Mojang did try this in a 1.8 snapshot but they reverted it because they kept derailing; one issue I can think of is that if they move too far within one tick they may end up missing turns, though they can add interpolation from the last point to determine what it traveled over (this is how the game calculates where you stop after colliding with a block).
This isn't how you propose a suggestion. "Just make it happen!" and nothing else doesn't and won't help you.
It's not, but it's the cutest thing ever despite that, haha.
Someone joins a forum, makes a single post, and that post title is just "do thing" and the post content is "please" and even the location and signature are "do thing".
I read this when it was posted and smiled, but I didn't have nothing to add at the time.
Minecarts and rails definitely need... something, but I'm not sure what that is.
Simply being faster doesn't add a whole lot to them.
Something that would make them very useful and worth building a large scale network with is if they would actually transport something between point A and point B which are connected by rail, but the reason they can't is due to how the game operates by not having all of the world loaded at once, so it can only do that if both locations are within currently loaded chunks. So short of having minecarts themselves load chunks which seems... difficult and not without many considerations (?), then I'm not sure how you'd achieve that.
What about making high speed rails....which allows only straight line (you have to slow down/accelerate in turns). Plus another proper idea would be to lock minecart finally into train!!!
Wait, did minecarts used to be faster? I thought they were always like this. I started playing in 1.2.5 and I don't remember them being a lot faster? I even made a rail network using them to link a lot of my locations.
Something needs to be done to make minecarts more useful late game
Ender Chests are often cited as making minecarts with chest obsolete, and am seeing the reason why.
There are other reasons to use Ender Chests of course, but it rubs me the wrong way knowing I'll never have a need for Minecart with chests for as long as Shulker boxes in Ender Chest outweigh their benefits. Yes Shulker boxes can be stored in minecarts too, but there really is no point at End-game in my view, and what doesn't help this is the existence of Ender Chests in End Cities, discouraging players to carry their own Ender Chests with them into End.
The solution to this problem is not to nerf Ender Chests, but rather make minecarts a more attractive option, and minecarts being made faster than they currently are is one plausible solution, powered rails being added to trades would help, as otherwise it's a massive grind getting the gold necessary to make a large network of powered rail systems in all dimensions.
Wait, did minecarts used to be faster? I thought they were always like this. I started playing in 1.2.5 and I don't remember them being a lot faster? I even made a rail network using them to link a lot of my locations.
The only semi-recent change I can find that might be relevant is this one for 1.14, but who even uses W to make minecarts move (except to start them going, as I do, with powered rails then doing the actual work of boosting them):
1.14 19w13a Minecarts now move much slower when pushed along standard rails using the W key, even slower on unpowered powered rails, and cannot be pushed off of unpowered powered rails without the player looking at a certain angle.
Otherwise, the only other change, which was reverted and made them faster, only affected a few snapshots for 1.8:
1.8 14w11a Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 block.
14w17a All changes to old minecart physics used before 14w11a have been reverted.
Apparently there was a way to "boost" minecarts without powered rails way (way!) back in the day (Alpha and Beta) but it seems to have been limited to the current maximum of 8 m/s:
There is a maximum speed (8 m/s, 1 block = 1 meter), but the internal value from which speed is derived is not capped, allowing the cart to maintain the maximum speed for much longer than it would normally be able to.
Maybe they are simply referring to their speed relative to other forms of transportation, at which they were the fastest until horses were added (they only show minecart speed without powered rials, which have always been capped at 8 m/s except as indicated above. They show the top speed of a saddled pig as 8 m/s but apparently that was incorrect):
It is actually insane to see just how much faster players can move in modern versions; even the previous fastest, Creative flight, is slow (goes into long talk about how changes to world generation since 1.7 have fostered this, as if they think players should have to travel thousands of blocks to find anything, probably inflating the average size of a world by 10-100x):
Yup. They used to be a good 2x faster if I had to guess how badly they made the speed lowered. It's been quite a few years since it was like that. Like maybe like Xbox 360 days.
That might be a Bedrock or old console version only thing then? If it was also the case on Java, then it would have to be more than "quite a few years" and something more like "more than a dozen" because I've never noticed Minecarts much faster than they currently are on Java, and I started playing in 2012.
The Meaning of Life, the Universe, and Everything.
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In 1.8 snapshot 14w11a "Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 block."
And in 1.8 snapshot 14w17a, "All changes to old minecart physics used before 14w11a have been reverted."
So for a very brief time, the speed was increased, but due to complications with Minecarts no longer being able to handle turns, they reverted the changes.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
PS if you put a boat on ice or in particular blue ice? It goes really fast on those. We have a 'subway' in our realm where we can go faster than old minecarts could.
The first mention of a speed in the Wiki says it was 8 m/s, the same as the modern value, and this was very shortly after the ability to ride them was added; just two days after they already had a description of how they "conserve energy" with a speed limit, which wasn't actually specified for several more months, but surely some actual change would have necessitated a rewrite of their physics:
The Xbox 360 version didn't exist in 2009 or 2010 so versions of the game from that time would have been the Java version on PC.
That was before my time, but other than possible subtle exceptions at times, minecarts have always more or less been their current speed as far as I remember. And looking up the minecart history, I don't see anything before 1.2.5 listing their speed having been drastically reduced in any update.
So I think it was just a console version thing that never applied to Java and some people might be getting it confused.
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The same thing with the speed changes happened in the Legacy Versions. Speeds got doubled in one update, and reverted sometime after, and increased again sometime after that.
Sorry I don't remember the exact dates. I just remember that mine carts used to be faster.
You're fine. They were in fact faster, just for a very brief time, and speeds got changed back.
The reasoning behind why they reverted things got speculated that it was because back then, people made Roller Coasters and the speed increase causing things to derail on corners, caused enough people to make a loud enough fuss about it.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Pls just make minecarts faster
Make Minecarts Faster
This isn't how you propose a suggestion. "Just make it happen!" and nothing else doesn't and won't help you.
why are you so obsessed with making minecarts faster?
Mojang did try this in a 1.8 snapshot but they reverted it because they kept derailing; one issue I can think of is that if they move too far within one tick they may end up missing turns, though they can add interpolation from the last point to determine what it traveled over (this is how the game calculates where you stop after colliding with a block).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It's not, but it's the cutest thing ever despite that, haha.
Someone joins a forum, makes a single post, and that post title is just "do thing" and the post content is "please" and even the location and signature are "do thing".
I read this when it was posted and smiled, but I didn't have nothing to add at the time.
Minecarts and rails definitely need... something, but I'm not sure what that is.
Simply being faster doesn't add a whole lot to them.
Something that would make them very useful and worth building a large scale network with is if they would actually transport something between point A and point B which are connected by rail, but the reason they can't is due to how the game operates by not having all of the world loaded at once, so it can only do that if both locations are within currently loaded chunks. So short of having minecarts themselves load chunks which seems... difficult and not without many considerations (?), then I'm not sure how you'd achieve that.
I agree but this seems to be a protest rather than a suggestion. lol
What about making high speed rails....which allows only straight line (you have to slow down/accelerate in turns). Plus another proper idea would be to lock minecart finally into train!!!
I agree. Back in the day minecarts were like bullet trains, so it'd be nice to see a speed boost, especially over power rail.
Wait, did minecarts used to be faster? I thought they were always like this. I started playing in 1.2.5 and I don't remember them being a lot faster? I even made a rail network using them to link a lot of my locations.
Something needs to be done to make minecarts more useful late game
Ender Chests are often cited as making minecarts with chest obsolete, and am seeing the reason why.
There are other reasons to use Ender Chests of course, but it rubs me the wrong way knowing I'll never have a need for Minecart with chests for as long as Shulker boxes in Ender Chest outweigh their benefits. Yes Shulker boxes can be stored in minecarts too, but there really is no point at End-game in my view, and what doesn't help this is the existence of Ender Chests in End Cities, discouraging players to carry their own Ender Chests with them into End.
The solution to this problem is not to nerf Ender Chests, but rather make minecarts a more attractive option, and minecarts being made faster than they currently are is one plausible solution, powered rails being added to trades would help, as otherwise it's a massive grind getting the gold necessary to make a large network of powered rail systems in all dimensions.
The only semi-recent change I can find that might be relevant is this one for 1.14, but who even uses W to make minecarts move (except to start them going, as I do, with powered rails then doing the actual work of boosting them):
Otherwise, the only other change, which was reverted and made them faster, only affected a few snapshots for 1.8:
Apparently there was a way to "boost" minecarts without powered rails way (way!) back in the day (Alpha and Beta) but it seems to have been limited to the current maximum of 8 m/s:
Maybe they are simply referring to their speed relative to other forms of transportation, at which they were the fastest until horses were added (they only show minecart speed without powered rials, which have always been capped at 8 m/s except as indicated above. They show the top speed of a saddled pig as 8 m/s but apparently that was incorrect):
https://minecraft.wiki/w/Transportation?oldid=520516
It is actually insane to see just how much faster players can move in modern versions; even the previous fastest, Creative flight, is slow (goes into long talk about how changes to world generation since 1.7 have fostered this, as if they think players should have to travel thousands of blocks to find anything, probably inflating the average size of a world by 10-100x):
https://minecraft.wiki/w/Transportation
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yup. They used to be a good 2x faster if I had to guess how badly they made the speed lowered. It's been quite a few years since it was like that. Like maybe like Xbox 360 days.
That might be a Bedrock or old console version only thing then? If it was also the case on Java, then it would have to be more than "quite a few years" and something more like "more than a dozen" because I've never noticed Minecarts much faster than they currently are on Java, and I started playing in 2012.
In 1.8 snapshot 14w11a "Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 block."
And in 1.8 snapshot 14w17a, "All changes to old minecart physics used before 14w11a have been reverted."
So for a very brief time, the speed was increased, but due to complications with Minecarts no longer being able to handle turns, they reverted the changes.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Hmm. I'm thinking more like 2009 or 2010 I think.
PS if you put a boat on ice or in particular blue ice? It goes really fast on those. We have a 'subway' in our realm where we can go faster than old minecarts could.
The first mention of a speed in the Wiki says it was 8 m/s, the same as the modern value, and this was very shortly after the ability to ride them was added; just two days after they already had a description of how they "conserve energy" with a speed limit, which wasn't actually specified for several more months, but surely some actual change would have necessitated a rewrite of their physics:
https://minecraft.wiki/w/Java_Edition_Infdev_20100624#Additions (June 24, 2010; added rideable minecarts)
https://minecraft.wiki/w/Minecart?oldid=6928 (June 26, 2010, first mention of "energy conversation" and physics)
https://minecraft.wiki/w/Minecart?oldid=18815#Energy_Conservation (October 13, 2010; added actual speed limit)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The Xbox 360 version didn't exist in 2009 or 2010 so versions of the game from that time would have been the Java version on PC.
That was before my time, but other than possible subtle exceptions at times, minecarts have always more or less been their current speed as far as I remember. And looking up the minecart history, I don't see anything before 1.2.5 listing their speed having been drastically reduced in any update.
So I think it was just a console version thing that never applied to Java and some people might be getting it confused.
The same thing with the speed changes happened in the Legacy Versions. Speeds got doubled in one update, and reverted sometime after, and increased again sometime after that.
https://minecraft.wiki/w/Minecart
Check the history here at the bottom of the page for all versions.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Sorry I don't remember the exact dates. I just remember that mine carts used to be faster.
You're fine. They were in fact faster, just for a very brief time, and speeds got changed back.
The reasoning behind why they reverted things got speculated that it was because back then, people made Roller Coasters and the speed increase causing things to derail on corners, caused enough people to make a loud enough fuss about it.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.