This idea actually comes from several episodes of Animation Vs. Minecraft.
In short, using Fireworks in a Minecart would increase it’s speed and momentum, allowing for faster travel and bigger jumps if the track ends on a ramp, just like how the Elytra works with Fireworks.
I don't personally agree with myself, not because I don't think Minecarts shouldn't be faster (they should), but I don't think they should use this method, and here's why.
If you're going to go to all the work to lay a rail network, why should it also need the firework resources of elytra to get the full benefit? That's going hurt the "value" of minecarts, and Mojang is looking to increase that.
Instead, I think they should simply be innately faster or they should use a different method (probably involving setting up the rail/redstone types a certain way). I think Mojang might want to allow minecarts to remain at their "old" speed while allowing the option for faster speeds and that's why they didn't simply make them faster by default? But that's just a guess.
That being said, while I disagree, and while you can certainly post suggestions here, I am going to point this out...
Oh, if they want something obscure feature that involves it, that's one thing.
I just don't think that if getting the benefits of the minecart improvements should rely upon it, because minecarts already have their own development cost, and that's the track itself (which includes clearing the terrain, and maybe securing and decorating it). This, paired with their slow speed, is the major reason they are at a disadvantage compared to other travel methods. But they certainly have their benefits, and if the speed issue is addressed (which Mojang seems to be exploring now), they could be good again. But not if they need increased effort (firework cost) on top of what they already do to get the extra benefits.
This idea actually comes from several episodes of Animation Vs. Minecraft.
In short, using Fireworks in a Minecart would increase it’s speed and momentum, allowing for faster travel and bigger jumps if the track ends on a ramp, just like how the Elytra works with Fireworks.
I don't personally agree with myself, not because I don't think Minecarts shouldn't be faster (they should), but I don't think they should use this method, and here's why.
If you're going to go to all the work to lay a rail network, why should it also need the firework resources of elytra to get the full benefit? That's going hurt the "value" of minecarts, and Mojang is looking to increase that.
Instead, I think they should simply be innately faster or they should use a different method (probably involving setting up the rail/redstone types a certain way). I think Mojang might want to allow minecarts to remain at their "old" speed while allowing the option for faster speeds and that's why they didn't simply make them faster by default? But that's just a guess.
That being said, while I disagree, and while you can certainly post suggestions here, I am going to point this out...
https://feedback.minecraft.net/hc/en-us/community/posts/29056767276685
Mojang is directly looking for feedback on this topic as it's specifically in the idea phase for now, so your best bet of reaching them is there.
I was thinking more like “you could do sick tricks with this”, not like using Fireworks constantly to attain a speed boost.
Oh, if they want something obscure feature that involves it, that's one thing.
I just don't think that if getting the benefits of the minecart improvements should rely upon it, because minecarts already have their own development cost, and that's the track itself (which includes clearing the terrain, and maybe securing and decorating it). This, paired with their slow speed, is the major reason they are at a disadvantage compared to other travel methods. But they certainly have their benefits, and if the speed issue is addressed (which Mojang seems to be exploring now), they could be good again. But not if they need increased effort (firework cost) on top of what they already do to get the extra benefits.