Is there even a point to have silk touch or fortune on different tools except the pickaxe?
Like what are the benefits
Although you can use a Silk Touch pickaxe to essentially mine anything in the game, it is an enchantment I like to have on all my tools. For a shovel, you can obtain blocks such as grass, podzol, mycelium, and it ensures gravel always drops as gravel and not flint. For an axe, the highlights are bookshelves, campfires, and melons. If you try to mine those with a pickaxe, you'll waste a lot of time.
Fortune isn't as useful on other tools. Having this enchantment on an axe allows you to obtain more melon slices per melon. Having it on a shovel means you always obtain flint instead of gravel, but gravel is far more useful than flint late game. And then there's blocks like glowstone and sea lanterns, where you can use Silk Touch for the whole block rather than "pieces" of it. Besides mining ores, Fortune is helpful for increasing crop drops, but since crops insta-break when you mine them, you might as well use a pickaxe.
Although you can use a Silk Touch pickaxe to essentially mine anything in the game, it is an enchantment I like to have on all my tools. For a shovel, you can obtain blocks such as grass, podzol, mycelium, and it ensures gravel always drops as gravel and not flint. For an axe, the highlights are bookshelves, campfires, and melons. If you try to mine those with a pickaxe, you'll waste a lot of time.
Fortune isn't as useful on other tools. Having this enchantment on an axe allows you to obtain more melon slices per melon. Having it on a shovel means you always obtain flint instead of gravel, but gravel is far more useful than flint late game. And then there's blocks like glowstone and sea lanterns, where you can use Silk Touch for the whole block rather than "pieces" of it. Besides mining ores, Fortune is helpful for increasing crop drops, but since crops insta-break when you mine them, you might as well use a pickaxe.
Silk Touch on a Hoe is probably the best way to get different Leaf blocks, as well as some, if not most, of the different Sculk blocks. Silk Touch on an Axe allows an easier time getting Bee Nests, and Melons to trade to villagers. Silk Touch on a Shovel allows for guaranteed Gravel instead of possibly getting Flint.
As mentioned, Fortune on an Axe allows for more Melon Slices if you need those for brewing. It also allows for more drops from leaves. Saplings, Sticks, and Apples drop more if a Fortune Axe/Tool is used to mine the tree down.
These are probably niche uses for the enchantments, but widely needed for those who need certain blocks.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
At one time many people would use Silk Touch shears to harvest blocks which didn't require a pickaxe since shears had been coded to only lose durability when breaking the blocks they were intended to be used on (since they weren't a "normal" tool, neither were hoes, which were only used to till farmland), so they wouldn't lose durability on anything else. This was apparently exploited so much that Mojang just made shears no longer able to get Silk Touch and made them able to harvest cobwebs without it (and oddly, also made them lose durability on any block, which would have been enough by itself, as I did to patch this exploit, as well as for using Fortune tools on e.g. crops. Actually, I went further and made it so Fortune has to be on a hoe for it to have any effect on crops).
Otherwise I'd only do this if I only needed a few of a block, say, a grass block to convert an area of dirt to grass (and even then endermen can make this unnecessary, although them dropping the block they held wasn't added until later), and due to the costs of maintaining items with Fortune and Silk Touch they are generally too expensive for general use in the pre-Mending era (I did at one time use a Fortune pickaxe for general mining while caving and was able to afford the 37 level cost of a single unit (25%) repair several times per session but my playstyle is very atypical. Otherwise, I only use Silk Touch on ender chests and emerald ore, and glowstone in the Nether; while some prefer collecting ores with Silk Touch it is almost always more efficient to just mine them with Fortune from the start, with only lapis averaging more than 9 drops, or one mineral block, which are necessary for me to spend a dozen hours over multiple sessions per caving trip, averaging something like 6-8,000 ores mined even with a vanilla ender chest, which has a theoretical capacity of 15,552 minerals as storage blocks but only 1,728 ore blocks, barely half a session, minus space for anvils, furnaces, crafting table, items to repair gear, and chest loot (I also added blocks to store rails, cobwebs, and moss stone in the same manner due to the space savings).
Also, you can use shears to collect leaves without Silk Touch at all, which again is otherwise just making a general purpose item extremely expensive to maintain (I realize Mending completely broke game balance by making enchanted gear all the same as far as cost/repair efficiency goes, so everybody just maxes everything out. Silk Touch / enchanting in general is still harder than just crafting a couple iron into shears, the main advantage of hoes is when you want saplings / sticks).
Is there even a point to have silk touch or fortune on different tools except the pickaxe?
Like what are the benefits
Use your imagination, what else would you want exact blocks or multitudes of? The wikis will tell you what works as will your own experimentation.
Although you can use a Silk Touch pickaxe to essentially mine anything in the game, it is an enchantment I like to have on all my tools. For a shovel, you can obtain blocks such as grass, podzol, mycelium, and it ensures gravel always drops as gravel and not flint. For an axe, the highlights are bookshelves, campfires, and melons. If you try to mine those with a pickaxe, you'll waste a lot of time.
List of blocks affected by Silk Touch:
https://minecraft.wiki/w/Silk_Touch
Fortune isn't as useful on other tools. Having this enchantment on an axe allows you to obtain more melon slices per melon. Having it on a shovel means you always obtain flint instead of gravel, but gravel is far more useful than flint late game. And then there's blocks like glowstone and sea lanterns, where you can use Silk Touch for the whole block rather than "pieces" of it. Besides mining ores, Fortune is helpful for increasing crop drops, but since crops insta-break when you mine them, you might as well use a pickaxe.
Silk Touch on a Hoe is probably the best way to get different Leaf blocks, as well as some, if not most, of the different Sculk blocks. Silk Touch on an Axe allows an easier time getting Bee Nests, and Melons to trade to villagers. Silk Touch on a Shovel allows for guaranteed Gravel instead of possibly getting Flint.
As mentioned, Fortune on an Axe allows for more Melon Slices if you need those for brewing. It also allows for more drops from leaves. Saplings, Sticks, and Apples drop more if a Fortune Axe/Tool is used to mine the tree down.
These are probably niche uses for the enchantments, but widely needed for those who need certain blocks.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
At one time many people would use Silk Touch shears to harvest blocks which didn't require a pickaxe since shears had been coded to only lose durability when breaking the blocks they were intended to be used on (since they weren't a "normal" tool, neither were hoes, which were only used to till farmland), so they wouldn't lose durability on anything else. This was apparently exploited so much that Mojang just made shears no longer able to get Silk Touch and made them able to harvest cobwebs without it (and oddly, also made them lose durability on any block, which would have been enough by itself, as I did to patch this exploit, as well as for using Fortune tools on e.g. crops. Actually, I went further and made it so Fortune has to be on a hoe for it to have any effect on crops).
Otherwise I'd only do this if I only needed a few of a block, say, a grass block to convert an area of dirt to grass (and even then endermen can make this unnecessary, although them dropping the block they held wasn't added until later), and due to the costs of maintaining items with Fortune and Silk Touch they are generally too expensive for general use in the pre-Mending era (I did at one time use a Fortune pickaxe for general mining while caving and was able to afford the 37 level cost of a single unit (25%) repair several times per session but my playstyle is very atypical. Otherwise, I only use Silk Touch on ender chests and emerald ore, and glowstone in the Nether; while some prefer collecting ores with Silk Touch it is almost always more efficient to just mine them with Fortune from the start, with only lapis averaging more than 9 drops, or one mineral block, which are necessary for me to spend a dozen hours over multiple sessions per caving trip, averaging something like 6-8,000 ores mined even with a vanilla ender chest, which has a theoretical capacity of 15,552 minerals as storage blocks but only 1,728 ore blocks, barely half a session, minus space for anvils, furnaces, crafting table, items to repair gear, and chest loot (I also added blocks to store rails, cobwebs, and moss stone in the same manner due to the space savings).
Also, you can use shears to collect leaves without Silk Touch at all, which again is otherwise just making a general purpose item extremely expensive to maintain (I realize Mending completely broke game balance by making enchanted gear all the same as far as cost/repair efficiency goes, so everybody just maxes everything out. Silk Touch / enchanting in general is still harder than just crafting a couple iron into shears, the main advantage of hoes is when you want saplings / sticks).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?