I think this one should be pinned At least someone is still keeping track of the PE version .
It will be, I am not able to pin topics. The title of the thread wont change due to that fact either. If I was to edit it while it was pinned, it would revert back to a normal unpinned thread.
I will admit I'm not the most up to date on MCPE, but I would appreciate any post in the thread that links to PE updates.
I don't follow the dev's twitter day-to-day, but I'll sure to let you know of any news that is not on here
I am currently following the devs, but I'm not always here everyday, that way if I miss something another Moderator or myself can update the thread above.
- Actually fixed all the black screen issues now, hopefully
- Fixed missing stencil shadows on many devices
- Removed black lines from torches and flowers on PowerVR devices
- Fixed excessively close underwater fog with Fancy disabled
- Slope rails now have a correct hitbox
- Fixed the amount of dyes obtained from flowers and bnes
- Fixed spawning in leaves
- Fixed a crash/corruption happening on app switch/reset
- Fixed a biggish memory leak on world creation
- Now showing shadows on alphatested tiles (glass, leaves)
- Chickens don't have a black artifact under their head anymore
- The brightness of the player in the armor inventory doesn't follow the in-world brightness anymore
Tweaks
- Glass walls have again only one side as in PC
- The game now limits its CPU usage when in the background
Confirmed Features for Future Release
February
February 17th
Livestream for PE tomorrow at 10 PST
February 12th
Build 7
February 8th
New look to Tundras.
February 2nd
Build 4 is out!
January 2016
January 21st
January 8th
December 2015
December 16th
November 2015
Oculus development, players should follow terrain like a minecart.
Novemeber 25th
Survival inventory in creative.
November 19th
0.13 is out for iOS, Andriod, Windows Phone, and soon for Windows 10!
November 11th
Build 5 is released.
November 9th
Build 4 is released.
November 6th
November 4th
Build 2 is out.
November 3rd
October 2015
October 27th
Font sized increased to be able to read on smaller devices.
October 23rd
October 22nd
October 17th
Blocks broken by silk touch doesn't trigger sand or gravel cave ins?
October 16th
October 15th
Check out more redstone updates.
October 12th
0.12.2 has been released.
October 11th
PSA for Samsung phone owners.
October 8th
Faster boats for 0.13
October 7th
Beware, Redstone is coming.
October 5th
October 2nd
Date for 0.13 TBA. Stop asking.
October 1st
September 2015
A new holograms folder?
September 9th
0.12 is officially out on all platforms.
(correct blog post: https://mojang.com/2015/09/windows-10-and-pe-gets-cross-play-the-nether-more/ )
September 8th
Apple has approved 0.12.
September 7th
Modders, know that there is no longer tiles in the game, only blocks.
September 4th
No build 14.
September 3rd
August 2015
August 14th
Build 9 is out.
August 11th
Build 8 is out.
August 7th
August 6th
August 5th
Build 5 is out.
August 4th
August 3rd
Build 4 will come out tomorrow.
July 2015
July 31st
Build 3 has been released.
July 30th
Build 2 is now released.
July 29th
Build 1 has been released.
July 23rd
Additional menu options.
July 20th
July 15th
Enchantment table bug turned feature. Screenshot included.
July 10th
Enchantment tablet UI!
July 2nd
June 2015
June 26th
June 4th
May 2015
May 26th
Blog post containing details on the 0.11.0 release.
May 20th
Build 12 released.
May 18th
Build 11 released.
May 15th
Proper controller support to come later on.
May 11th
Build 10 is released with skin packs!
May 4th
Build 9 released!
April 2015
April 17th
April 10th
Build 2 has been released on Google Play.
April 9th
0.11.0 beta has been released on Google Play.
March 2015
March 16th
Dogs and colored collars. Squid spawn egg perhaps?
March 13th
Fishing and is that a squid?
February 2015
February 24th Bats are on their way to MCPE.
February 20th Boats made with each respective wood planks.
February 18th Fish has been confirmed, but possibly fishing!
February 3rd No release date for 0.11.0 yet. Will not be in February though.
January 2015
January 26th Boats are able to hold two entities!
January 23rd New Pocket Edition dev joins the team!
January 20th Dirt paths coming to PE.
January 12th
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
Thanks Kiori!
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius
It will be, I am not able to pin topics. The title of the thread wont change due to that fact either. If I was to edit it while it was pinned, it would revert back to a normal unpinned thread.
I will admit I'm not the most up to date on MCPE, but I would appreciate any post in the thread that links to PE updates.
I don't follow the dev's twitter day-to-day, but I'll sure to let you know of any news that is not on here
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius
I am currently following the devs, but I'm not always here everyday, that way if I miss something another Moderator or myself can update the thread above.
From google+ community
CHANGELOG for Build 4
Bug fixes
- Actually fixed all the black screen issues now, hopefully
- Fixed missing stencil shadows on many devices
- Removed black lines from torches and flowers on PowerVR devices
- Fixed excessively close underwater fog with Fancy disabled
- Slope rails now have a correct hitbox
- Fixed the amount of dyes obtained from flowers and bnes
- Fixed spawning in leaves
- Fixed a crash/corruption happening on app switch/reset
- Fixed a biggish memory leak on world creation
- Now showing shadows on alphatested tiles (glass, leaves)
- Chickens don't have a black artifact under their head anymore
- The brightness of the player in the armor inventory doesn't follow the in-world brightness anymore
Tweaks
- Glass walls have again only one side as in PC
- The game now limits its CPU usage when in the background
Cats
#TeamPE
https://twitter.com/jbernhardsson
https://twitter.com/jbernhardsson
It works pretty well on my Samsung Galaxy Tab 3, though.
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius
Tomorrow there will be another update, hopefully you wont crash after that
I do think your sig is quite saddening, though..
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius
What version is it on the ios devices? I only have an Andriod, so I can't confirm
Version 0.10.4 just came out on the app store, so IOS devices jumped straight from 0.10 to 0.10.4.
I tested it on my iPod and it works. Hurray!
Edit: Well now that I tried to actually play, I realized now it crashes on world gen.. back to playing on my bulky android tablet.
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius