Actually, for some reason, that particular "Flower Forest" only seems to spawn tulips whenever I bone meal it, and no alliums at all~o.o
What makes it even more strange is that it looks like a plains biome, but it generates tulips instead of the normal flowers~ I call those Tulip Plains or Plains+
Actually, for some reason, that particular "Flower Forest" only seems to spawn tulips whenever I bone meal it, and no alliums at all~o.o
What makes it even more strange is that it looks like a plains biome, but it generates tulips instead of the normal flowers~ I call those Tulip Plains or Plains+
I think it is a plains biome rather than a forest. The Wiki says that tulips can generate with bone meal in plains biomes; but I've not seen them generate in any plains where there were not tulips initially. In addition. on another map, I have a similar plains area where I found tulips initially... and now when I bonemeal that area, it consistently generates more tulips. Although the Wiki doesn't identify a separate plains biomes, I would agree with you and call it a Tulip Plains rather than a Flower Forest. Still, alium is the only flower variety that's missing from this map.
I think it is a plains biome rather than a forest. The Wiki says that tulips can generate with bone meal in plains biomes; but I've not seen them generate in any plains where there were not tulips initially. In addition. on another map, I have a similar plains area where I found tulips initially... and now when I bonemeal that area, it consistently generates more tulips. Although the Wiki doesn't identify a separate plains biomes, I would agree with you and call it a Tulip Plains rather than a Flower Forest. Still, alium is the only flower variety that's missing from this map.
why do we need alium anyway?
for magenta? still a great seed i would say!!
i just got the adventuring time achievement btw
Doing multiple generations of this one to test out bonus chest and technical biome issues I've seen on other seeds. So far, this one is generating a consistent bonus chest for me and consistent technical biomes. The contents are: 1 Stone Pickaxe, 2 Wooden Pickaxes, 2 Pumpkin Seeds, 2 Melon Seeds, 2 Apples, 4 Spruce Saplings, 8 Dark Oak Saplings, 4 Oak Saplings, 3 Oak Planks, a 2 Oak Wood. If any gets anything different in a bonus chest, please let me know.
I already have a mesa seed I'm pretty happy with... but may change over to this one after my experimenting with this seed generation issue is done. Again, nice find!
ETA: Have now done a few generations of this seed (all in survival)... every once in awhile my initial spawn point shifts from the Mega Taiga biome to the Savannah biome (near the one village). This has happened twice now. When this happens, the bonus chest contents also changes. The two bonus chests at this spawn also differed in contents from each other; the bonus chest contents at the Mega Taiga spawn point seem to be always the same (as listed). Otherwise, terrain looks pretty consistent.
hey up up_away95 biomes looks like been changed!
pics for proof
taken in 2 different survival worlds!!! in the same place
this might be a bug but a good bug i would say...
and yes this was taken on a ps3 because my xbox just got the freaking red ring of death lol
No problem.UpUp_Away 8) I just didnt want the same thing to happen to somebody else. I had already spent quite a few hours getting the large village set up to be mob proofed & ready so i could learn how the new village breeding works before planning the start for my build when it hit me " Okay whered the mountain go? i know there was amountain there!" heh. Then spent an hour looking for the lava stream. heh heh. i think your onto something about the size of the seed string. before settling on this seed I had tried out 54 differnt seeds using ....welll...all sorts of stuff. gibberish, old seeds etc & 71 random seeds and the random seeds with long string always seemed to be the ones that were glitchless. I thought i'd be looking forever (Thisll be my only build for a long time, hence the reason for the "perfect" seed search thru so many seeds etc)
Rollback Post to RevisionRollBack
"One Dagger in The Dark, is Worth A Thousand Swords at Dawn"
No problem.UpUp_Away 8) I just didnt want the same thing to happen to somebody else. I had already spent quite a few hours getting the large village set up to be mob proofed & ready so i could learn how the new village breeding works before planning the start for my build when it hit me " Okay whered the mountain go? i know there was amountain there!" heh. Then spent an hour looking for the lava stream. heh heh. i think your onto something about the size of the seed string. before settling on this seed I had tried out 54 differnt seeds using ....welll...all sorts of stuff. gibberish, old seeds etc & 71 random seeds and the random seeds with long string always seemed to be the ones that were glitchless. I thought i'd be looking forever (Thisll be my only build for a long time, hence the reason for the "perfect" seed search thru so many seeds etc)
I think a lot of people have been looking for an "all encompassing" seed... I'm on the other side of that flip, but it's equally unlikley... still looking for a true "one-tree" survival island seed. This seed is as close as I've seen to having everything in one world. From Fluffy's pictures, the mountain disappearing is a change from Savannah M to just straight Savannah and the other shows an Ice Spike biome to an regular Ice Plains one (with a few spikes)... so, I'm really confident in saying the terrain changes are restricted to the technical biomes swapping out with regular biomes of the same type... as opposed to biomes themselves changing. This may mean that it's not a bug at all. I don't know whether the technical biomes can swap out the same way on the PC, but I think it's likely to be less noticed there since most people just "added on" to their existing world when 1.8 came out rather than regenerating the same seed more than one time.
If the "intended" pattern includes a spawn point shift and a bonus chest contents change at the same time, then those things may not be a bug either. We'll just have to wait to see how 4J responds. For now, on this seed, I would say that if you want the larger Ice spikes and the Savannah M "mountain", don't proceed unless you spawn in the Mega Taiga biome.
@Fluffy - Is it a "good" bug?... depends on one's point of view. If it is a bug and not a stable one, it could ultimately be a "file save" corrupter... and that's never good.
ok...THIS SEED IS AMAZING! been on it for a few days now and absolutely
love it! Set up camp in the ravine near spawn (mage Taiga) until I found all the resources and 3 spawners inside before i had to move. My current set up is in the plains near the Mesa and swamp biomes and I'm constantly finding diamonds and emeralds underneath this area. Having a blast on this seed and just have to say thanks again!!
ok...THIS SEED IS AMAZING! been on it for a few days now and absolutely
love it! Set up camp in the ravine near spawn (mage Taiga) until I found all the resources and 3 spawners inside before i had to move. My current set up is in the plains near the Mesa and swamp biomes and I'm constantly finding diamonds and emeralds underneath this area. Having a blast on this seed and just have to say thanks again!!
Ravine coordinates are: X 143/Y 70/Z 1
This ravine is actually 2 crossing eachother and will go all the way down to Y 20 and has a series of tunnels that will lead you to the Mob Spawners but I'm having trouble finding the 3rd mob spawner now but the 2 are as follows:
#1 x 137/y 64/z -84/// is a Spider spawner, has 2 chests with 4 gunpowder,7 string, 1 name tag, 2 "cat" (green) music discs, iron horse armor, 3 buckets, 6 wheat.
#2 x 78/y 54/z -5////// is a Zombie spawner, has 1 chest with 1 name tag, 2 wheat, 1 "13" (yellow) music disc, 1 bread, 2 string, and an enchanted book with Projectile Protection 4 and Aqua infinity 1
Like I said you will uncover a lot of resources as you travel threw these tunnels as well and eventually find the 3rd mob spawner.
Ravine coordinates are: X 143/Y 70/Z 1
This ravine is actually 2 crossing eachother and will go all the way down to Y 20 and has a series of tunnels that will lead you to the Mob Spawners but I'm having trouble finding the 3rd mob spawner now but the 2 are as follows:
#1 x 137/y 64/z -84/// is a Spider spawner, has 2 chests with 4 gunpowder,7 string, 1 name tag, 2 "cat" (green) music discs, iron horse armor, 3 buckets, 6 wheat.
#2 x 78/y 54/z -5////// is a Zombie spawner, has 1 chest with 1 name tag, 2 wheat, 1 "13" (yellow) music disc, 1 bread, 2 string, and an enchanted book with Projectile Protection 4 and Aqua infinity 1
Like I said you will uncover a lot of resources as you travel threw these tunnels as well and eventually find the 3rd mob spawner.
I am loving this seed. My daughter got an Xbox 360 for Christmas and has me play with her.. she is 7 and has sucked me into her minecraft world. I did a lot of looking around online looking for seed that pleased her and this one has become our home. She is bit scared to explore so that has become my job and the coordinates are very appreciated! please keep them coming!!
If the "intended" pattern includes a spawn point shift and a bonus chest contents change at the same time, then those things may not be a bug either. [b]We'll just have to wait to see how 4J responds[/b]. For now, on this seed, I would say that if you want the larger Ice spikes and the Savannah M "mountain", don't proceed unless you spawn in the Mega Taiga biome.
Well 4J studio twitter feed has announced the change logs for the bug fix:
- Improved random seed generator to select worlds with a better spread of biomes.
- Fix for worlds generating slightly differently every time even with the same seed.
Maybe the variances currently being experienced will taper off?
Yeah UpUp_Away I spent 10 months (and looked thru over 350 seeds) after the last big features TU before I had found the closest thing to a perfect seed. It had every single main biome,TWO mooshroom biomes,3 villages,1 jungle & 1 desert temple,massive & barely broken up nether fortress,& I was finding resources in ammounts that were staggering. On one mining trip I found such a profusion of diamonds/redstone/gold etc that after hours of digging out I was honestly losing all enthusiasm so I gave up, hollowed out all the space around the remaing nodes nicknamed it "The Vault" and got the heck out of there. The only thing the seed didnt have was a Witchs Hut. I was planning on it being my survival only/completely legit massive build project for probably the next cpl years,then (even though I left huge sections of unloaded chunks in anticipation of the newest biomes we just got) TU31 dropped and when I checked the "unexplored" areas I got...nothing.Not a single new biome or their added resources. And the hunt began again. lol
I think a lot of people have been looking for an "all encompassing" seed... I'm on the other side of that flip, but it's equally unlikley... still looking for a true "one-tree" survival island seed. This seed is as close as I've seen to having everything in one world. From Fluffy's pictures, the mountain disappearing is a change from Savannah M to just straight Savannah and the other shows an Ice Spike biome to an regular Ice Plains one (with a few spikes)... so, I'm really confident in saying the terrain changes are restricted to the technical biomes swapping out with regular biomes of the same type... as opposed to biomes themselves changing. This may mean that it's not a bug at all. I don't know whether the technical biomes can swap out the same way on the PC, but I think it's likely to be less noticed there since most people just "added on" to their existing world when 1.8 came out rather than regenerating the same seed more than one time.
If the "intended" pattern includes a spawn point shift and a bonus chest contents change at the same time, then those things may not be a bug either. We'll just have to wait to see how 4J responds. For now, on this seed, I would say that if you want the larger Ice spikes and the Savannah M "mountain", don't proceed unless you spawn in the Mega Taiga biome.
@Fluffy - Is it a "good" bug?... depends on one's point of view. If it is a bug and not a stable one, it could ultimately be a "file save" corrupter... and that's never good.
Rollback Post to RevisionRollBack
"One Dagger in The Dark, is Worth A Thousand Swords at Dawn"
- Improved random seed generator to select worlds with a better spread of biomes.
- Fix for worlds generating slightly differently every time even with the same seed.
Maybe the variances currently being experienced will taper off?
And now with these world generation tweaks from the change log you've posted Gonzo, I dont know if I should love this news (as it means my "perfect" seed might be attainable with the improved biome spread) or hate it (because looking for it'll mean another months long seed search) 8) Either wat though, Thank You so much for the change log link becase my PC died many moons ago & my only current way to acceess the web is the amazing power of the 360's internet explorer ..app?! And using it is ....awesome? errrrr....not. no definatly a resounding not
Rollback Post to RevisionRollBack
"One Dagger in The Dark, is Worth A Thousand Swords at Dawn"
If the Mesa was bigger, & had a Mesa Bryce area, this would be my ideal seed. Nice find, though.
Ugh, despite all the water it's so perfect except for the tiny Mesa, & no Mesa Bryce; I wonder if I dug up one of the small Mesas if I would have enough clay to enlarge the other & make my own Mesa Bryce?
If the Mesa was bigger, & had a Mesa Bryce area, this would be my ideal seed. Nice find, though.
Ugh, despite all the water it's so perfect except for the tiny Mesa, & no Mesa Bryce; I wonder if I dug up one of the small Mesas if I would have enough clay to enlarge the other & make my own Mesa Bryce?
I believe you can even just harden and stain regular clay and add it to the existing mesas without destroying them.
haha!
I think it is a plains biome rather than a forest. The Wiki says that tulips can generate with bone meal in plains biomes; but I've not seen them generate in any plains where there were not tulips initially. In addition. on another map, I have a similar plains area where I found tulips initially... and now when I bonemeal that area, it consistently generates more tulips. Although the Wiki doesn't identify a separate plains biomes, I would agree with you and call it a Tulip Plains rather than a Flower Forest. Still, alium is the only flower variety that's missing from this map.
why do we need alium anyway?
for magenta? still a great seed i would say!!
i just got the adventuring time achievement btw
hey up up_away95 biomes looks like been changed!
pics for proof
taken in 2 different survival worlds!!! in the same place
this might be a bug but a good bug i would say...
and yes this was taken on a ps3 because my xbox just got the freaking red ring of death
lol
No problem.UpUp_Away 8) I just didnt want the same thing to happen to somebody else. I had already spent quite a few hours getting the large village set up to be mob proofed & ready so i could learn how the new village breeding works before planning the start for my build when it hit me " Okay whered the mountain go? i know there was amountain there!" heh. Then spent an hour looking for the lava stream. heh heh. i think your onto something about the size of the seed string. before settling on this seed I had tried out 54 differnt seeds using ....welll...all sorts of stuff. gibberish, old seeds etc & 71 random seeds and the random seeds with long string always seemed to be the ones that were glitchless. I thought i'd be looking forever (Thisll be my only build for a long time, hence the reason for the "perfect" seed search thru so many seeds etc)
Yep. Thats the place mine was glitched as well. Sry about your xbox fluffy. I had one pull the RR of death on me when it was only 2 weeks old 8(.
I think a lot of people have been looking for an "all encompassing" seed... I'm on the other side of that flip, but it's equally unlikley... still looking for a true "one-tree" survival island seed. This seed is as close as I've seen to having everything in one world. From Fluffy's pictures, the mountain disappearing is a change from Savannah M to just straight Savannah and the other shows an Ice Spike biome to an regular Ice Plains one (with a few spikes)... so, I'm really confident in saying the terrain changes are restricted to the technical biomes swapping out with regular biomes of the same type... as opposed to biomes themselves changing. This may mean that it's not a bug at all. I don't know whether the technical biomes can swap out the same way on the PC, but I think it's likely to be less noticed there since most people just "added on" to their existing world when 1.8 came out rather than regenerating the same seed more than one time.
If the "intended" pattern includes a spawn point shift and a bonus chest contents change at the same time, then those things may not be a bug either. We'll just have to wait to see how 4J responds. For now, on this seed, I would say that if you want the larger Ice spikes and the Savannah M "mountain", don't proceed unless you spawn in the Mega Taiga biome.
@Fluffy - Is it a "good" bug?... depends on one's point of view. If it is a bug and not a stable one, it could ultimately be a "file save" corrupter... and that's never good.
ok...THIS SEED IS AMAZING! been on it for a few days now and absolutely
love it! Set up camp in the ravine near spawn (mage Taiga) until I found all the resources and 3 spawners inside before i had to move. My current set up is in the plains near the Mesa and swamp biomes and I'm constantly finding diamonds and emeralds underneath this area. Having a blast on this seed and just have to say thanks again!!
ravine coords pls!
Ravine coordinates are: X 143/Y 70/Z 1
This ravine is actually 2 crossing eachother and will go all the way down to Y 20 and has a series of tunnels that will lead you to the Mob Spawners but I'm having trouble finding the 3rd mob spawner now but the 2 are as follows:
#1 x 137/y 64/z -84/// is a Spider spawner, has 2 chests with 4 gunpowder,7 string, 1 name tag, 2 "cat" (green) music discs, iron horse armor, 3 buckets, 6 wheat.
#2 x 78/y 54/z -5////// is a Zombie spawner, has 1 chest with 1 name tag, 2 wheat, 1 "13" (yellow) music disc, 1 bread, 2 string, and an enchanted book with Projectile Protection 4 and Aqua infinity 1
Like I said you will uncover a lot of resources as you travel threw these tunnels as well and eventually find the 3rd mob spawner.
Nice thank you IITone!!! Cheers
Have you found a skeleton spawner yet ??
I am loving this seed. My daughter got an Xbox 360 for Christmas and has me play with her.. she is 7 and has sucked me into her minecraft world. I did a lot of looking around online looking for seed that pleased her and this one has become our home. She is bit scared to explore so that has become my job and the coordinates are very appreciated! please keep them coming!!
LoL same thing happened with my 8 year old son he sucked me right in trying to find a skeleton spawner for us
Well 4J studio twitter feed has announced the change logs for the bug fix:
PS3 - http://bit.ly/1v6dZ3g
PS4 - http://bit.ly/1E3VVPq
PSVita - http://bit.ly/1Df6DBh
Here's the change lists for the next update -
Xbox 360 - http://bit.ly/1Bm7NYY
Xbox One - http://bit.ly/YSiVA8
Here's some notable (world generation) fixes:
- Improved random seed generator to select worlds with a better spread of biomes.
- Fix for worlds generating slightly differently every time even with the same seed.
Maybe the variances currently being experienced will taper off?
Yeah UpUp_Away I spent 10 months (and looked thru over 350 seeds) after the last big features TU before I had found the closest thing to a perfect seed. It had every single main biome,TWO mooshroom biomes,3 villages,1 jungle & 1 desert temple,massive & barely broken up nether fortress,& I was finding resources in ammounts that were staggering. On one mining trip I found such a profusion of diamonds/redstone/gold etc that after hours of digging out I was honestly losing all enthusiasm so I gave up, hollowed out all the space around the remaing nodes nicknamed it "The Vault" and got the heck out of there. The only thing the seed didnt have was a Witchs Hut. I was planning on it being my survival only/completely legit massive build project for probably the next cpl years,then (even though I left huge sections of unloaded chunks in anticipation of the newest biomes we just got) TU31 dropped and when I checked the "unexplored" areas I got...nothing.Not a single new biome or their added resources. And the hunt began again. lol
And now with these world generation tweaks from the change log you've posted Gonzo, I dont know if I should love this news (as it means my "perfect" seed might be attainable with the improved biome spread) or hate it (because looking for it'll mean another months long seed search) 8) Either wat though, Thank You so much for the change log link becase my PC died many moons ago & my only current way to acceess the web is the amazing power of the 360's internet explorer ..app?! And using it is ....awesome? errrrr....not. no definatly a resounding not
Pumpkin Patch: X: 310, Y: 65 Z: -422
If the Mesa was bigger, & had a Mesa Bryce area, this would be my ideal seed. Nice find, though.
Ugh, despite all the water it's so perfect except for the tiny Mesa, & no Mesa Bryce; I wonder if I dug up one of the small Mesas if I would have enough clay to enlarge the other & make my own Mesa Bryce?
I believe you can even just harden and stain regular clay and add it to the existing mesas without destroying them.