Bedrock superflag is extremely boring. Java edition allows your to change the world blocks and have structures. This is what bedrock needs, it would be a fun edition for console players to enjoy another perk of java
Java actually removed most customization in recent updates, unless you use data packs, which are nowhere near the same as the simple in-game customization that earlier versions had (you'd just add e.g. "village" to a preset string to enable villages, or "lake", "decoration", etc; no messing around with complicated files, having to add them, etc):
(optional, not after 1.16) a list of feature generation options.
Feature generation options (described below) may have additional parameters, for example village(size=0 distance=9) (in 1.13+ they have no effect).
This section describes content that exists only in outdated versions of Java Edition.
1.16 20w21a Due to the updates on the world generation, the feature generation in preset code had became working incorrectly. Removed feature generation settings from preset codes temporarily. The structure generation can still be modified via Custom world type or custom world generation in data packs.
They also used to have much better customization of normal worlds, with whole pages of in-game settings to change terrain, ores, structures, etc (albeit only on/off; the Superflat settings like village size/distance were added all the way back in 1.4 so there was absolutely no reason to omit them. Or options to change the number/size/etc of caves. I myself actually worked on a mod to add all of these, and other mods enable caves, snow cover during world generation, and passive mobs during world generation (this major difference in mob spawning in general makes them far more common on Java than Bedrock) to generate in Superflat worlds).
Mojang really needs to stop making changes like this, especially seeing that Superflat was completely different from normal world generation so even such drastic changes like that in 1.18 should of had no effect (much less 1.16, which presumably just refactored some code), so what about all the players who played on a custom world? Do they just not update (IIRC they even blocked the game from loading customized worlds) or deal with having to remain in previously explored areas or deal with changes in new areas?
Bedrock superflag is extremely boring. Java edition allows your to change the world blocks and have structures. This is what bedrock needs, it would be a fun edition for console players to enjoy another perk of java
Yeah java has much better world generation and stuff. Bedrock needs customizable superflat, hardcore, and whatever else java has that bedrock doesn't.
Java actually removed most customization in recent updates, unless you use data packs, which are nowhere near the same as the simple in-game customization that earlier versions had (you'd just add e.g. "village" to a preset string to enable villages, or "lake", "decoration", etc; no messing around with complicated files, having to add them, etc):
They also used to have much better customization of normal worlds, with whole pages of in-game settings to change terrain, ores, structures, etc (albeit only on/off; the Superflat settings like village size/distance were added all the way back in 1.4 so there was absolutely no reason to omit them. Or options to change the number/size/etc of caves. I myself actually worked on a mod to add all of these, and other mods enable caves, snow cover during world generation, and passive mobs during world generation (this major difference in mob spawning in general makes them far more common on Java than Bedrock) to generate in Superflat worlds).
Mojang really needs to stop making changes like this, especially seeing that Superflat was completely different from normal world generation so even such drastic changes like that in 1.18 should of had no effect (much less 1.16, which presumably just refactored some code), so what about all the players who played on a custom world? Do they just not update (IIRC they even blocked the game from loading customized worlds) or deal with having to remain in previously explored areas or deal with changes in new areas?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?