Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I have an idea that's been done a few times but never done right. A mod that revamps the music side of the sound engine, adding an environmentally-aware soundtrack and the ability to add more music to the game. There would be a list of different events that the game would check for (e.g., raining, deep underground, etc.) and it would play that event's corresponding soundtrack. Events would take priority but if none are triggered, the game would have a chance of playing a song at random to break up any repetition. The songs and events could be customized from a config file.
The problem with the mods I've used is that they implement it poorly. What happens is the music will kick in when an event is triggered and as soon as the event ends, the music gets cut off and another song begins playing because a new event was triggered. I would love to see a mod that resurrects this idea and fixes that.
I've even played around with the idea of learning Forge modding to create this but I don't know where to begin; It's very daunting. There are a lot of tutorials that I've watched that are well spoken but they aren't helpful when you're trying to write a mod that that no tutorial exists for. Where do you even begin? Even if you don't work on my idea, I'd really appreciate any tips you have on where to start something like this as someone with very minimal coding experience. Thanks.
I have an idea that's been done a few times but never done right. A mod that revamps the music side of the sound engine, adding an environmentally-aware soundtrack and the ability to add more music to the game. There would be a list of different events that the game would check for (e.g., raining, deep underground, etc.) and it would play that event's corresponding soundtrack. Events would take priority but if none are triggered, the game would have a chance of playing a song at random to break up any repetition. The songs and events could be customized from a config file.
The problem with the mods I've used is that they implement it poorly. What happens is the music will kick in when an event is triggered and as soon as the event ends, the music gets cut off and another song begins playing because a new event was triggered. I would love to see a mod that resurrects this idea and fixes that.
I've even played around with the idea of learning Forge modding to create this but I don't know where to begin; It's very daunting. There are a lot of tutorials that I've watched that are well spoken but they aren't helpful when you're trying to write a mod that that no tutorial exists for. Where do you even begin? Even if you don't work on my idea, I'd really appreciate any tips you have on where to start something like this as someone with very minimal coding experience. Thanks.
Hey there, I have messed with the sound system few months ago and I can tell it's a complex thing. What I wanted to achieve is adding effects like reverberation (there was a mod which achieved that, but is not updated) and giving player more control over music (I personally wanted to make creative mode music play in survival as well). But for that one has to replace the current sound system with different one in a hacky way... I achieved adding creative music to survival and loading extra music tracks, but there is a problem with it. The way minecraft works with music is it loads it into memory first (caches) and plays on demand. Thus, depending on the file size, the game loading time can increase by several minutes. I stopped there and kind of abandoned that project, but if there were modders interested in this, I could open my project on github for contributions... Although I doubt there are enough people interested in this.
As for how to begin modding: you should not watch video tutorials; you should start with simple things. Sound system is quite complicated, it is far from newbie's reach...
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KapitanKurczok
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I have 4 ideas for mods I can use for my WIP 1.7.10 modpack.
1. REAL item blacklist, not only you can't use specific items, but they can't even be crafted. Changeable by config.
2. You can set indestructible blocks (by player, explosions, fire, even endermen can't move it etc.), I need this for spawners (except TNT spawners from some mod).
3. Lightning, fire, lava, cactus and explosions can't destroy items.
4. You can set favorite items (press F while pointing at an item in inventory and there will be message in item description "This item is set as favorite. You can undo this by pressing F."). You can't drop this item by Q or by moving it from inventory and you can't place it in a chest or other container.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Hey there, I have messed with the sound system few months ago and I can tell it's a complex thing. What I wanted to achieve is adding effects like reverberation (there was a mod which achieved that, but is not updated) and giving player more control over music (I personally wanted to make creative mode music play in survival as well). But for that one has to replace the current sound system with different one in a hacky way... I achieved adding creative music to survival and loading extra music tracks, but there is a problem with it. The way minecraft works with music is it loads it into memory first (caches) and plays on demand. Thus, depending on the file size, the game loading time can increase by several minutes. I stopped there and kind of abandoned that project, but if there were modders interested in this, I could open my project on github for contributions... Although I doubt there are enough people interested in this.
As for how to begin modding: you should not watch video tutorials; you should start with simple things. Sound system is quite complicated, it is far from newbie's reach...
Yeah, one of the reasons I wanted something like this was to listen to the creative mode music in survival. I love the reverb idea! That's a real bummer with the way Minecraft handles music. I wonder if there's a way of circumventing that by overwriting that part of Minecraft's sound system and creating an independent one that works differently.
Oooh! maybe you could make a mod where you spawn really tiny and can not tame any mobs besides bats, which you fly on! (I dunno my creative juices aren't high today)
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Sincerely, A, Dear Even Hansen, the Heathers, Dr. Who and, Camp Camp fan. (P.S Also a furry so..... yeah good luck making fun of them in front of me!)
(Minecraft 1.12.2) I am looking for a multiblock storage mod that either depends on immersive engineering or compliments it well. I know there is Silos but that only hold a single item i looking for mass storage multiblock that will hold multiple items and loots of it but has a limit so it wont be AE2 or RS.
P.S. would be nice for it to have mutiblock model like the machines in IE.
I have a suggestion for 1.12.2, though it might be a little more difficult than just medium:
You know how CraftTweaker has a /ctgui command which shows a GUI where you can create new recipes for the crafting table and furnace? I'd love to see mod compat for that, as a modtweaker addon. Would add a command similar to the one I mentioned, typed in as /mtgui, and would do just about the same thing, except working for just about any machine (Thermal Expansion, EnderIO, Immersive Engineering, IC2, etc.) I think just TE, EnderIO and Immersive Engineering will be needed for now, as those are the most popular tech mods atm, but IC2 and others could be added later down the line.
Second, perhaps easier suggestion: Mario Kart in Minecraft. All we'd need is the ? block, booster pads, and some decorative blocks. MrCrayfish's Vehicle mod already adds Go Karts, so no need for that.
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I would love a multiplayer friendly mod that reduces the max hp of all players on the server by X (X adjustable) every time someone dies.
So if someone dies: everyone would lose 1 hp, and their max hp would reduce to 9. The next time someone dies everyone would lose 1 hp, and their max hp would reduce to 8 etc. My friends and I like to play house-rule hardcore mode, but would love an in-game mechanic that helps!
If you get a chance- thank you so much! If not, thanks for reading!
I would love a multiplayer friendly mod that reduces the max hp of all players on the server by X (X adjustable) every time someone dies.
So if someone dies: everyone would lose 1 hp, and their max hp would reduce to 9. The next time someone dies everyone would lose 1 hp, and their max hp would reduce to 8 etc. My friends and I like to play house-rule hardcore mode, but would love an in-game mechanic that helps!
If you get a chance- thank you so much! If not, thanks for reading!
I think it's a great idea. I've already started working on it today and basically have it ready.
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Wow! Thank you SO MUCH! (Also you're so fast haha) I really appreciate this! -Is it possible for one additional function: When 1 player dies it reduces the max hp of all players by X (so a global reduction). This would let players have total lives themselves, or total lives as a group which could create some really fun 1 session games where the whole group gets 5 lives for example before they're hp is set to zero.
Is there any way you could make a mod that fixes people stuck in ghost blocks. Maybe a /fix command? If it was server side that would be cool but either way would be nice.
Wow! Thank you SO MUCH! (Also you're so fast haha) I really appreciate this! -Is it possible for one additional function: When 1 player dies it reduces the max hp of all players by X (so a global reduction). This would let players have total lives themselves, or total lives as a group which could create some really fun 1 session games where the whole group gets 5 lives for example before they're hp is set to zero.
Thank you again <3
Done. Uploaded version 1.0.1 to curseforge. I've added the config option.
It even supports FTB Utilities teams.
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Still taking requests btw
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I have an idea that's been done a few times but never done right. A mod that revamps the music side of the sound engine, adding an environmentally-aware soundtrack and the ability to add more music to the game. There would be a list of different events that the game would check for (e.g., raining, deep underground, etc.) and it would play that event's corresponding soundtrack. Events would take priority but if none are triggered, the game would have a chance of playing a song at random to break up any repetition. The songs and events could be customized from a config file.
The problem with the mods I've used is that they implement it poorly. What happens is the music will kick in when an event is triggered and as soon as the event ends, the music gets cut off and another song begins playing because a new event was triggered. I would love to see a mod that resurrects this idea and fixes that.
I've even played around with the idea of learning Forge modding to create this but I don't know where to begin; It's very daunting. There are a lot of tutorials that I've watched that are well spoken but they aren't helpful when you're trying to write a mod that that no tutorial exists for. Where do you even begin? Even if you don't work on my idea, I'd really appreciate any tips you have on where to start something like this as someone with very minimal coding experience. Thanks.
Hey there, I have messed with the sound system few months ago and I can tell it's a complex thing. What I wanted to achieve is adding effects like reverberation (there was a mod which achieved that, but is not updated) and giving player more control over music (I personally wanted to make creative mode music play in survival as well). But for that one has to replace the current sound system with different one in a hacky way... I achieved adding creative music to survival and loading extra music tracks, but there is a problem with it. The way minecraft works with music is it loads it into memory first (caches) and plays on demand. Thus, depending on the file size, the game loading time can increase by several minutes. I stopped there and kind of abandoned that project, but if there were modders interested in this, I could open my project on github for contributions... Although I doubt there are enough people interested in this.
As for how to begin modding: you should not watch video tutorials; you should start with simple things. Sound system is quite complicated, it is far from newbie's reach...
I have 4 ideas for mods I can use for my WIP 1.7.10 modpack.
1. REAL item blacklist, not only you can't use specific items, but they can't even be crafted. Changeable by config.
2. You can set indestructible blocks (by player, explosions, fire, even endermen can't move it etc.), I need this for spawners (except TNT spawners from some mod).
3. Lightning, fire, lava, cactus and explosions can't destroy items.
4. You can set favorite items (press F while pointing at an item in inventory and there will be message in item description "This item is set as favorite. You can undo this by pressing F."). You can't drop this item by Q or by moving it from inventory and you can't place it in a chest or other container.
I'm sorry but I can't make 1.7.10 mods.
I only support recent versions of Minecraft.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Oh... but can you make it on 1.12.2? I guess I'll make a modpack on this version too when I'll finish playing with my friends on my 1.7.10 modpack.
Yeah, one of the reasons I wanted something like this was to listen to the creative mode music in survival. I love the reverb idea! That's a real bummer with the way Minecraft handles music. I wonder if there's a way of circumventing that by overwriting that part of Minecraft's sound system and creating an independent one that works differently.
Oooh! maybe you could make a mod where you spawn really tiny and can not tame any mobs besides bats, which you fly on! (I dunno my creative juices aren't high today)
(Minecraft 1.12.2) I am looking for a multiblock storage mod that either depends on immersive engineering or compliments it well. I know there is Silos but that only hold a single item i looking for mass storage multiblock that will hold multiple items and loots of it but has a limit so it wont be AE2 or RS.
P.S. would be nice for it to have mutiblock model like the machines in IE.
I have a suggestion for 1.12.2, though it might be a little more difficult than just medium:
You know how CraftTweaker has a /ctgui command which shows a GUI where you can create new recipes for the crafting table and furnace? I'd love to see mod compat for that, as a modtweaker addon. Would add a command similar to the one I mentioned, typed in as /mtgui, and would do just about the same thing, except working for just about any machine (Thermal Expansion, EnderIO, Immersive Engineering, IC2, etc.) I think just TE, EnderIO and Immersive Engineering will be needed for now, as those are the most popular tech mods atm, but IC2 and others could be added later down the line.
Second, perhaps easier suggestion: Mario Kart in Minecraft. All we'd need is the ? block, booster pads, and some decorative blocks. MrCrayfish's Vehicle mod already adds Go Karts, so no need for that.
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Greetings Mrbysco!
I would love a multiplayer friendly mod that reduces the max hp of all players on the server by X (X adjustable) every time someone dies.
So if someone dies: everyone would lose 1 hp, and their max hp would reduce to 9. The next time someone dies everyone would lose 1 hp, and their max hp would reduce to 8 etc. My friends and I like to play house-rule hardcore mode, but would love an in-game mechanic that helps!
If you get a chance- thank you so much! If not, thanks for reading!
I think it's a great idea. I've already started working on it today and basically have it ready.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
The mod has been released: https://minecraft.curseforge.com/projects/unhealthy-dying
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Wow! Thank you SO MUCH! (Also you're so fast haha) I really appreciate this! -Is it possible for one additional function: When 1 player dies it reduces the max hp of all players by X (so a global reduction). This would let players have total lives themselves, or total lives as a group which could create some really fun 1 session games where the whole group gets 5 lives for example before they're hp is set to zero.
Thank you again <3
Is there any way you could make a mod that fixes people stuck in ghost blocks. Maybe a /fix command? If it was server side that would be cool but either way would be nice.
Done. Uploaded version 1.0.1 to curseforge. I've added the config option.
It even supports FTB Utilities teams.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
It will most likely take some time for Curse to approve it.Nevermind, it has been approved.
Direct link: https://minecraft.curseforge.com/projects/unhealthy-dying/files/2641779
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I just released 1.1.0 of Unhealthy Dying which adds the ability to make it so you have to kill X amount of a mob to get a heart back.
https://minecraft.curseforge.com/projects/unhealthy-dying/files/2641999
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Thank you so much again! I will make sure to come back with stories made amazing by your kindness!
I suggest updating to 1.1.1 as it fixes the health possibly resetting when changing dimensions. Now the mod should be ready to use
https://minecraft.curseforge.com/projects/unhealthy-dying/files/2642168
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)