Hi all! Essentially I am making a food chute, I need a plethora of items to arrive and be fired into the room. I do not want the constant clicking of a redstone clock, but I will settle for one I could manually activate. Ideally the circuit wouldn't take up much space but I can probably figure something out if it has to . Is it possible to do this with observers or something? https://1921681254.mx/
Hi all! Essentially I am making a food chute, I need a plethora of items to arrive and be fired into the room. I do not want the constant clicking of a redstone clock, but I will settle for one I could manually activate. Ideally the circuit wouldn't take up much space but I can probably figure something out if it has to. Is it possible to do this with observers or something?
An observer wouldn't be able to detect an item going from a hopper to a dispenser as far as I know.
However, once an item exits the dispenser, an observer can pick up on its motion.
In addition, you can have a pressure plate in front of the dispenser that the item pushes.
Or you can have a sound sensor that hears the dispenser fire or the item drop (I don't know if these make enough noise).
Any of these methods require a manual start, but then the observer/pressure plate/sound sensor would keep the machine going ad infinitum.
Hi all! Essentially I am making a food chute, I need a plethora of items to arrive and be fired into the room. I do not want the constant clicking of a redstone clock, but I will settle for one I could manually activate. Ideally the circuit wouldn't take up much space but I can probably figure something out if it has to . Is it possible to do this with observers or something? https://1921681254.mx/
An observer wouldn't be able to detect an item going from a hopper to a dispenser as far as I know.
However, once an item exits the dispenser, an observer can pick up on its motion.
In addition, you can have a pressure plate in front of the dispenser that the item pushes.
Or you can have a sound sensor that hears the dispenser fire or the item drop (I don't know if these make enough noise).
Any of these methods require a manual start, but then the observer/pressure plate/sound sensor would keep the machine going ad infinitum.