Does it have any temples? (desert, jungle, or ocean)
First off, welcome to the forums. Second, yes it has an ocean temple (aka ocean monument) the coordinates are provided in the original post. No jungle temple nor desert temple but you still get 2 blacksmith chests.
Doing multiple generations of this one to test out bonus chest and technical biome issues I've seen on other seeds. So far, this one is generating a consistent bonus chest for me and consistent technical biomes. The contents are: 1 Stone Pickaxe, 2 Wooden Pickaxes, 2 Pumpkin Seeds, 2 Melon Seeds, 2 Apples, 4 Spruce Saplings, 8 Dark Oak Saplings, 4 Oak Saplings, 3 Oak Planks, a 2 Oak Wood. If any gets anything different in a bonus chest, please let me know. ETA: Bonus contents are changing slightly with some generations even when spawn is in the Mega Taiga biome.).
I already have a mesa seed I'm pretty happy with... but may change over to this one after my experimenting with this seed generation issue is done. Again, nice find!
ETA: Have now done a few generations of this seed (all in survival)... every once in awhile my initial spawn point shifts from the Mega Taiga biome to the Savannah biome (near the one village). This has happened twice now. When this happens, the bonus chest contents also changes. The two bonus chests at this spawn also differed in contents from each other; the bonus chest contents at the Mega Taiga spawn point seem to be always the same (as listed). Otherwise, terrain looks pretty consistent.
What!! I'm not even looking this seed over in creative just going straight to survival on this one. cant wait to explore this, mooshroom was the least of my worries. Thanks Wolfhusband!
This seed was posted before but in conjunction with many other seeds. The seed is 306959825.
has:
village (blacksmith) 308x 301z
village 2 (blacksmith) 294x 116z
swamp 137x -218z
flower forest (looks small but bonemealing reveals a pretty large size) 325x -297z
Mesa is just to the east of the flower forest
jungle 80x -259z
mega taiga 58x 13z
Ice spikes 6x 239z
Ocean Monument -376x -122z
SPOILER ALERT!!!!
Ender Forrtress 50x 66z
Nether fortress large, 2 double crossroads.
With this seed now in hand, my seed searching days are over. Foor me, this is the perfect seed. I hope you enjoy!
Nice one WolfHusband Enjoying The Seed so far survival!!!
thanks again!
and i just find a zombie spawner in that nice mountain!!
Coords
X:231 Y:81 Z:140
Doing multiple generations of this one to test out bonus chest and technical biome issues I've seen on other seeds. So far, this one is generating a consistent bonus chest for me and consistent technical biomes. The contents are: 1 Stone Pickaxe, 2 Wooden Pickaxes, 2 Pumpkin Seeds, 2 Melon Seeds, 2 Apples, 4 Spruce Saplings, 8 Dark Oak Saplings, 4 Oak Saplings, 3 Oak Planks, a 2 Oak Wood. If any gets anything different in a bonus chest, please let me know.
I already have a mesa seed I'm pretty happy with... but may change over to this one after my experimenting with this seed generation issue is done. Again, nice find!
ETA: Have now done a few generations of this seed (all in survival)... every once in awhile my initial spawn point shifts from the Mega Taiga biome to the Savannah biome (near the one village). This has happened twice now. When this happens, the bonus chest contents also changes. The two bonus chests at this spawn also differed in contents from each other; the bonus chest contents at the Mega Taiga spawn point seem to be always the same (as listed). Otherwise, terrain looks pretty consistent.
Hey 8) Thought i'd give you a heads up about this seed. There are other oddities when it generates beside just the differing spawn point. I had been using it for 4 or 5 days when i noticed them. i set up a creative world to plan/ tinker etc before stating my survival build & when I switched to the planning seed I noticed that an entire mountain,a large chunk of the ice spike field & the sunflowers near the larger of the 2 villages were totally missing from the survival version of the seed. So I kept restarting the world & after about 3 tries it generated with all the missing parts. The glitches happened only when the starting spawn wasnt in the mega taiga. When I got the taiga spawn it matched & was glitch free. I wouldnt even have noticed about the ice spikes/suflowers If the small mountain between the large village& ice spikes hadnt been missing. look for a second slightly smaller mountain/ ex hill inbetween the large villiage & the ice spikes with lava flowing out of the side. that was when the seed formed glitch free for me. Hope this helps if anyone has the generation weirdness i ran into. It s a really nice seed. 8)
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"One Dagger in The Dark, is Worth A Thousand Swords at Dawn"
Hey 8) Thought i'd give you a heads up about this seed. There are other oddities when it generates beside just the differing spawn point. I had been using it for 4 or 5 days when i noticed them. i set up a creative world to plan/ tinker etc before stating my survival build & when I switched to the planning seed I noticed that an entire mountain,a large chunk of the ice spike field & the sunflowers near the larger of the 2 villages were totally missing from the survival version of the seed. So I kept restarting the world & after about 3 tries it generated with all the missing parts. The glitches happened only when the starting spawn wasnt in the mega taiga. When I got the taiga spawn it matched & was glitch free. I wouldnt even have noticed about the ice spikes/suflowers If the small mountain between the large village& ice spikes hadnt been missing. look for a second slightly smaller mountain/ ex hill inbetween the large villiage & the ice spikes with lava flowing out of the side. that was when the seed formed glitch free for me. Hope this helps if anyone has the generation weirdness i ran into. It s a really nice seed. 8)
Thanks Despyre. Didn't notice those changes... was focusing mostly on the mesa. I'm testing other example seeds now to see if a spawn point change happens consistently in connection with specific changing technical biomes. I'm still thinking the longer numerical seed strings (i.e. those randomly generated by the system) are a little more stable than the shorter numerical strings... but it's still too small a sample size to be sure.
Actually, for some reason, that particular "Flower Forest" only seems to spawn tulips whenever I bone meal it, and no alliums at all~o.o
What makes it even more strange is that it looks like a plains biome, but it generates tulips instead of the normal flowers~ I call those Tulip Plains or Plains+
This seed was posted before but in conjunction with many other seeds. The seed is 306959825.
has:
village (blacksmith) 308x 301z
village 2 (blacksmith) 294x 116z
swamp 137x -218z
flower forest (looks small but bonemealing reveals a pretty large size) 325x -297z
Mesa is just to the east of the flower forest
jungle 80x -259z
mega taiga 58x 13z
Ice spikes 6x 239z
Ocean Monument -376x -122z
SPOILER ALERT!!!!
Ender Forrtress 50x 66z
Nether fortress large, 2 double crossroads.
With this seed now in hand, my seed searching days are over. Foor me, this is the perfect seed. I hope you enjoy!
Youtube-eonwolfx9, Twitter @eonwolfx9
Does it have any temples? (desert, jungle, or ocean)
Ocean monument = YES! -376x -122z
This looks like it has just about everything was looking for too, I do hope when I generate it I get the same stuff?
First off, welcome to the forums. Second, yes it has an ocean temple (aka ocean monument) the coordinates are provided in the original post. No jungle temple nor desert temple but you still get 2 blacksmith chests.
Youtube-eonwolfx9, Twitter @eonwolfx9
Nice find Wolfhusband!
Doing multiple generations of this one to test out bonus chest and technical biome issues I've seen on other seeds. So far, this one is generating a consistent bonus chest for me and consistent technical biomes. The contents are: 1 Stone Pickaxe, 2 Wooden Pickaxes, 2 Pumpkin Seeds, 2 Melon Seeds, 2 Apples, 4 Spruce Saplings, 8 Dark Oak Saplings, 4 Oak Saplings, 3 Oak Planks, a 2 Oak Wood. If any gets anything different in a bonus chest, please let me know. ETA: Bonus contents are changing slightly with some generations even when spawn is in the Mega Taiga biome.).
I already have a mesa seed I'm pretty happy with... but may change over to this one after my experimenting with this seed generation issue is done. Again, nice find!
ETA: Have now done a few generations of this seed (all in survival)... every once in awhile my initial spawn point shifts from the Mega Taiga biome to the Savannah biome (near the one village). This has happened twice now. When this happens, the bonus chest contents also changes. The two bonus chests at this spawn also differed in contents from each other; the bonus chest contents at the Mega Taiga spawn point seem to be always the same (as listed). Otherwise, terrain looks pretty consistent.
Dark oak forest in this?
Yes. All 6 types of trees are present on the map
Youtube-eonwolfx9, Twitter @eonwolfx9
What!! I'm not even looking this seed over in creative just going straight to survival on this one. cant wait to explore this, mooshroom was the least of my worries. Thanks Wolfhusband!
Alliums and Sunflowers are also missing, but that's okay, i'll spawn them in via creative~^-^
Omg it s the best seed ever ! Thank u so muck wolfhusband!
Nice one WolfHusband Enjoying The Seed so far survival!!!
thanks again!
and i just find a zombie spawner in that nice mountain!!
Coords
X:231 Y:81 Z:140
Sunflower plains is at 204x 256z. The map is missing alium and mycelium and mooshrooms.
Youtube-eonwolfx9, Twitter @eonwolfx9
Hey 8) Thought i'd give you a heads up about this seed. There are other oddities when it generates beside just the differing spawn point. I had been using it for 4 or 5 days when i noticed them. i set up a creative world to plan/ tinker etc before stating my survival build & when I switched to the planning seed I noticed that an entire mountain,a large chunk of the ice spike field & the sunflowers near the larger of the 2 villages were totally missing from the survival version of the seed. So I kept restarting the world & after about 3 tries it generated with all the missing parts. The glitches happened only when the starting spawn wasnt in the mega taiga. When I got the taiga spawn it matched & was glitch free. I wouldnt even have noticed about the ice spikes/suflowers If the small mountain between the large village& ice spikes hadnt been missing. look for a second slightly smaller mountain/ ex hill inbetween the large villiage & the ice spikes with lava flowing out of the side. that was when the seed formed glitch free for me. Hope this helps if anyone has the generation weirdness i ran into. It s a really nice seed. 8)
Thanks Despyre. Didn't notice those changes... was focusing mostly on the mesa. I'm testing other example seeds now to see if a spawn point change happens consistently in connection with specific changing technical biomes. I'm still thinking the longer numerical seed strings (i.e. those randomly generated by the system) are a little more stable than the shorter numerical strings... but it's still too small a sample size to be sure.
Oops, looks like they didn't generate, looks like i'd better reload the world until they generate~^^;;
Update: Aaaand they generated, along with the spanse of the ice spikes biome being bigger this time around~^.^
Try bone mealing the flower forest for alliums, I'm not sure whether it also works for plains/sunflower plains.
Use bone meal in the flower forest. No need to cheat.
Actually, for some reason, that particular "Flower Forest" only seems to spawn tulips whenever I bone meal it, and no alliums at all~o.o
What makes it even more strange is that it looks like a plains biome, but it generates tulips instead of the normal flowers~ I call those Tulip Plains or Plains+
did even someone readed my comment!?
