I'm 66, and I play almost every day. I would love to find an old-peoples' Minecraft group so I could play with others all day.
But, unlike other people who have replied, I'm not offended by being called "old". Heck, ancient is probably more accurate. But I expect to play until I'm 90, so ...
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You know what else is a "Kids game" that people of all ages enjoy? Pokemon. That became abundantly clear when Pokemon Go released in 2016. There's no such thing as being too old to enjoy a video game. If you wanna use the Age Rating system used for Games as a reason, that only really exists to stop the younger crowds from playing the more Mature games.
When the game first came out, I was in the mindset that Minecraft was in fact just some stupid kids game and I'd never be interested in it and never wanna play it. I was fresh out of high school when it released and/or started gaining traction in popularity. I started playing it a few years later on console because of a friend, then joined a server on Java with some other friends and haven't stopped playing since. I might not play with those people anymore, but I love the game and love where it's gone since.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
The majority of people who play Minecraft are old by the OP's definition (though, I wonder if they still consider 16-30 to be old 10 years later, since after all, they are also 10 years older now and would have had to be younger than 6 to still be less than 16):
Players aged 15 to 21 account for 43% of the Minecraft user base.
The fact that approximately 20% of Minecraft’s user population consists of children and teens plays an important role in the game’s popularity.
Only 20% are children and teens?! An older article claims the average age was 25, and based on monthly active users and total sales a significant proportion of everybody who ever bought the game still plays (thus this includes many who bought the game as much as 15 years ago so they are up to 15 years older than when they bought it).
Also, historically, at least from various unverified claims, 15-30 was the main audience for the game back when it came out (15 years ago, so they would now be 15 years older, 30-45), although places like r/GoldenAgeMinecraft (described as for "old players to reminisce about old versions up to 1.2.5") seem to be overrun by children; you'd see people later complaining about how children ruined the game. It is also a fact that a very large percentage of the global population plays games, with a major increase in just a decade:
According to the latest data, there are approximately 3.32 billion active video gamers worldwide. That figure has risen by well over 1 billion in just eight years.
According to the latest data, 4 in 5 (80%) gamers are over 18. That accounts for 2.47 billion adult gamers. And 618 million under-18 gamers.
In other words, Minecraft has about the same age demographic as games in general; another article on Wikipedia claims that the average U.S. gamer is in their mid-30s:
The average age of a U.S. gamer is 35, the average number of years a U.S. gamer has been playing games is 13.[8] In 2021, it was reported that the age distribution of U.S. gamers were 20% under the 18 years old, 38% were in between 18 and 34 years old, 14% were in between 35 and 44 years old, 12% were in between 45 and 54 years old, 9% were in between 55 and 64 years old, and 7% were 65 years old or over.
Old ? You must be talking about me . 62yrs old and I love playing Minecraft with my adult children . And by the way I’m not the only one ……
16-30? "Old people"?
I'm 66, and I play almost every day. I would love to find an old-peoples' Minecraft group so I could play with others all day.
But, unlike other people who have replied, I'm not offended by being called "old". Heck, ancient is probably more accurate. But I expect to play until I'm 90, so ...
You know what else is a "Kids game" that people of all ages enjoy? Pokemon. That became abundantly clear when Pokemon Go released in 2016. There's no such thing as being too old to enjoy a video game. If you wanna use the Age Rating system used for Games as a reason, that only really exists to stop the younger crowds from playing the more Mature games.
When the game first came out, I was in the mindset that Minecraft was in fact just some stupid kids game and I'd never be interested in it and never wanna play it. I was fresh out of high school when it released and/or started gaining traction in popularity. I started playing it a few years later on console because of a friend, then joined a server on Java with some other friends and haven't stopped playing since. I might not play with those people anymore, but I love the game and love where it's gone since.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
The majority of people who play Minecraft are old by the OP's definition (though, I wonder if they still consider 16-30 to be old 10 years later, since after all, they are also 10 years older now and would have had to be younger than 6 to still be less than 16):
Only 20% are children and teens?! An older article claims the average age was 25, and based on monthly active users and total sales a significant proportion of everybody who ever bought the game still plays (thus this includes many who bought the game as much as 15 years ago so they are up to 15 years older than when they bought it).
Also, historically, at least from various unverified claims, 15-30 was the main audience for the game back when it came out (15 years ago, so they would now be 15 years older, 30-45), although places like r/GoldenAgeMinecraft (described as for "old players to reminisce about old versions up to 1.2.5") seem to be overrun by children; you'd see people later complaining about how children ruined the game. It is also a fact that a very large percentage of the global population plays games, with a major increase in just a decade:
In other words, Minecraft has about the same age demographic as games in general; another article on Wikipedia claims that the average U.S. gamer is in their mid-30s:
(one may also want to weight these percentages to account for the age distribution in the general population)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?