I've been doing some form of mining which is just a tunnel and an occasional branch. It's okay, but not that good. I'm always on the exact y-level for the ore I'm trying to find. what's the best normal method for mining? I know there's a bunch of different types of branch mining, but the wiki isnt much help for me (cant focus on reading that much), so whats the best?
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I honestly don't know that Branch mining or Strip mining is the best way to get resources anymore. You might just be better off going through cave systems and collecting all the exposed ores you find. Mind you, this really only applies to versions since 1.18 realistically.
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A simple 1x2 tunnel is the most efficient in terms of ores found per block removed:
In summary:
The term "efficiency" is often applied to the practice of making every block observable, however this is not usually the objective of a miner.
A more practical definition of "efficiency" describes the percentage of blocks removed that are ores, in other words efficiency = (ores removed / blocks removed).
A significant portion of the efficiency comes from the size of an ore cluster, or the chance of having already mined that ore from an adjacent tunnel.
A good efficiency, for diamonds, is reached at a spacing of 6. Since other ores are usually collected in copious amounts compared to diamonds, this spacing is recommended for every-day mining operations.
Maximum efficiency is reached in the case of infinite spacing between the tunnels. Or in other words, the humble single straight tunnel.
Otherwise, a set of tunnels with at least several blocks of between them is just as good, like this example I made:
A view of all caves below the surface:
Note that the Wiki article actually hasn't been updated since 2012 but it applies just as well to the latest version, where you want to be just above bedrock, on layer -58, since layer -59 has has the maximum concentration of diamond (you want to be on layer -58 and not -59 because layer -60 is when bedrock starts, i.e. -59 is the floor you are standing on. -57 may be better since then you have two layers without bedrock below you, but as shown in the link the concentration of diamond drops off fast as you go higher; uncheck "logarithmic scale" if it is selected to see it better), this will be below cave lava level but I've never had much issue with it (I have no idea what 1.18 looks like but the mine shown above is below lava level, with plenty of space), this is actually a modded world with much higher cave density than 1.18, considering it has nearly the same volume of caves per chunk but is only half the depth, in fact, it averages triple the caves at lava level (TMCW vs 1.20), mostly due to single larger caves, much like 1.18 probably is).
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Since I've mentioned it here, and have talked briefly in other threads about it, the image below shows how many Diamonds, both actual and Ores, I've found largely (about 97% of them) by caving. The other 3% is from End Cities and other loot pools, or the very brief branch mining I did at the beginning of the world. This is over about a 2 month period at this point, averaging 2-3 hours each session. I've also gotten about 1 1/2 Shulkers of Iron blocks, 1 Shulker of Redstone blocks, 1 Shulker of Redstone Ore, and about half a Shulker each of Lapis Ore and Gold. All from low effort caving.
"Best Mining Method" is a bit subjective. It depends on what you're looking for. If you want Ores, Caving might be your best bet. If you also want Deepslate, Stone, Etc., you're probably better off Branch mining (Making a tunnel at your preferred Y level and then tunneling off the main one) or Strip mining (Mining large chunks out, taking everything you can).
Some farms negate the need for mining at all. Iron, Redstone, Gold, Copper, and Coal can all be farmed from specific mobs (Iron Golems, Witches, Zombie Piglins, Drowned, and Wither Skeletons respectively)
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Since I've mentioned it here, and have talked briefly in other threads about it, the image below shows how many Diamonds, both actual and Ores, I've found largely (about 97% of them) by caving. The other 3% is from End Cities and other loot pools, or the very brief branch mining I did at the beginning of the world. This is over about a 2 month period at this point, averaging 2-3 hours each session. I've also gotten about 1 1/2 Shulkers of Iron blocks, 1 Shulker of Redstone blocks, 1 Shulker of Redstone Ore, and about half a Shulker each of Lapis Ore and Gold. All from low effort caving.
"Best Mining Method" is a bit subjective. It depends on what you're looking for. If you want Ores, Caving might be your best bet. If you also want Deepslate, Stone, Etc., you're probably better off Branch mining (Making a tunnel at your preferred Y level and then tunneling off the main one) or Strip mining (Mining large chunks out, taking everything you can).
Some farms negate the need for mining at all. Iron, Redstone, Gold, Copper, and Coal can all be farmed from specific mobs (Iron Golems, Witches, Zombie Piglins, Drowned, and Wither Skeletons respectively)
There is still the issue of mobs though?* At least until you get max end-game gear, one reason why I only start caving after that point and most players will only do any mining or caving to collect their first resources and most players with loudly complain whenever I suggest they get resources by mining/caving ("you only collect so much because you spend all your time caving", they probably can't comprehend amounts on the order of millions of resources, without using Fortune (in which case I've have 10+ million resources stored away in my first world); based on what you show the only thing I'd find unusual is the amount of diamond, which was made way, way more common in 1.18 and while I see many players who moved to an older version remark on the abundance of coal and iron they say the opposite about diamond).
*Example of what I collected from a single giant cave, including the number of mobs killed, I'm sure modern versions are far safer though, plus you use Night Vision, right? This avoids concentrating mobs in smaller areas so you encounter them less often (e.g. see the increase in daily mob kills); due to this my mining rates peak when exploring semi-dense networks of vanilla caves (up to around 1,200 ores per hour over a 3-4 hour session):
For perspective, this is what I averaged over 82 days spent caving; excluding modded ores these numbers are close to what I average in vanilla 1.6.4, which also yields a about twice as many rail and cobwebs from mineshafts (only including cobwebs from cave spider spawners):
If these had been mined with Fortune, including iron and gold, I'd have collected the following, aside from coal the amounts I consumed were negligible:
25 shulker boxes of coal blocks (about 1.3 of which were used to make about 80,000 torches)
9.3 shulker boxes of iron blocks
4.15 shulker boxes of redstone blocks
2.4 shulker boxes of lapis blocks*
1.13 shulker boxes of gold blocks
5.3 stacks of diamond blocks
*The Wiki says that lapis currently drops 4-9 but it drops 4-8 in 1.6.4, not sure if this was a real change or simply misreading "random.nextInt(5) + 4 as (0-5) + 4 and not (0-4) + 4; to partially answer the Wiki's question, this change was much more recent than Beta; 1.12 still used the original formula; either way, the difference is slight).
This also makes it pretty conclusive that my impressions are correct; sure you've found way more diamond but less of everything else, even if I didn't use Fortune, which I assume you did (you also seem to have omitted any mention of coal but I assume you did find some), this was also all purely caving (omitting the first couple weeks and the day I spent on a secondary base, totaling 18 out of 100 sessions, with caving representing well over 99% of all ores mined outside of the Nether):
Also, I did a test in vanilla 1.6.4, using a Night Vision potion on Peaceful difficulty, and mined the equivalent of 2,000 ores in an hour (over the 8 minute duration), illustrating just how big of a difference it makes (even with mobs and the time fixed at day mobs were very sparse compared to my normal gameplay), I could probably even hit 3,000 per hour in one of the giant caves in TMCW under the same conditions, and ignoring ores that require pillaring up to reach. A lot of the variance on the chart above is due to variations in the caves I explored, with dips corresponding to larger caves and peaks (more so in total resources than ores) corresponding to larger mineshafts (I imagine it would be much more variable in 1.18+, with huge spikes in iron and copper whenever I found an ore vein, which may contain up to several thousand ores and which I'd mine out before moving on).
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Mobs have little to no impact for me. You keep bringing it up like it's something that's supposed to bother me in MY OPINION of things. My opinion is based on my experiences with branch mining. Branch mining resulted in more stone materials, rather than getting anything I might actually want. I gave the results of my excursions, my experiences. Results may vary from person to person.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
2x2 Tunnels: Mine in 2x2 tunnels at the correct Y-level for more ore visibility.
This post looks like AI but 2x2 tunnels are less efficient - you only expose 3 blocks per block removed instead of 4 for a 1x2 tunnel (even better would be crawling through a 1x1 tunnel, 5 blocks exposed per block removed). Some people have claimed that a larger tunnel exposes more ore, which is true but only per block of forward progress, while ores per block mined is the more important factor (less time spent mining and less tool wear, where you also ought to be upgrading past stone pickaxes as soon as you find iron, same for diamond, and no, you won't lose much diamond on pickaxes, even before getting Fortune and/or Unbreaking, the Wiki claims up to 1.7% of blocks removed from the tunnel can be diamond ore, averaging 26 diamond ore per pickaxe, or a net yield of 23 diamonds, and as many as 230 diamonds per Fortune III, Unbreaking III pickaxe, or repair of (you get up to 6 repairs; Fortune III multiples drops by 2.2 and Unbreaking III multiples durability by 4). This is also likely higher now since 1.18 made diamond more common / more concentrated in the last few layers above bedrock (the Wiki's data is from 2012 so it assumes the original ore generation of a single deposit averaging 3.1 diamond ore chunk and 0.1% of all blocks on layers 5-12; the Wiki indicates that the concentration now peaks at about 0.227% on layer -59, or over twice as much).
This post looks like AI but 2x2 tunnels are less efficient - you only expose 3 blocks per block removed instead of 4 for a 1x2 tunnel (even better would be crawling through a 1x1 tunnel, 5 blocks exposed per block removed). Some people have claimed that a larger tunnel exposes more ore, which is true but only per block of forward progress, while ores per block mined is the more important factor (less time spent mining and less tool wear, where you also ought to be upgrading past stone pickaxes as soon as you find iron, same for diamond, and no, you won't lose much diamond on pickaxes, even before getting Fortune and/or Unbreaking, the Wiki claims up to 1.7% of blocks removed from the tunnel can be diamond ore, averaging 26 diamond ore per pickaxe, or a net yield of 23 diamonds, and as many as 230 diamonds per Fortune III, Unbreaking III pickaxe, or repair of (you get up to 6 repairs; Fortune III multiples drops by 2.2 and Unbreaking III multiples durability by 4). This is also likely higher now since 1.18 made diamond more common / more concentrated in the last few layers above bedrock (the Wiki's data is from 2012 so it assumes the original ore generation of a single deposit averaging 3.1 diamond ore chunk and 0.1% of all blocks on layers 5-12; the Wiki indicates that the concentration now peaks at about 0.227% on layer -59, or over twice as much).
Best doesn't necessarily mean efficient. Best in this case, likely means "what will find you the most ores". In a 1x1 tunnel, you expose 4 blocks. In a 1x2 tunnel, you expose 6, and in a 2x2 you'll expose 8. Most people will agree on one of two of these as being the best. In my experiences, 1x1 tunnels yield less resources in ores. I've done these tunnels, and then gone back to make them 1x2 tunnels, and found consistently more ores.
Also, Fortune 3 does not Multiply drops by 2.2, it gives you an average drop of 2.2 diamonds per ore mined with Fortune 3. Each level of fortune gives you a chance at an additional diamond per level. Fortune gives a chance at 1 extra, Fortune 2 gives a chance at 2 extra and Fortune 3 gives a chance at 3 extra. If Fortune 3 multiplied drops, that would mean that every Diamond Ore mined, would give you 2.2 diamonds. Wording does matter.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Best doesn't necessarily mean efficient. Best in this case, likely means "what will find you the most ores". In a 1x1 tunnel, you expose 4 blocks. In a 1x2 tunnel, you expose 6, and in a 2x2 you'll expose 8. Most people will agree on one of two of these as being the best. In my experiences, 1x1 tunnels yield less resources in ores. I've done these tunnels, and then gone back to make them 1x2 tunnels, and found consistently more ores.
Also, Fortune 3 does not Multiply drops by 2.2, it gives you an average drop of 2.2 diamonds per ore mined with Fortune 3. Each level of fortune gives you a chance at an additional diamond per level. Fortune gives a chance at 1 extra, Fortune 2 gives a chance at 2 extra and Fortune 3 gives a chance at 3 extra. If Fortune 3 multiplied drops, that would mean that every Diamond Ore mined, would give you 2.2 diamonds. Wording does matter.
The best criteria for efficiency is ores found per block removed; sure, you can remove every block within a chunk and be guaranteed to find every ore but that will be a huge amount of blocks removed, on the order of 1,000 per diamond ore found over its range, and given the size of a world and the amount of diamond a typical player needs there is no point in trying to extract every single ore (I only need about half a stack based on what I use earlier on, the last branch-mine I made, plus a few caves that intersected it (no actual cave systems explored) yielded 70 ores as that wasn't my objective):
The term "efficiency" is often applied to the practice of making every block observable, however this is not usually the objective of a miner.
A more practical definition of "efficiency" describes the percentage of blocks removed that are ores, in other words efficiency = (ores removed / blocks removed).
Also, the second is just nitpicking, it does effectively multiply most drops by 2.2 and it is obvious it has to drop a whole number of diamonds.
Also, the second is just nitpicking, it does effectively multiply most drops by 2.2 and it is obvious it has to drop a whole number of diamonds.
It's actually not though. Using the incorrect terminology and spreading false information is a terrible thing to do. Average is not Multiply. Those terms are not interchangeable. They mean two very different things.
Looking at the chart, they list it as average drops, not multiplied drops. Besides, my point being that the 2.2 is not a multiplication but the average number of drops per ore at max level.
The best criteria for efficiency is ores found per block removed; sure, you can remove every block within a chunk and be guaranteed to find every ore but that will be a huge amount of blocks removed...
Which is why I said what I said. The best method is usually agreed as one of the 2 tunnel methods and not mining out entire chunks as it's not seen as the best. It's not cost effective to that unless you have a need and use for everything mined.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I've been doing some form of mining which is just a tunnel and an occasional branch. It's okay, but not that good. I'm always on the exact y-level for the ore I'm trying to find. what's the best normal method for mining? I know there's a bunch of different types of branch mining, but the wiki isnt much help for me (cant focus on reading that much), so whats the best?
I honestly don't know that Branch mining or Strip mining is the best way to get resources anymore. You might just be better off going through cave systems and collecting all the exposed ores you find. Mind you, this really only applies to versions since 1.18 realistically.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
A simple 1x2 tunnel is the most efficient in terms of ores found per block removed:
Otherwise, a set of tunnels with at least several blocks of between them is just as good, like this example I made:
A view of all caves below the surface:
Note that the Wiki article actually hasn't been updated since 2012 but it applies just as well to the latest version, where you want to be just above bedrock, on layer -58, since layer -59 has has the maximum concentration of diamond (you want to be on layer -58 and not -59 because layer -60 is when bedrock starts, i.e. -59 is the floor you are standing on. -57 may be better since then you have two layers without bedrock below you, but as shown in the link the concentration of diamond drops off fast as you go higher; uncheck "logarithmic scale" if it is selected to see it better), this will be below cave lava level but I've never had much issue with it (I have no idea what 1.18 looks like but the mine shown above is below lava level, with plenty of space), this is actually a modded world with much higher cave density than 1.18, considering it has nearly the same volume of caves per chunk but is only half the depth, in fact, it averages triple the caves at lava level (TMCW vs 1.20), mostly due to single larger caves, much like 1.18 probably is).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Since I've mentioned it here, and have talked briefly in other threads about it, the image below shows how many Diamonds, both actual and Ores, I've found largely (about 97% of them) by caving. The other 3% is from End Cities and other loot pools, or the very brief branch mining I did at the beginning of the world. This is over about a 2 month period at this point, averaging 2-3 hours each session. I've also gotten about 1 1/2 Shulkers of Iron blocks, 1 Shulker of Redstone blocks, 1 Shulker of Redstone Ore, and about half a Shulker each of Lapis Ore and Gold. All from low effort caving.
"Best Mining Method" is a bit subjective. It depends on what you're looking for. If you want Ores, Caving might be your best bet. If you also want Deepslate, Stone, Etc., you're probably better off Branch mining (Making a tunnel at your preferred Y level and then tunneling off the main one) or Strip mining (Mining large chunks out, taking everything you can).
Some farms negate the need for mining at all. Iron, Redstone, Gold, Copper, and Coal can all be farmed from specific mobs (Iron Golems, Witches, Zombie Piglins, Drowned, and Wither Skeletons respectively)
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
There is still the issue of mobs though?* At least until you get max end-game gear, one reason why I only start caving after that point and most players will only do any mining or caving to collect their first resources and most players with loudly complain whenever I suggest they get resources by mining/caving ("you only collect so much because you spend all your time caving", they probably can't comprehend amounts on the order of millions of resources, without using Fortune (in which case I've have 10+ million resources stored away in my first world); based on what you show the only thing I'd find unusual is the amount of diamond, which was made way, way more common in 1.18 and while I see many players who moved to an older version remark on the abundance of coal and iron they say the opposite about diamond).




*Example of what I collected from a single giant cave, including the number of mobs killed, I'm sure modern versions are far safer though, plus you use Night Vision, right? This avoids concentrating mobs in smaller areas so you encounter them less often (e.g. see the increase in daily mob kills); due to this my mining rates peak when exploring semi-dense networks of vanilla caves (up to around 1,200 ores per hour over a 3-4 hour session):
For perspective, this is what I averaged over 82 days spent caving; excluding modded ores these numbers are close to what I average in vanilla 1.6.4, which also yields a about twice as many rail and cobwebs from mineshafts (only including cobwebs from cave spider spawners):
If these had been mined with Fortune, including iron and gold, I'd have collected the following, aside from coal the amounts I consumed were negligible:
25 shulker boxes of coal blocks (about 1.3 of which were used to make about 80,000 torches)
9.3 shulker boxes of iron blocks
4.15 shulker boxes of redstone blocks
2.4 shulker boxes of lapis blocks*
1.13 shulker boxes of gold blocks
5.3 stacks of diamond blocks
*The Wiki says that lapis currently drops 4-9 but it drops 4-8 in 1.6.4, not sure if this was a real change or simply misreading "random.nextInt(5) + 4 as (0-5) + 4 and not (0-4) + 4; to partially answer the Wiki's question, this change was much more recent than Beta; 1.12 still used the original formula; either way, the difference is slight).
This also makes it pretty conclusive that my impressions are correct; sure you've found way more diamond but less of everything else, even if I didn't use Fortune, which I assume you did (you also seem to have omitted any mention of coal but I assume you did find some), this was also all purely caving (omitting the first couple weeks and the day I spent on a secondary base, totaling 18 out of 100 sessions, with caving representing well over 99% of all ores mined outside of the Nether):
Also, I did a test in vanilla 1.6.4, using a Night Vision potion on Peaceful difficulty, and mined the equivalent of 2,000 ores in an hour (over the 8 minute duration), illustrating just how big of a difference it makes (even with mobs and the time fixed at day mobs were very sparse compared to my normal gameplay), I could probably even hit 3,000 per hour in one of the giant caves in TMCW under the same conditions, and ignoring ores that require pillaring up to reach. A lot of the variance on the chart above is due to variations in the caves I explored, with dips corresponding to larger caves and peaks (more so in total resources than ores) corresponding to larger mineshafts (I imagine it would be much more variable in 1.18+, with huge spikes in iron and copper whenever I found an ore vein, which may contain up to several thousand ores and which I'd mine out before moving on).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Mobs have little to no impact for me. You keep bringing it up like it's something that's supposed to bother me in MY OPINION of things. My opinion is based on my experiences with branch mining. Branch mining resulted in more stone materials, rather than getting anything I might actually want. I gave the results of my excursions, my experiences. Results may vary from person to person.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
This should make your mining more effective and less tedious
This post looks like AI but 2x2 tunnels are less efficient - you only expose 3 blocks per block removed instead of 4 for a 1x2 tunnel (even better would be crawling through a 1x1 tunnel, 5 blocks exposed per block removed). Some people have claimed that a larger tunnel exposes more ore, which is true but only per block of forward progress, while ores per block mined is the more important factor (less time spent mining and less tool wear, where you also ought to be upgrading past stone pickaxes as soon as you find iron, same for diamond, and no, you won't lose much diamond on pickaxes, even before getting Fortune and/or Unbreaking, the Wiki claims up to 1.7% of blocks removed from the tunnel can be diamond ore, averaging 26 diamond ore per pickaxe, or a net yield of 23 diamonds, and as many as 230 diamonds per Fortune III, Unbreaking III pickaxe, or repair of (you get up to 6 repairs; Fortune III multiples drops by 2.2 and Unbreaking III multiples durability by 4). This is also likely higher now since 1.18 made diamond more common / more concentrated in the last few layers above bedrock (the Wiki's data is from 2012 so it assumes the original ore generation of a single deposit averaging 3.1 diamond ore chunk and 0.1% of all blocks on layers 5-12; the Wiki indicates that the concentration now peaks at about 0.227% on layer -59, or over twice as much).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Best doesn't necessarily mean efficient. Best in this case, likely means "what will find you the most ores". In a 1x1 tunnel, you expose 4 blocks. In a 1x2 tunnel, you expose 6, and in a 2x2 you'll expose 8. Most people will agree on one of two of these as being the best. In my experiences, 1x1 tunnels yield less resources in ores. I've done these tunnels, and then gone back to make them 1x2 tunnels, and found consistently more ores.
Also, Fortune 3 does not Multiply drops by 2.2, it gives you an average drop of 2.2 diamonds per ore mined with Fortune 3. Each level of fortune gives you a chance at an additional diamond per level. Fortune gives a chance at 1 extra, Fortune 2 gives a chance at 2 extra and Fortune 3 gives a chance at 3 extra. If Fortune 3 multiplied drops, that would mean that every Diamond Ore mined, would give you 2.2 diamonds. Wording does matter.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
The best criteria for efficiency is ores found per block removed; sure, you can remove every block within a chunk and be guaranteed to find every ore but that will be a huge amount of blocks removed, on the order of 1,000 per diamond ore found over its range, and given the size of a world and the amount of diamond a typical player needs there is no point in trying to extract every single ore (I only need about half a stack based on what I use earlier on, the last branch-mine I made, plus a few caves that intersected it (no actual cave systems explored) yielded 70 ores as that wasn't my objective):
Also, the second is just nitpicking, it does effectively multiply most drops by 2.2 and it is obvious it has to drop a whole number of diamonds.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It's actually not though. Using the incorrect terminology and spreading false information is a terrible thing to do. Average is not Multiply. Those terms are not interchangeable. They mean two very different things.
https://minecraft.wiki/w/Fortune#Usage
Looking at the chart, they list it as average drops, not multiplied drops. Besides, my point being that the 2.2 is not a multiplication but the average number of drops per ore at max level.
Which is why I said what I said. The best method is usually agreed as one of the 2 tunnel methods and not mining out entire chunks as it's not seen as the best. It's not cost effective to that unless you have a need and use for everything mined.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.