I found some time to work on this, so I made some tool concepts and I started working on a few blocks. It doesn't really look like much, nor are these particular blocks very exciting, but I thought I would show what I had done today.
Iron/Gold/Diamond tools / weps:
I made these tools from scratch, but they still ended up looking a lot like dokucraft. I sampled the Gold and Diamond colors from the blocks and used them for these tools, but I think they might be a little too bright.
Not only am I'm not sure how well they actually match up with the pack, but the diamond tools unintentionally look like a lower res of sphax (to me). I feel like these tools still need a few tweaks, but I wanted to know if this was a good start.
-------------
Miscellaneous Blocks:
I did a few simple recolors for the logs/planks, and started to work on some of the sandstones. There's also the iron trapdoor, stonebricks, and some very wip soulsand (top right):
I feel like the stonebricks/sandstone might be a bit too generic. I also might redo the cracks on the stonebrick; I don't really like how they turned out.
The soulsand is supposed to look somewhat like abstract faces, but it needs some refinement.
I also had this idea for the spruce door:
(was unsure if it needed a doorhandle or not)
-------------
Enchanting Table:
Lastly, I started working on the enchanting table:
I wanted some sort of emblem / icon on the book, but I haven't thought of anything yet. And for the table itself, instead of placing the diamonds on the corners, I thought it would look more interesting if placed more in the middle. I probably need to work on the top-center shadow a bit more, and I think the cloth looks a bit flat, but you guys can tell me what you think.
i'd suggest a simple winged emblem on the book, the pack takes quite a lot of influences from the legend of zelda: a link to the past. namely the grass, stone, dirt, TNT and a number of misc blocks and overall color palette. they have a bit of a "zelda parody" vibe to them(probably why a lot of continuation packs change the TNT first before anything else), combing images from that game for influences would most likely help with getting ideas that fit with the original spirit of the pack
as for the tools, i'm very fond of having the actual shapes of the tools vary based on "material quality", namely how easy it is to work with a given material, with wood being smooth carved with knots and imperfections in the shape(like a leaf sticking out of one of the crossguards on the sword) stone being crude and roughly hewn, iron being clean and utilitarian, diamond being roughly faceted as if the tools were cut from it rather than smoothly polished, while gold itself is excessively ornate and impractical. rather than having every tool tier look the same with different recolors, which is just extremely boring and lifeless. nearly every remix/continuation pack has had some variation of that concept if you wanted to see what people have done with them
Thanks for the reference images. It's been a long while since I've played a Zelda game; I'll have to go and refresh my memory.
As for the tools, I agree. Basically I was starting off by seeing if the colors/forms worked well enough in the pack, then I was going to go from there. I thought about having gold just be ceremonial, and Diamond was going to be fancy as well, but still practical. Wood and stone were going to be what you've mentioned, but I haven't got around to them yet
Finally got around to updating the download in the op. I know it's been slow, but I've had some real life issues come up that have prevented me from doing much texturing .
I feel as if I should have waited 'till I had more assets done before releasing this on the forums..
This is the pack I've been looking for since I saw the Yogscast's Survival Island series on Youtube back in Beta 1.1, when I didn't have Minecraft. It's great to see someone, especially of great texturing skill and caliber, is continuing the pack! Keep me updated Dan!
I had some spare time yesterday, so I tried to work on some Iron Armor. You can tell me how you feel about it
I also worked on the piston a bit
I feel as if there are too many studs on the edges, and I'm not sure how interesting it looks. I'm trying to not make things overly fancy, but at the same time I don't want anything too look bland.
Also, I made some new ores, but I still feel like they need some work. The lapis looks a bit too similar in shape to the redstone ore (to me), and the emerald just doesn't fit that well with the others.
my problem with dokucraft is visually it's far too "busy" every single surface is quite high contrast, and gaudy with every object competing with every other object to draw your attention, crosses, metal borders, studs, high contast colors, straps, carvings, everything in excess rather than more simplistic. you want some elements to be bland so that the more interesting and intricate details are brought out rather than being wholly overwhelming.
that was a big part of the more memorable design mindset for inspirational games like link to the past, take the landscaping for example http://nerdtrek.com/wp-content/uploads/2011/06/Zelda-Light-World.jpg doku RPG grass is quite obviously based on it, but in the game most surfaces were deliberately stark and flat flood fill textures, with detail elements that pop out, rather than constantly being visually "busy"
some of your new additions i feel lean a bit too far towards the dokucraft mindset of decorative embellishments on EVERYTHING, rather than being visually overwhelming with excessive intricacies(final fantasy 6 had a bit too much of that). they used a careful balance of a "simple canvas" with important details(corners/cracks/shape defining shadows), part of what made it(both zelda and doku's RPG) so memorable was how conservative they were with visual elements
i feel the way the studs are being used along the sides and shaft of the piston leans too hard on excess detail rather than the conservative balance the original pack was designed around, though i second keeping the corner studs on the face since they're subtler additions to the existing wood planks. also perfect for blending them in with other wood
i recommend looking at some of the gerudoku packs, especially how they did the items, back when geru was still working on it he totally nailed the right balance, while the items from dokucraft have the same stark high contrast colors that are rather at odds with doku's RPG
i feel the way the studs are being used along the sides and shaft of the piston leans too hard on excess detail rather than the conservative balance the original pack was designed around, though i second keeping the corner studs on the face since they're subtler additions to the existing wood planks. also perfect for blending them in with other wood
That's pretty much my feeling as well. I'm trying to add detail when I think it's needed, but I also dont want to slap decoration everywhere just to fill in space . While I enjoy Dokucraft a lot, I also really like that DokuRpg has that low contrast and isn't plastered with decoration everywhere. There's still a design and color scheme to it, one that I'm trying to match, but it's not as overly "gaudy" and I really like the simplicity of it.
If I remember correctly, many items from Gerudoku were from Dustycraft. While I'm coloring picking from the terrain sheet, I feel as if maybe there might be too many colors, not the right colors, or perhaps my designs are a bit too intricate. I'm trying to have fun when I make this stuff, but at the same time I'm trying to be mindful of what pack they are supposed to be used for.
Here it is without the studs on the sides; I think it looks a lot better.
yeah the base items were from dustycraft, though they were refined a bit, if you compared the sheets they were edited quite a lot while retaining the same shape. though a number of offshoot packs completely redid all the tools, i think it's safer to say dustycraft had the appropriate style and there wasn't any need to re-invent the wheel
to the degree that dokucraft followed suit and has "dokucrafted" versions of dustycraft items, it's kind of interesting how things come full circle
Had some door ideas (based off the jukebox pattern) for DokuRpg:
I personally like the red ones more, but I'm not sure if I want it to have studs or not. In saying that, I don't want too much red everywhere, but it's part of the main color scheme.
I'm partial to the third one on the top row, so I decided to test it out in-game:
I liked the red ones. I think the brown ones look too much like wood if you know what I mean.
EDIT: I like it better without studs for some reason. It seems like the style Doku would go with, but you choose.
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TheExplorer
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I can't tell you how excited I am that someone is working on updating the (IMO) best texture pack there ever was. Fond memories of playing on my first multiplayer server with this pack back in Alpha when it was buggy as heck. The stuff I've seen so far feels very faithful to the original pack so that's great. You've also managed to make the brick and stone brick textures look different enough. Kudos!
Just a few questions and some critique:
Are you going to put any symbols on the chiseled sandstone? It looks a bit plain right now, but it would actually make for a great polished andesite/granite/diorite texture, just needs some recoloring.
I'm not sure where I stand on the wool, it looks great, but also maybe a little too clean.
Thanks for taking on this project!
EDIT: I just took a closer look at the dark oak planks, that is some darn fine looking textures.
Do you remember the old hearts there were? I don't know if you prefer using the more rectangular ones, but there used to be some square hearts from what I remember.
Do you remember the old hearts there were? I don't know if you prefer using the more rectangular ones, but there used to be some square hearts from what I remember.
They looked like this:
There's an Alternate Texture folder in the pack with some of the older assets (^which includes the "first" original guis for the pack)
Is this pack still being worked on? Anyway, here's a trapdoor texture I made for my own personal 'Doku-mix' pack:
Now, I'm not an artist by any means, so the lighting's pretty sloppy. I suck when it comes to that sort of thing. Maybe someone with a bit more skill than me can touch it up?
Seeing how I can't seem to find the time to regularly update/work on it this, I guess what would be best is to have what I've made here free to use in any DokuRpg continuation (excluding remixes) as long as credit is given. Maybe this could be some sort of hub to post textures to help fill out the pack?
I really enjoy this pack a lot, but since I've been on the Dokucraft team for a while, it's made it a bit difficult for me to switch to a more minimalist type pixel art/design.
I'm not saying I wont come back to this in the future, but I also don't think it's fair to have this project just indefinitely suspended, thus is why I'm allowing what I've made usable by anyone who wants to continue Doku's Rpg pack.
Figured I might as well post some more of my crap here:
Bed GUI icon:
Personal note block/jukebox texture (too much GeruDoku?):
I like the bed icon
The jukebox I feel does tread alongside Gerudoku a bit. The blue is a nice color, but I would personally pick the red to have it match with the rest of the red in the pack
Aww, that's a shame. The stuff you made for this pack really matched Doku's original style. Guess I'll just
stick to DustyCraft textures for placeholders.
The jukebox I feel does tread alongside Gerudoku a bit. The blue is a nice color, but I would personally pick the red to have it match with the rest of the red in the pack
Thanks, man.
For my personal Doku-mix, I tried to create a balance of red and blue items: more common items, like
beds, chests and bookshelves would be red, while more unique items, like the jukebox, TNT and sticky
pistons would be blue. That was just my design choice.
Iron/Gold/Diamond tools / weps:
I made these tools from scratch, but they still ended up looking a lot like dokucraft. I sampled the Gold and Diamond colors from the blocks and used them for these tools, but I think they might be a little too bright.
-------------
Miscellaneous Blocks:
I did a few simple recolors for the logs/planks, and started to work on some of the sandstones. There's also the iron trapdoor, stonebricks, and some very wip soulsand (top right):
I also had this idea for the spruce door:
(was unsure if it needed a doorhandle or not)
-------------
Enchanting Table:
Lastly, I started working on the enchanting table:
-------------
In-Game Screenshots:
i think a simplified version of the emblem on this shield http://vignette3.wikia.nocookie.net/zelda/images/0/05/Link_Artwork_1_(A_Link_to_the_Past).png/revision/latest?cb=20090331010533 would work well on the book, that particular winged emblem doesn't really have any significance in the series
as for the tools, i'm very fond of having the actual shapes of the tools vary based on "material quality", namely how easy it is to work with a given material, with wood being smooth carved with knots and imperfections in the shape(like a leaf sticking out of one of the crossguards on the sword) stone being crude and roughly hewn, iron being clean and utilitarian, diamond being roughly faceted as if the tools were cut from it rather than smoothly polished, while gold itself is excessively ornate and impractical. rather than having every tool tier look the same with different recolors, which is just extremely boring and lifeless. nearly every remix/continuation pack has had some variation of that concept if you wanted to see what people have done with them
also your sandstone bricks, probably unintentionally, bear a very strong resemblance to the great pyramid http://vignette2.wikia.nocookie.net/zelda/images/3/36/Pyramid_(A_Link_to_the_Past).png/revision/latest?cb=20100104210330 which means they're perfect
Thanks for the reference images. It's been a long while since I've played a Zelda game; I'll have to go and refresh my memory.
As for the tools, I agree. Basically I was starting off by seeing if the colors/forms worked well enough in the pack, then I was going to go from there. I thought about having gold just be ceremonial, and Diamond was going to be fancy as well, but still practical. Wood and stone were going to be what you've mentioned, but I haven't got around to them yet
Finally got around to updating the download in the op. I know it's been slow, but I've had some real life issues come up that have prevented me from doing much texturing
.
I feel as if I should have waited 'till I had more assets done before releasing this on the forums..
This is the pack I've been looking for since I saw the Yogscast's Survival Island series on Youtube back in Beta 1.1, when I didn't have Minecraft. It's great to see someone, especially of great texturing skill and caliber, is continuing the pack! Keep me updated Dan!
I also worked on the piston a bit
Also, I made some new ores, but I still feel like they need some work. The lapis looks a bit too similar in shape to the redstone ore (to me), and the emerald just doesn't fit that well with the others.
my problem with dokucraft is visually it's far too "busy" every single surface is quite high contrast, and gaudy with every object competing with every other object to draw your attention, crosses, metal borders, studs, high contast colors, straps, carvings, everything in excess rather than more simplistic. you want some elements to be bland so that the more interesting and intricate details are brought out rather than being wholly overwhelming.
that was a big part of the more memorable design mindset for inspirational games like link to the past, take the landscaping for example http://nerdtrek.com/wp-content/uploads/2011/06/Zelda-Light-World.jpg doku RPG grass is quite obviously based on it, but in the game most surfaces were deliberately stark and flat flood fill textures, with detail elements that pop out, rather than constantly being visually "busy"
some of your new additions i feel lean a bit too far towards the dokucraft mindset of decorative embellishments on EVERYTHING, rather than being visually overwhelming with excessive intricacies(final fantasy 6 had a bit too much of that). they used a careful balance of a "simple canvas" with important details(corners/cracks/shape defining shadows), part of what made it(both zelda and doku's RPG) so memorable was how conservative they were with visual elements
i feel the way the studs are being used along the sides and shaft of the piston leans too hard on excess detail rather than the conservative balance the original pack was designed around, though i second keeping the corner studs on the face since they're subtler additions to the existing wood planks. also perfect for blending them in with other wood
i recommend looking at some of the gerudoku packs, especially how they did the items, back when geru was still working on it he totally nailed the right balance, while the items from dokucraft have the same stark high contrast colors that are rather at odds with doku's RPG
That's pretty much my feeling as well. I'm trying to add detail when I think it's needed, but I also dont want to slap decoration everywhere just to fill in space
. While I enjoy Dokucraft a lot, I also really like that DokuRpg has that low contrast and isn't plastered with decoration everywhere. There's still a design and color scheme to it, one that I'm trying to match, but it's not as overly "gaudy" and I really like the simplicity of it.
If I remember correctly, many items from Gerudoku were from Dustycraft. While I'm coloring picking from the terrain sheet, I feel as if maybe there might be too many colors, not the right colors, or perhaps my designs are a bit too intricate. I'm trying to have fun when I make this stuff, but at the same time I'm trying to be mindful of what pack they are supposed to be used for.
As usual, thanks for the feedback
yeah the base items were from dustycraft, though they were refined a bit, if you compared the sheets they were edited quite a lot while retaining the same shape. though a number of offshoot packs completely redid all the tools, i think it's safer to say dustycraft had the appropriate style and there wasn't any need to re-invent the wheel
to the degree that dokucraft followed suit and has "dokucrafted" versions of dustycraft items, it's kind of interesting how things come full circle
I liked the red ones. I think the brown ones look too much like wood if you know what I mean.
EDIT: I like it better without studs for some reason. It seems like the style Doku would go with, but you choose.
It looks nice, but I think the diamond ones need some tweaking, but great start!
I can't tell you how excited I am that someone is working on updating the (IMO) best texture pack there ever was. Fond memories of playing on my first multiplayer server with this pack back in Alpha when it was buggy as heck. The stuff I've seen so far feels very faithful to the original pack so that's great. You've also managed to make the brick and stone brick textures look different enough. Kudos!
Just a few questions and some critique:
Are you going to put any symbols on the chiseled sandstone? It looks a bit plain right now, but it would actually make for a great polished andesite/granite/diorite texture, just needs some recoloring.
I'm not sure where I stand on the wool, it looks great, but also maybe a little too clean.
Thanks for taking on this project!
EDIT: I just took a closer look at the dark oak planks, that is some darn fine looking textures.
Hey Dan,
Do you remember the old hearts there were? I don't know if you prefer using the more rectangular ones, but there used to be some square hearts from what I remember.
They looked like this:
There's an Alternate Texture folder in the pack with some of the older assets (^which includes the "first" original guis for the pack)
Ok thanks,
oh and by the way, the stone slabs also had another texture where they had a wooden border? is that an alternate too?
Is this pack still being worked on? Anyway, here's a trapdoor texture I made for my own personal 'Doku-mix' pack:
Now, I'm not an artist by any means, so the lighting's pretty sloppy. I suck when it comes to that sort of thing. Maybe someone with a bit more skill than me can touch it up?
Figured I might as well post some more of my crap here:
Bed GUI icon:
Personal note block/jukebox texture (too much GeruDoku?):
Seeing how I can't seem to find the time to regularly update/work on it this, I guess what would be best is to have what I've made here free to use in any DokuRpg continuation (excluding remixes) as long as credit is given. Maybe this could be some sort of hub to post textures to help fill out the pack?
I really enjoy this pack a lot, but since I've been on the Dokucraft team for a while, it's made it a bit difficult for me to switch to a more minimalist type pixel art/design.
I'm not saying I wont come back to this in the future, but I also don't think it's fair to have this project just indefinitely suspended, thus is why I'm allowing what I've made usable by anyone who wants to continue Doku's Rpg pack.
I like the bed icon

The jukebox I feel does tread alongside Gerudoku a bit. The blue is a nice color, but I would personally pick the red to have it match with the rest of the red in the pack
Aww, that's a shame. The stuff you made for this pack really matched Doku's original style. Guess I'll just
stick to DustyCraft textures for placeholders.
Thanks, man.
For my personal Doku-mix, I tried to create a balance of red and blue items: more common items, like
beds, chests and bookshelves would be red, while more unique items, like the jukebox, TNT and sticky
pistons would be blue. That was just my design choice.
The slime texture is from DustyCraft.
Here's my attempt at an isometric bed icon:
Edit: Tried to draw that little front piece, but I'm not very happy with how it turned out:
Edit 2: Made it a bit taller, as well as some other tweaks:
(Edit 3: I changed my mind, this one looks fat and stupid. Use the other two.)