I have a farm that sorts 2 items. One item is sent to storage and the other to dispensers that spit them into lava to destroy them. The problem I am having is that the sorting mechanism keeps messing up and unloading all of its contents.
I use the basic sorter setup.
Originally these were fed by a water stream but it was dumping items too fast. I fixed that by using a hopper loop to control the flow of items.
Since they were tiled I had the problem of crosstalk causing adjacent hoppers to unload. I fixed that by separating each sorter so the redstone was isolated.
Now they are still somehow unloading all of their contents randomly over time and I'm not sure what else the problem can be. Is it due to MC-711 where redstone components are getting stuck in the on state? Is there any way reall to counteract that?
Edit: I just reread what you wrote and I must be going blind, though if you did separate them already then you must have done something wrong, because this "true tile design" has never failed me one time.
This usually only happens when they are tiled and is caused by redstone dust that is touching between tiles. You need to use a different version, one that can be tiled without having any redstone dust that merges with it's neighboring circuit., hence overflow protection.
Here's a quote of my reply to another thread on this topic, perhaps it'll help:
Take these two designs and stagger tile them. Meaning place them side by side and then tile them as a 2wide Infinite Item Sorter with Overflow Protection.
Together they look like this...
Overflow protection is accomplished by making the unit "true tileable" with no touching redstone, so that each circuit is separate from the other. If one circuit reaches it's max capacity the others will remain in service instead of take a dump with it.
The only issue is that this design doesn't have over-flow protection so when your chest is full, it will back up the system.
Instead of trying to explain what's going on, here's a schematic and you can see what's up... this one sorts iron from roses for a Gollum farm. The iron is sent to the chest and the roses are sent straight to the lava.
I use one like this in my single player except the one I use keeps almost a full chest of roses for dyes and whatnot.
The only issue is that this design doesn't have over-flow protection so when your chest is full, it will back up the system.
Instead of trying to explain what's going on, here's a schematic and you can see what's up... this one sorts iron from roses for a Gollum farm. The iron is sent to the chest and the roses are sent straight to the lava.
I use one like this in my single player except the one I use keeps almost a full chest of roses for dyes and whatnot.
The one I posted in quote has overflow protection sir.. that was the entire point of my post. Though after reading again what the user said, they already made sure the circuits weren't merged, so I am resting on user error in design or a misplaced, unseen or ignored powered signal somewhere. I realize we're both giving the same answer here but you're doing it 30 minutes afterwards as if my post doesn't even exist.
Yes, but my post was to provide a working schematic he could view using the design that was implemented. Multiple posts on a help subject is great for those who ask, they can then choose what's right for them.
I read your un-edited post and decided that a simple schematic on his implemented design would help him out as he could see and use it instead of reading and trying to figure out what was going on...
This design with a hopper silo will last a loooong time and over-flow protection is not really needed. I dump my iron chests in to an iron block dump regularly so I've never had an over-flow problem.
Yes, but my post was to provide a working schematic he could view using the design that was implemented. Multiple posts on a help subject is great for those who ask, they can then choose what's right for them.
I read your un-edited post and decided that a simple schematic on his implemented design would help him out as he could see and use it instead of reading and trying to figure out what was going on...
This design with a hopper silo will last a loooong time and over-flow protection is not really needed. I dump my iron chests in to an iron block dump regularly so I've never had an over-flow problem.
I can't argue that, though what I posted was just the skeleton lol, it too can have a silo..
Yeah, I understand overflow protection and will add that but it's breaking well before it's full. If I sit and watch it, it never seems to fail but as soon as I leave and do other things it eventually fails at some point.
Ok I watched that and some SimplySarc videos about it but I still don't think I quite get it. I need hoppers to bridge the chunk border but do these have to go all the way back to world spawn or just need a couple connected chunks local to the sorters?
Just the local chunks. And the hoppers need to be running when you leave the chunks you want to keep loaded.
I don't think you actually need the 5x5 squares since you're stopped using water streams. You only need the 5x5s for entities (items in water, etc.) -- items in hoppers should work without the 5x5 squares, I think, just like the chunk loader hoppers work.
Take these two designs and stagger tile them. [/b]Meaning place them side by side and then tile them as a 2wide Infinite Item Sorter with Overflow Protection.[/b]
Together they look like this...
[/b]
Overflow protection is accomplished by making the unit "true tileable" with no touching redstone, so that each circuit is separate from the other. If one circuit reaches it's max capacity the others will remain in service instead of take a dump with it.
Over a decade later and I was looking for a solution to this exact problem. Found your response and it fixed my filled section overflowing the signal into the adjacent sorters when the sort hopper filled up. Thank you a million and I hope if you somehow see this, know that it still is helping people. I hope life is treating you well.
I use the basic sorter setup.
Originally these were fed by a water stream but it was dumping items too fast. I fixed that by using a hopper loop to control the flow of items.
Since they were tiled I had the problem of crosstalk causing adjacent hoppers to unload. I fixed that by separating each sorter so the redstone was isolated.
Now they are still somehow unloading all of their contents randomly over time and I'm not sure what else the problem can be. Is it due to MC-711 where redstone components are getting stuck in the on state? Is there any way reall to counteract that?
This usually only happens when they are tiled and is caused by redstone dust that is touching between tiles. You need to use a different version, one that can be tiled without having any redstone dust that merges with it's neighboring circuit., hence overflow protection.
Here's a quote of my reply to another thread on this topic, perhaps it'll help:
The only issue is that this design doesn't have over-flow protection so when your chest is full, it will back up the system.
Instead of trying to explain what's going on, here's a schematic and you can see what's up... this one sorts iron from roses for a Gollum farm. The iron is sent to the chest and the roses are sent straight to the lava.
I use one like this in my single player except the one I use keeps almost a full chest of roses for dyes and whatnot.
https://dl.dropboxus...WwQO85uswA&dl=1
The one I posted in quote has overflow protection sir.. that was the entire point of my post. Though after reading again what the user said, they already made sure the circuits weren't merged, so I am resting on user error in design or a misplaced, unseen or ignored powered signal somewhere. I realize we're both giving the same answer here but you're doing it 30 minutes afterwards as if my post doesn't even exist.
I read your un-edited post and decided that a simple schematic on his implemented design would help him out as he could see and use it instead of reading and trying to figure out what was going on...
This design with a hopper silo will last a loooong time and over-flow protection is not really needed. I dump my iron chests in to an iron block dump regularly so I've never had an over-flow problem.
I can't argue that, though what I posted was just the skeleton lol, it too can have a silo..
~fair enough then!
I don't think you actually need the 5x5 squares since you're stopped using water streams. You only need the 5x5s for entities (items in water, etc.) -- items in hoppers should work without the 5x5 squares, I think, just like the chunk loader hoppers work.
ReadMyFinger's solution still works! It might not work quite as well as it did? But it works nonetheless.
Over a decade later and I was looking for a solution to this exact problem. Found your response and it fixed my filled section overflowing the signal into the adjacent sorters when the sort hopper filled up. Thank you a million and I hope if you somehow see this, know that it still is helping people. I hope life is treating you well.