Blocks can't be enchanted due to fundamental limitations in how blocks store their data (they can't store NBT tags, unless they are turned into a "tile entity"), and anvils become damaged and break quite quickly when dropping them (chance of being damaged is 5% x blocks fallen, or 40% for a drop of 8 blocks), making this an extremely expensive way to obtain nether quartz, which is easy to obtain in mass quantities in the Nether (I've mined upwards of 15,000 quartz ore in a world in order to get XP for enchanting, averaging perhaps 800 per hour, or 1760 drops with Fortune. Your method would require hundreds of anvils, requiring thousands of iron, to get the same amount of quartz, it would only be used e.g. on Skyblock maps with no access to normal resources and when only a few are needed for a redstone component or two, not as a building block (I know that somebody will probably figure out a way to integrate a "silica farm" with an iron farm but I do not consider such farms to be legitimate gameplay, Mojang has even tried nerfing them in the past, then again, the addition of the autocrafter likely indicates that they have just accepted the fact that people will farm things. Anyway, dispensers can't dispense anvils as a falling block entity so this part can't be automated).
Silica is an item obtained by dropping an anvil onto glass
the glass shatters and drops 2-4 silica
Silica can then be crafted like an X into quartz
The anvil must be atleast 8 blocks higher than the glass.
Anvils can now be enchanted with Fortune or the newer enchant, free fall, which increases the speed of an anvil by 25% per level, upto level 5.
With fortune, silica obtaining increases by 2 per level.
Free fall also yields 10% more damage
I was almost hoping you were gonna suggest a new Mob that would drop or let you harvest Silica Pearls.
Outside of that, I doubt enchantments for Non-Gear Items would ever be implemented.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Blocks can't be enchanted due to fundamental limitations in how blocks store their data (they can't store NBT tags, unless they are turned into a "tile entity"), and anvils become damaged and break quite quickly when dropping them (chance of being damaged is 5% x blocks fallen, or 40% for a drop of 8 blocks), making this an extremely expensive way to obtain nether quartz, which is easy to obtain in mass quantities in the Nether (I've mined upwards of 15,000 quartz ore in a world in order to get XP for enchanting, averaging perhaps 800 per hour, or 1760 drops with Fortune. Your method would require hundreds of anvils, requiring thousands of iron, to get the same amount of quartz, it would only be used e.g. on Skyblock maps with no access to normal resources and when only a few are needed for a redstone component or two, not as a building block (I know that somebody will probably figure out a way to integrate a "silica farm" with an iron farm but I do not consider such farms to be legitimate gameplay, Mojang has even tried nerfing them in the past, then again, the addition of the autocrafter likely indicates that they have just accepted the fact that people will farm things. Anyway, dispensers can't dispense anvils as a falling block entity so this part can't be automated).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?