So, I'm making a minigame, an archery thing, but this bug is delaying the process. A lot. And making me want to kill things. Anyway, the bug is that randomly all the redstone in an area breaks. Not just the rules of redstone or whatever, but the actually redstone. Comparators and repeaters break as well. If I catch it in time, I can see the drops, but sometimes they despawn. I've been using worldedit, and that's the only thing I can think of that might be doing it. I was wondering if anyone else has the same problem, or if anyone had any suggestions on what to try.
If it has to do with the world file, I can export the section where the game is into another world, which is probably what I'm going to try next.
Anyway, if this has happened to you, or if you have a suggestion on how to fix it, please let me know.
I have never heard of this problem... It is probably something to do with world edit though. I have never used it though, so I don't know if it is or not.
my brother and i have the same problem. We've been building a redstone remake of "snake" over the past weeks and there has also been strangely disappearing redstone for some reason. When we saw that some of the redstone was gone, we replaced it by hand, but nevertheless it disappeared again... We don't know when it happens exactly and it happens in some sort of random pattern. Let's say you build a row of exactly identical redstone mechanisms. when this "bug" happens, the redstone would disappear allways in the same spot, but not in all mechanisms... that's really weird sometimes.
Same issue for me. I was also using WorldEdit (along with Optifine and XRay). As far as I can tell, all the redstone dust, torches, repeaters and pressure plates in loaded chunks disappeared. I vaguely remember this happening to me a while ago too, so it might not just be 1.5.
@Metamorphic_Fish: That wasn't the reason, at least in my case. The redstone was all on solid blocks, and most of it wasn't in the area I was editing.
EDIT: I missed that the OP was from a couple of months ago... Still applies though.
I had a problem long ago with world edit and the boarders between chunks. It kept popping my redstone torches off because they would load before the block they were attached to; and sometimes would pop the dust off the blocks as well.
I would check to see if it is a specific chunk or if it is just popping off along the chunk boarders. Since you said you sometimes get there in time to see the items on the ground it might be happening when that area is unloading. The blocks unload then the redstone pops off then unloads as well.
Set it up, then go till it is unloaded and go right back. If any of it is broken I would try to move it to another chunk. If it is not broken from just unloading/loading then it could just be a random chunk error from copy/pasting too much with world edit. I suggest trying a different chunk.
OK, I'm now fairly certain that the problem I was having (possibly same for OP, don't know) was actually the XRay mod, not worldedit. Whenever I switch it on, any redstone that receives an update gets popped, presumably because making the blocks invisible causes minecraft to think redstone can't be put on them. Looks like the issue is known about too.
Hopefully this can point anyone else with the same problem in the right direction.
I don't like WorldEdit for the simple fact that it does not recalculate light values after changes or additions, which can lead to reaching the limit of the Java heap much too soon for x86 machines, if that gives you any indication of just how bad that is.
For example with WorldEdit: If I drop a .schematic into the game that is 280 blocks long x 280 blocks wide more than one time, it'll exceed the Java heap moments after, but if I use MCedit I can easily create and lay schematics up to and beyond 50000 blocks without any issues, because it recalculates all of the required light values on the save.
Ok I almost felt the tears from the folks at SPC i don't hate worldedit...
I just don't like using it for certain things that involve 'properly saved data' *cough*
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
This also happened to me and i'm in minecraft 1.6.2 and i learned that this only happens to redstone connected or i think close to a redstone clock when the redstone clock has been going for a long time i use a lot of redstone clocks in my machines and i was very sad when i found out about this bug. and if you do use clocks in your machines then use a hopper clock with a comparator because i think that works this bug only happened to my machines that had clocks in them!
This also happened to me and i'm in minecraft 1.6.2 and i learned that this only happens to redstone connected or i think close to a redstone clock when the redstone clock has been going for a long time i use a lot of redstone clocks in my machines and i was very sad when i found out about this bug. and if you do use clocks in your machines then use a hopper clock with a comparator because i think that works this bug only happened to my machines that had clocks in them!
What you're describing is called a Block Update and usually only happens when the chunk the frozen redstone's on, is unloaded or a server is reset.
Hopper Clocks are good for prevention of this as are many BUDs or clocks powered by them.
(for emergencies etc)
BUD = Block Update Detector.. (block updates occur in all versions of minecraft)
Sethbling made a very informative video about BUDs and the many different kinds available.
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
this is happening over and over again and i was just playing a adventure map and some redstone just disapeared and the map got ruined i went to creative and founded out that this happened conductors and only that i think some redstone too!!
jesus this post was 12 years ago i am late as schmigelbobiloses
anyway had this problem too, i use a superflat world and when i copy paste my full adder specifically redstone dust that is at least 1 block above the ground is not copied (repeaters too). im not very smart but i think when i paste, game looks at the redstone and ignores blocks i pasted and goes "hold up this is midair". then the stuff is gone.
my solution is
step 1 go to your mod config file (its called worldedit) and find "disallowed-blocks=". theres a long list of blocks it wont paste you gotta remove "minecraft:\redstone_wire".
step 2, copy with //copy -m !redstone_wire (it copies the blocks before the redstone dust) and paste with //paste -m !redstone_wire
step 3 copy again but this time //copy -m redstone_wire (copies redstone dust ONLY) and paste with //paste -m redstone_wire in the exact same spot.
NOTE: sometimes i accidentally paste the wires in the wrong spot so i see floating dust around that will only break once updated. makes no sense.
If it has to do with the world file, I can export the section where the game is into another world, which is probably what I'm going to try next.
Anyway, if this has happened to you, or if you have a suggestion on how to fix it, please let me know.
If you world-edited the redstone onto blocks it cannot be placed on, then the redstone will break once it's updated.
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
Have you used worldedit on this project at all?
@Metamorphic_Fish: That wasn't the reason, at least in my case. The redstone was all on solid blocks, and most of it wasn't in the area I was editing.
I had a problem long ago with world edit and the boarders between chunks. It kept popping my redstone torches off because they would load before the block they were attached to; and sometimes would pop the dust off the blocks as well.
I would check to see if it is a specific chunk or if it is just popping off along the chunk boarders. Since you said you sometimes get there in time to see the items on the ground it might be happening when that area is unloading. The blocks unload then the redstone pops off then unloads as well.
Set it up, then go till it is unloaded and go right back. If any of it is broken I would try to move it to another chunk. If it is not broken from just unloading/loading then it could just be a random chunk error from copy/pasting too much with world edit. I suggest trying a different chunk.
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Hopefully this can point anyone else with the same problem in the right direction.
For example with WorldEdit: If I drop a .schematic into the game that is 280 blocks long x 280 blocks wide more than one time, it'll exceed the Java heap moments after, but if I use MCedit I can easily create and lay schematics up to and beyond 50000 blocks without any issues, because it recalculates all of the required light values on the save.
Ok I almost felt the tears from the folks at SPC
I just don't like using it for certain things that involve 'properly saved data' *cough*
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
What you're describing is called a Block Update and usually only happens when the chunk the frozen redstone's on, is unloaded or a server is reset.
Hopper Clocks are good for prevention of this as are many BUDs or clocks powered by them.
(for emergencies etc)
BUD = Block Update Detector.. (block updates occur in all versions of minecraft)
Sethbling made a very informative video about BUDs and the many different kinds available.
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
jesus this post was 12 years ago i am late as schmigelbobiloses
anyway had this problem too, i use a superflat world and when i copy paste my full adder specifically redstone dust that is at least 1 block above the ground is not copied (repeaters too). im not very smart but i think when i paste, game looks at the redstone and ignores blocks i pasted and goes "hold up this is midair". then the stuff is gone.
my solution is
step 1 go to your mod config file (its called worldedit) and find "disallowed-blocks=". theres a long list of blocks it wont paste you gotta remove "minecraft:\redstone_wire".
step 2, copy with //copy -m !redstone_wire (it copies the blocks before the redstone dust) and paste with //paste -m !redstone_wire
step 3 copy again but this time //copy -m redstone_wire (copies redstone dust ONLY) and paste with //paste -m redstone_wire in the exact same spot.
NOTE: sometimes i accidentally paste the wires in the wrong spot so i see floating dust around that will only break once updated. makes no sense.
TCakn