This suggestion proposes four new modes for Tumble listed above. Adding these modes would greatly increase variety and excitement to Tumble. The four modes are described below:
Bow
Type: Ranged
Blockbreaker: Bow and Arrow
Arena Type: Single-layer
Arena Area Size: 66% smaller than normal Shovels arena
This mode is likely what you've guessed: break blocks by shooting them with bows. Melee blockbreaking is disabled. No special mechanics are added in Showdown.
Bottles
Type: Ranged
Blockbreaker: Water Bottles
Arena Type: Single-layer
Arena Area Size: 75% smaller than normal Shovels arena
In this mode, the player breaks blocks with water bottles. Melee blockbreaking is disabled. In Showdown, a bottle has a 15% chance to give Nausea or Slowness for 3 seconds.
Topple
Type: ???
Blockbreaker: N/A (Handheld Item: Iron Hoe)
Arena Type: Single-layer
Arena Area Size: 9 blocks p/player
Other: Arena theme cannot have magma, player has 5 hearts
This mode acts as a sort of "anti-spleef." Hitting the top of a solid block will cause a block of magma that is affected by gravity to spawn 5 blocks over it. Once it falls on a block, it will turn into a new block based on the arena's theme. Touching magma will do 2.5 hearts of damage (it takes 10 seconds to regenerate .5 hearts). Going 5+ blocks above the highest point of the initial arena will have your health bar turn grey for 3 seconds, with a one-time notification that says, "You're too high up!" If you don't leave this zone in the 3 seconds provided, you will be inflicted with the Wither status effect until you do so. In Showdown, no special mechanics are added.
Jackpot
Type: Melee
Blockbreaker: Iron Shovel
Arena Type: Special double-layer
Arena Size: Identical to Shovels
Other: Each round is 5 minutes, Showdown occurs at 4 minutes by default
The arena theme is important in Jackpot mode. 1. There are only three block types, 2. Each block has a fixed rarity (50%, 35%, 15%), and 3. The blocks are evenly distributed in the map. Breaking blocks gives points (Common: 1, Semi-common: 3, Uncommon: 10), and the goal is to gain the most points. If you die, you'll instantly respawn, unable to fall but also unable to break blocks for 3 seconds. If 50% of the arena is gone, Showdown automatically starts.
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Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
This suggestion proposes four new modes for Tumble listed above. Adding these modes would greatly increase variety and excitement to Tumble. The four modes are described below:
Bow
Type: Ranged
Blockbreaker: Bow and Arrow
Arena Type: Single-layer
Arena Area Size: 66% smaller than normal Shovels arena
This mode is likely what you've guessed: break blocks by shooting them with bows. Melee blockbreaking is disabled. No special mechanics are added in Showdown.
Bottles
Type: Ranged
Blockbreaker: Water Bottles
Arena Type: Single-layer
Arena Area Size: 75% smaller than normal Shovels arena
In this mode, the player breaks blocks with water bottles. Melee blockbreaking is disabled. In Showdown, a bottle has a 15% chance to give Nausea or Slowness for 3 seconds.
Topple
Type: ???
Blockbreaker: N/A (Handheld Item: Iron Hoe)
Arena Type: Single-layer
Arena Area Size: 9 blocks p/player
Other: Arena theme cannot have magma, player has 5 hearts
This mode acts as a sort of "anti-spleef." Hitting the top of a solid block will cause a block of magma that is affected by gravity to spawn 5 blocks over it. Once it falls on a block, it will turn into a new block based on the arena's theme. Touching magma will do 2.5 hearts of damage (it takes 10 seconds to regenerate .5 hearts). Going 5+ blocks above the highest point of the initial arena will have your health bar turn grey for 3 seconds, with a one-time notification that says, "You're too high up!" If you don't leave this zone in the 3 seconds provided, you will be inflicted with the Wither status effect until you do so. In Showdown, no special mechanics are added.
Jackpot
Type: Melee
Blockbreaker: Iron Shovel
Arena Type: Special double-layer
Arena Size: Identical to Shovels
Other: Each round is 5 minutes, Showdown occurs at 4 minutes by default
The arena theme is important in Jackpot mode. 1. There are only three block types, 2. Each block has a fixed rarity (50%, 35%, 15%), and 3. The blocks are evenly distributed in the map. Breaking blocks gives points (Common: 1, Semi-common: 3, Uncommon: 10), and the goal is to gain the most points. If you die, you'll instantly respawn, unable to fall but also unable to break blocks for 3 seconds. If 50% of the arena is gone, Showdown automatically starts.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)