RaiseDemon (PET) DevouringDarkness, Nightmare (55), Soulreaper (55)
- Ninja: Grapplinghook, EscapeArtist, Blitz (55), Garrote (60)
- Paladin: ShieldReflect, Revive, DivineFury (55), HolySteed (60)
- Pyromancer: Flameshield, Fireblast, InfernoOrb, GreatCombustion, FireStorm (55)
- Ranger: Camo, Gills, Maim, ArrowStorm (55), Heartshot (60)
- Runeblade: TimeRune, Entangle, Duskblade, BladeDance (55)
- Samurai: Mightyblow, Main, Inversion, Disgrace (55), Waterwalk (60)
- Wizard: Icebolt, MAnashield, ChianLightning, Arcaneblast, Blizzard, Arcanestorm (55)
Profession Changes
- Crafter now masters at level 10, rather than 20
- The overall goal is to make the leveling experience FASTER for professions, appreciate the patience!
- Increased the overall speed of mining, farming and brewing.
- Custom crafts now yield greatly increased exp!
Gear Changes
- Several weapons have had their class restrictions changed.
- Several armor types have been adjusted, Monk no longer has leather, Berserker has leather, Guardian and Dragoon now have Plate and Warlord now has Chain for the base gear.
- Weapon Speed now dictates the top end damage of an item.
- All weapons now have a DPS calculation on the backend for the specific item level of that weapon.
- Crossbows now require loading of the bolt but now have their projectile hit the target more quickly
- Initial ground work for UNIQUE weapons to drop from the new dungeon revamp
- Adjust speed for muskets and recoil
- Adjust the magic-damage modifier to be less per piece but include critical strike chance in addition to the magic damage
Quests
- Several quests are now available for players to complete for rewards!
Misc Fixes
- Really fixed Port skill this time.
- Bounty has returned!
- Fixed Wellaria conquest point
- Controlling Conquest points now give 10% harvest production increase
- Updated view distance of various entities to improve quality of life
- Global Cool Down for Skills is now 0.25 from 0.50
Balance
Bard
Lowered Boomingvoice healing from 5 -> 1 per level
Lowered MelodicBindings tick damage from 6 -> 3 per level
Fixed Accented Strikes to allow Lead usage
Added damage per level to Accented Strikes
Removed mana gain from battlesong (because manasong was readded)
Increased Accelerando duration to 15
Increased Voidsong range to 8
Increased Voidsong warmup to 2.5 seconds
Increased HealingChorus cooldown from 10 ->15 seconds
Increased Manasong and Battlesong cooldowns to 15 seconds
Increased MelodicBinding warmup from 1 -> 2 seconds
Beguiler
Removed damage from FauxBomb
Increased damage radius on Plaguebomb from 5 -> 8
Increased range of ChaoticVisions
Increased range on Beguile
Increased “Max Drift” on Beguile (this will be fun)
Increased range on Piggify from 10 -> 12
Increased radius of Masspiggify from 5 -> 8
Added warmups to MassPiggify, ChaoticVisions, Replenish, Clarity
Swapped skill learn order of might, replenish, and clarity
Bloodmage
Increase SiphonBlood Range to 15
Lowered CombustBlood tick damage
Increased CombustBlood range to 12
Increased Boilblood range to 12
Lowered Boilblood tick damage
Increased Infusion range to 10
Increased Drainsoul range to 14
Added warmup to BoilBlood, Infusion, Constrict, and Drainsoul
Removed Bloodwell (this was a berserker skill)
Cleric
Increased Faith’s healing percentage
Increased Smite damage to undead
Increased Sacredword distance to 16
Increased Radiance base healing
Increased SacredTouch scaling
Increased SacredTouch range to 12
Increased Wrath undead damage
Removed DivineRuination
Increased warmup of Sacredword, Sacredtouch, Fullheal, DivineBlessing
Dragoon
Increased safefall of DragonsGift
Increased Jump distance slightly
Added correct weapons to Impale, Cleave, PiercingStrike, Spear
Added scaling to RisingLance
Lowered PiercingStrike % damage
Added scaling to Culling
Increased SeismicAssault base damage
Swapped Jump/Impale skill order
Increased cooldown of Spear
Added/Increased warmups of Tremor, DragonSmash, SuperJump, Spear, and Seismicassault
Druid
Increased Regrowth tick healing
Increased Rejuvenate range
Increased Fulmination range
Increased Fulmination scaling
Increased Earthwall duration from 5 -> 8 seconds
Added Scaling to HealingBloom
Added scaling on YggdrasilsTouch
Decreased Cooldown of Entangle
Added/increased warmup to Ire, Fulmination, Rejuvenate, Regrowth, Port, Healingbloom, YggdrasilsTouch, and Replenish
Swapped skill order of Replenish and GiftofEir
Monk
Increased range of Forcepull from 6 -> 8
Increased range of Renewal from 8 -> 10
Increased base healing of Renewal
Increased range of Serenity from 5 -> 8 blocks
Increased Serenity scaling
Increased % damage increase of Quiveringpalm from 15 -> 30%
Increased Barrier duration from 3 -> 5 seconds
Added/Increased warmups for Chakra, Ironfist, Renewal, Serenity, and Balance
Swapped skill order of Chakra, Forcepush, and Forcepull
Necromancer
Increased Bonespear range from 15 -> 18 blocks
Lowered Poison range from 24 -> 16
Increase Decay range from 8 -> 12
Lowered Decay scaling
Increase DevouringDarkness radius to 8
Increase Plague tick damage
Increase Despair Duration from 2.5 -> 3 seconds
Add/Increase warmup of Decay, Poison, Drainsoul, Despair, Harmshield, Plague, Hellgate, and DevouringDarkness
Ninja
Increased Incise damage per armor point from 5 -> 7.5
Increased Grapplinghook duration
Slightly increased Blackjack stealthy stun duration
Increased Blind duration from 2 -> 3 seconds
Increased minimum combat level of Deathmark
Added slight warmup to Blackjack
Paladin
Increased Absolution range from 8 -> 10
Increased Absolution scaling
Increased Consecration radius
Lowered Consecration scaling
Increase Divinestun duration from 1.5 -> 2 seconds
Lower Divinestun damage by 100
Add/Increase warmup on Absolution, Consecration, DivineStun, Revive, Judgement, and Layhands
Pyromancer
Increase Lavaskin fire reduction
Increase Flamedash Distance
Added scaling to Flametouch
Increased Combust fire effectiveness from 200 -> 400
Increased Darkbolt Radius from 4 -> 8
Increase stun of GreatCombustion from 1.5 -> 2.5 seconds
Increase radius of GreatCombustion from 3 -> 5
Remove warmup from InfernoOrb
Decreased Great Combustion cooldown from 40 -> 30 seconds
Added scaling to Firenado
Added/Increased warmup to Firenado, Hellgate, Dragonsbreath, GreatCombustion
Swapped Combust/InfernoOrb skill order
Ranger
Reduced Aimshot distance from 40 -> 25 blocks
Increased mana drain of FireArrow from 1 -> 50 per shot
Increased direct hit damage from Explosive Shot from 50 -> 150
Increased target mana/stamina drain from RuptureShot
Increased mana cost per shot of RuptureShot from 1 -> 100
Swap AimedShot and ExplosiveShot in skill order
Add/Increase warmup to Aimedshot and Trap
Runeblade
Increase DevourMagic ratio from 25 -> 30%
Add Scaling to ToxicRune
Removed PVE scaling from Toxicrune
Increase Flash distance from 8 -> 10
Increase Runeword bonus from 20 -> 25%
Add warmup to Entangle and Runeword
Samurai
Added Axe to MortalWound
Lowered MortalWound tick damage by half
Removed Stun from Charge
Increased MightyBlow Scaling by 1 per level
Added Netherite Sword to Maim
Remove Inversion
Increase Attribute gains of Honor (5 -> 10)
Increase duration of Masamune from 10 -> 12 seconds
Moved Masamune up in skill order
ShadowKnight
Increase Dread chance from 5 -> 15%
Increase SoulLeech distance from 8 -> 10 blocks
Lowered SoulLeech tick damage from 3.0 -> 1.5 per level
Increase Atrophy distance from 6 -> 8 blocks
Lowered Atrophy tick damage from 2.0 -> 1.5 per level
Increased Empathy base and max damage
Increase Desecration radius from 5 -> 8
Lowered Dreadaura tick damage per level from 6 -> 3
Increased Harmtouch health cost from 75 -> 400
Increase Harmtouch scaling from 6 -> 8 damage per level
Add/Increase warmups of SoulLeech, Atrophy, Desecration, and Terror
Wizard
Remove ManaMissile (redundant skill with wands in the game)
Added Scaling to Icebolt
Increase Pulse radius from 8 -> 12 blocks
Increase Pulse base damage from 100 -> 150
Increased Bolt scaling from 6 -> 12 per level
Increased MegaBolt scaling from 6 -> 9 per level
Increased AetherMissile base damage
Increase Arcaneblast range from 8 -> 12
Increased Arcaneblast scaling from 6 -> 16
Added/Increased Warmup of Pulse, Port, Bolt, MegaBolt, ChainLightning
Moved Icebolt to level 1
Rearranged some skill order
BLOODMAGE:
Siphonblood warmup: 1.5 second -> 0.5 second
Siphonblood damage: 350 -> 300 (at level 50)
Combustblood warmup: 0 second -> 1.5 second
Combustblood damage: 400+624 -> 300+500 (at level 50)
Bloodbeam changes: Damage from 380 to 450, beam thickness increased slightly (2.0 to 2.5)
Infusion warmup: 2.5 second -> 1 second
Boilblood warmup: 2 second -> 0 second
Boilblood damage: 400+380 -> 500+700 (at level 50)
Drainsoul warmup: 2.5 second -> 1 second
Awaken warmup: 5 second -> 7.5 second
Soulleech warmup: 0 second -> 1 second
CLERIC:
Radiance warmup: 1.5 second -> 0 second
Sacredtouch warmup: 2.5 second -> 2 second
Divineblessing warmup: 3 second -> 1.5 second
Cleanse warmup: 0 second -> 1 second
Fullheal warmup: 7.5 second -> 7 second
Revive warmup: 2.5 second -> 7.5 second
Guardianangel warmup: 0 second -> 1 second
DRAGOON:
Cleave damage: 200% of weapon damage -> 125% of weapon damage.
Dragonsmash warmup: 0 second -> 1 second
Superjump warmup: 2 second -> 1 second
Seismicassault warmup: 0 second -> 1.5 second
DRUID:
Rejuvenate added scaling healing per level.
Ire warmup: 1 second -> 0.5 second
Rejuvenate warmup: 1.5 second -> 1 second
Regrowth warmup: 2.5 second -> 1.5 second
Port warmup: 5 second -> 10 second
Fulmination warmup: 2.5 second -> 1.5 second
Healingbloom warmup: 3 second -> 1.5 second
Reincarnate warmup: 10 second -> 7.5 second
YggdrasilsTouch warmup: 2.5 second -> 2 second
Replenish warmup: 2.5 second -> 0 second
MONK:
Ironfist warmup: 0 second -> 1 second
Renewal warmup: 2.5 second -> 1 second
Serenity warmup: 3.5 second -> 1 second
Barrier warmup: 0 second -> 0.5 second
Meditate warmup: 2.5 second -> 2 second
NECROMANCER:
Decay warmup: 2 second -> 1 second
Drainsoul warmup: 2 second -> 1 second
Despair warmup: 1.5 second -> 1 second
Devouring darkness warmup: 2 second -> 1.5 second
Famine warmup: 1.5 second -> 1 second
NINJA:
Deathmark warmup: 0 second -> 5 second
Grapplinghook warmup: 0 second -> 3 second
Blitz warmup 1 second -> 1.5 second
RANGER:
Track warmup: 0 seconds -> 5 seconds
Grappling hook warmup: 0.5 seconds -> 3 seconds
Ice volley warmup: 0.5 second -> 1 second
Aimedshot warmup: 3 second -> 2 second
Trap warmup: 0 second -> 1 second
RUNEBLADE:
Flicker warmup: 1 second -> 1.5 second
Timerune warmup: 0 second -> 1 second (for both applying and recalling to rune.)
Runeword warmup: 0.5 second -> 1 second
SAMURAI:
Masamune warmup: 0 second -> 1 second
Inversion warmup: 0 second -> 2 second
SHADOWKNIGHT:
Atrophy warmup: 1 second -> 0 second
Empathy warmup: 0 second -> 0.5 second
Manafreeze warmup: 0 second -> 1 second
Terror warmup: 0 second -> 1 second
Petrify warmup: 0 second -> 1 second
Shadowstep warmup: 0 second -> 0.5 second
WIZARD:
Arcaneblast range: 18 blocks -> 14 blocks.
Pulse warmup: 2 second -> 1.5 second
Port warmup: 5 second -> 10 second
Bolt warmup: 2.5 second -> 2 second
Megabolt warmup: 2.5 second -> 2 second
Arcaneblast warmup: 3.5 second -> 4 second
Group teleport warmup: 0 second -> 15 second
Arcanestorm warmup: 0 second -> 1.5 second
The Community Manager will be hosting two competitions in 2+ weeks with more info to follow with prizes and specifics.
You have time to prepare, get it going!
Prizes will be titles and hero coins!
Class Changes
- Cast bars are now in for all skills! See the remaining cast on your action bar!
- All classes have had their mana/stamina regen per levels adjusted
- Bard: gained DroptheBass, Manasong, HealingChorus and SonicBoom (55)
- Beguiler: Add Replenish and Fauxbomb (When regained skill jar)
- Bloodmage: Drainsoul, Constrict, Bloodwell, Leech (55) SoulLeech (60)
- Cleric: Added Wrath, Invuln, FullHeal, ScaredHymm (55) GuardianAngel (60)
- Dragoon: Added Lunarlance (55) Spear, PiercingStrike
- Druid: Innvervate, Quake (55), Fulmination, Replenish, Port, Replenish (60)
- Monk: Barrier, Serenity, SafeFall, Meditate (55)
- ShadowKnight: MAnafreeze, Dreadaura, ShadowStep (55), DreadSteed (60, Harrow (60)
- Necromancer: RaiseDemon (PET) DevouringDarkness, Nightmare (55), Soulreaper (55)
- Ninja: Grapplinghook, EscapeArtist, Blitz (55), Garrote (60)
- Paladin: ShieldReflect, Revive, DivineFury (55), HolySteed (60)
- Pyromancer: Flameshield, Fireblast, InfernoOrb, GreatCombustion, FireStorm (55)
- Ranger: Camo, Gills, Maim, ArrowStorm (55), Heartshot (60)
- Runeblade: TimeRune, Entangle, Duskblade, BladeDance (55)
- Samurai: Mightyblow, Main, Inversion, Disgrace (55), Waterwalk (60)
- Wizard: Icebolt, MAnashield, ChianLightning, Arcaneblast, Blizzard, Arcanestorm (55)
Profession Changes
- Crafter now masters at level 10, rather than 20
- The overall goal is to make the leveling experience FASTER for professions, appreciate the patience!
- Increased the overall speed of mining, farming and brewing.
- Custom crafts now yield greatly increased exp!
Gear Changes
- Several weapons have had their class restrictions changed.
- Several armor types have been adjusted, Monk no longer has leather, Berserker has leather, Guardian and Dragoon now have Plate and Warlord now has Chain for the base gear.
- Weapon Speed now dictates the top end damage of an item.
- All weapons now have a DPS calculation on the backend for the specific item level of that weapon.
- Crossbows now require loading of the bolt but now have their projectile hit the target more quickly
- Initial ground work for UNIQUE weapons to drop from the new dungeon revamp
- Adjust speed for muskets and recoil
- Adjust the magic-damage modifier to be less per piece but include critical strike chance in addition to the magic damage
Quests
- Several quests are now available for players to complete for rewards!
Misc Fixes
- Really fixed Port skill this time.
- Bounty has returned!
- Fixed Wellaria conquest point
- Controlling Conquest points now give 10% harvest production increase
- Updated view distance of various entities to improve quality of life
- Global Cool Down for Skills is now 0.25 from 0.50
Balance
Bard
Lowered Boomingvoice healing from 5 -> 1 per level
Lowered MelodicBindings tick damage from 6 -> 3 per level
Fixed Accented Strikes to allow Lead usage
Added damage per level to Accented Strikes
Removed mana gain from battlesong (because manasong was readded)
Increased Accelerando duration to 15
Increased Voidsong range to 8
Increased Voidsong warmup to 2.5 seconds
Increased HealingChorus cooldown from 10 ->15 seconds
Increased Manasong and Battlesong cooldowns to 15 seconds
Increased MelodicBinding warmup from 1 -> 2 seconds
Beguiler
Removed damage from FauxBomb
Increased damage radius on Plaguebomb from 5 -> 8
Increased range of ChaoticVisions
Increased range on Beguile
Increased “Max Drift” on Beguile (this will be fun)
Increased range on Piggify from 10 -> 12
Increased radius of Masspiggify from 5 -> 8
Added warmups to MassPiggify, ChaoticVisions, Replenish, Clarity
Swapped skill learn order of might, replenish, and clarity
Bloodmage
Increase SiphonBlood Range to 15
Lowered CombustBlood tick damage
Increased CombustBlood range to 12
Increased Boilblood range to 12
Lowered Boilblood tick damage
Increased Infusion range to 10
Increased Drainsoul range to 14
Added warmup to BoilBlood, Infusion, Constrict, and Drainsoul
Removed Bloodwell (this was a berserker skill)
Cleric
Increased Faith’s healing percentage
Increased Smite damage to undead
Increased Sacredword distance to 16
Increased Radiance base healing
Increased SacredTouch scaling
Increased SacredTouch range to 12
Increased Wrath undead damage
Removed DivineRuination
Increased warmup of Sacredword, Sacredtouch, Fullheal, DivineBlessing
Dragoon
Increased safefall of DragonsGift
Increased Jump distance slightly
Added correct weapons to Impale, Cleave, PiercingStrike, Spear
Added scaling to RisingLance
Lowered PiercingStrike % damage
Added scaling to Culling
Increased SeismicAssault base damage
Swapped Jump/Impale skill order
Increased cooldown of Spear
Added/Increased warmups of Tremor, DragonSmash, SuperJump, Spear, and Seismicassault
Druid
Increased Regrowth tick healing
Increased Rejuvenate range
Increased Fulmination range
Increased Fulmination scaling
Increased Earthwall duration from 5 -> 8 seconds
Added Scaling to HealingBloom
Added scaling on YggdrasilsTouch
Decreased Cooldown of Entangle
Added/increased warmup to Ire, Fulmination, Rejuvenate, Regrowth, Port, Healingbloom, YggdrasilsTouch, and Replenish
Swapped skill order of Replenish and GiftofEir
Monk
Increased range of Forcepull from 6 -> 8
Increased range of Renewal from 8 -> 10
Increased base healing of Renewal
Increased range of Serenity from 5 -> 8 blocks
Increased Serenity scaling
Increased % damage increase of Quiveringpalm from 15 -> 30%
Increased Barrier duration from 3 -> 5 seconds
Added/Increased warmups for Chakra, Ironfist, Renewal, Serenity, and Balance
Swapped skill order of Chakra, Forcepush, and Forcepull
Necromancer
Increased Bonespear range from 15 -> 18 blocks
Lowered Poison range from 24 -> 16
Increase Decay range from 8 -> 12
Lowered Decay scaling
Increase DevouringDarkness radius to 8
Increase Plague tick damage
Increase Despair Duration from 2.5 -> 3 seconds
Add/Increase warmup of Decay, Poison, Drainsoul, Despair, Harmshield, Plague, Hellgate, and DevouringDarkness
Ninja
Increased Incise damage per armor point from 5 -> 7.5
Increased Grapplinghook duration
Slightly increased Blackjack stealthy stun duration
Increased Blind duration from 2 -> 3 seconds
Increased minimum combat level of Deathmark
Added slight warmup to Blackjack
Paladin
Increased Absolution range from 8 -> 10
Increased Absolution scaling
Increased Consecration radius
Lowered Consecration scaling
Increase Divinestun duration from 1.5 -> 2 seconds
Lower Divinestun damage by 100
Add/Increase warmup on Absolution, Consecration, DivineStun, Revive, Judgement, and Layhands
Pyromancer
Increase Lavaskin fire reduction
Increase Flamedash Distance
Added scaling to Flametouch
Increased Combust fire effectiveness from 200 -> 400
Increased Darkbolt Radius from 4 -> 8
Increase stun of GreatCombustion from 1.5 -> 2.5 seconds
Increase radius of GreatCombustion from 3 -> 5
Remove warmup from InfernoOrb
Decreased Great Combustion cooldown from 40 -> 30 seconds
Added scaling to Firenado
Added/Increased warmup to Firenado, Hellgate, Dragonsbreath, GreatCombustion
Swapped Combust/InfernoOrb skill order
Ranger
Reduced Aimshot distance from 40 -> 25 blocks
Increased mana drain of FireArrow from 1 -> 50 per shot
Increased direct hit damage from Explosive Shot from 50 -> 150
Increased target mana/stamina drain from RuptureShot
Increased mana cost per shot of RuptureShot from 1 -> 100
Swap AimedShot and ExplosiveShot in skill order
Add/Increase warmup to Aimedshot and Trap
Runeblade
Increase DevourMagic ratio from 25 -> 30%
Add Scaling to ToxicRune
Removed PVE scaling from Toxicrune
Increase Flash distance from 8 -> 10
Increase Runeword bonus from 20 -> 25%
Add warmup to Entangle and Runeword
Samurai
Added Axe to MortalWound
Lowered MortalWound tick damage by half
Removed Stun from Charge
Increased MightyBlow Scaling by 1 per level
Added Netherite Sword to Maim
Remove Inversion
Increase Attribute gains of Honor (5 -> 10)
Increase duration of Masamune from 10 -> 12 seconds
Moved Masamune up in skill order
ShadowKnight
Increase Dread chance from 5 -> 15%
Increase SoulLeech distance from 8 -> 10 blocks
Lowered SoulLeech tick damage from 3.0 -> 1.5 per level
Increase Atrophy distance from 6 -> 8 blocks
Lowered Atrophy tick damage from 2.0 -> 1.5 per level
Increased Empathy base and max damage
Increase Desecration radius from 5 -> 8
Lowered Dreadaura tick damage per level from 6 -> 3
Increased Harmtouch health cost from 75 -> 400
Increase Harmtouch scaling from 6 -> 8 damage per level
Add/Increase warmups of SoulLeech, Atrophy, Desecration, and Terror
Wizard
Remove ManaMissile (redundant skill with wands in the game)
Added Scaling to Icebolt
Increase Pulse radius from 8 -> 12 blocks
Increase Pulse base damage from 100 -> 150
Increased Bolt scaling from 6 -> 12 per level
Increased MegaBolt scaling from 6 -> 9 per level
Increased AetherMissile base damage
Increase Arcaneblast range from 8 -> 12
Increased Arcaneblast scaling from 6 -> 16
Added/Increased Warmup of Pulse, Port, Bolt, MegaBolt, ChainLightning
Moved Icebolt to level 1
Rearranged some skill order
<3
Patch Notes 1.1.2
- Decrease the firing speed of Muskets
- Fixed Bow / Crossbow damage
- Fix Runestone Recharge
Balance Patch #2
BARD:
Healing chorus warmup: 0 seconds -> 1.5 seconds
Voidsong warmup: 2.5 seconds -> 1.5 seconds
BEGUILER:
Clarity warmup: 5 seconds -> 2 seconds
Might warmup: 0 seconds -> 2 seconds
Teleport warmup: 5 seconds -> 10 seconds
Mass Piggify warmup: 3 seconds -> 1.5 seconds
BLOODMAGE:
Siphonblood warmup: 1.5 second -> 0.5 second
Siphonblood damage: 350 -> 300 (at level 50)
Combustblood warmup: 0 second -> 1.5 second
Combustblood damage: 400+624 -> 300+500 (at level 50)
Bloodbeam changes: Damage from 380 to 450, beam thickness increased slightly (2.0 to 2.5)
Infusion warmup: 2.5 second -> 1 second
Boilblood warmup: 2 second -> 0 second
Boilblood damage: 400+380 -> 500+700 (at level 50)
Drainsoul warmup: 2.5 second -> 1 second
Awaken warmup: 5 second -> 7.5 second
Soulleech warmup: 0 second -> 1 second
CLERIC:
Radiance warmup: 1.5 second -> 0 second
Sacredtouch warmup: 2.5 second -> 2 second
Divineblessing warmup: 3 second -> 1.5 second
Cleanse warmup: 0 second -> 1 second
Fullheal warmup: 7.5 second -> 7 second
Revive warmup: 2.5 second -> 7.5 second
Guardianangel warmup: 0 second -> 1 second
DRAGOON:
Cleave damage: 200% of weapon damage -> 125% of weapon damage.
Dragonsmash warmup: 0 second -> 1 second
Superjump warmup: 2 second -> 1 second
Seismicassault warmup: 0 second -> 1.5 second
DRUID:
Rejuvenate added scaling healing per level.
Ire warmup: 1 second -> 0.5 second
Rejuvenate warmup: 1.5 second -> 1 second
Regrowth warmup: 2.5 second -> 1.5 second
Port warmup: 5 second -> 10 second
Fulmination warmup: 2.5 second -> 1.5 second
Healingbloom warmup: 3 second -> 1.5 second
Reincarnate warmup: 10 second -> 7.5 second
YggdrasilsTouch warmup: 2.5 second -> 2 second
Replenish warmup: 2.5 second -> 0 second
MONK:
Ironfist warmup: 0 second -> 1 second
Renewal warmup: 2.5 second -> 1 second
Serenity warmup: 3.5 second -> 1 second
Barrier warmup: 0 second -> 0.5 second
Meditate warmup: 2.5 second -> 2 second
NECROMANCER:
Decay warmup: 2 second -> 1 second
Drainsoul warmup: 2 second -> 1 second
Despair warmup: 1.5 second -> 1 second
Devouring darkness warmup: 2 second -> 1.5 second
Famine warmup: 1.5 second -> 1 second
NINJA:
Deathmark warmup: 0 second -> 5 second
Grapplinghook warmup: 0 second -> 3 second
Blitz warmup 1 second -> 1.5 second
PALADIN:
Absolution warmup: 2 seconds -> 1.5 seconds
Reckoning warmup: 0.5 seconds -> 1 second
Divine stun warmup: 0 seconds -> 1 second
Shield reflect warmup: 0 seconds -> 0.5 seconds
Revive warmup: 5 seconds -> 7.5 seconds
Judgement warmup: 2 seconds -> 1.5 seconds
PYROMANCER:
Great combustion stun duration: 3 seconds -> 1.5 seconds.
Dragonsbreath warmup: 2 seconds -> 0.5 seconds
Great Combustion warmup: 2 seconds -> 1.5 seconds
Combust warmup: 0 seconds -> 1 second
Hellgate warmup: 5 seconds -> 10 seconds
Firenado warmup: 2.5 seconds -> 1.5 seconds
Firestorm warmup: 0 seconds -> 0.5 seconds
RANGER:
Track warmup: 0 seconds -> 5 seconds
Grappling hook warmup: 0.5 seconds -> 3 seconds
Ice volley warmup: 0.5 second -> 1 second
Aimedshot warmup: 3 second -> 2 second
Trap warmup: 0 second -> 1 second
RUNEBLADE:
Flicker warmup: 1 second -> 1.5 second
Timerune warmup: 0 second -> 1 second (for both applying and recalling to rune.)
Runeword warmup: 0.5 second -> 1 second
SAMURAI:
Masamune warmup: 0 second -> 1 second
Inversion warmup: 0 second -> 2 second
SHADOWKNIGHT:
Atrophy warmup: 1 second -> 0 second
Empathy warmup: 0 second -> 0.5 second
Manafreeze warmup: 0 second -> 1 second
Terror warmup: 0 second -> 1 second
Petrify warmup: 0 second -> 1 second
Shadowstep warmup: 0 second -> 0.5 second
WIZARD:
Arcaneblast range: 18 blocks -> 14 blocks.
Pulse warmup: 2 second -> 1.5 second
Port warmup: 5 second -> 10 second
Bolt warmup: 2.5 second -> 2 second
Megabolt warmup: 2.5 second -> 2 second
Arcaneblast warmup: 3.5 second -> 4 second
Group teleport warmup: 0 second -> 15 second
Arcanestorm warmup: 0 second -> 1.5 second
New models coming soon to Herocraft!
