I like the shape design of the coastal monument. Are those prismarine fences on the top?
I think some patterns with blue / light blue stained glass between the ceiling beams of the sea fort will look nice.
Prismarine fences, fences from a warped forest tree. The original top was quite basic, but each time I kept stepping back from the footbridge to consider the build I kept adding a little more, and a little more...
I like the idea of patterns between the beams, The top floor aprt from the central core around the guardian farm with all be a glass floor too. Eventually.
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As of July 4th there will be a new link, right here for the new world download! It's still in Java 1.20.1 and I've still manage to keep it to 1.56GB after trimming. Usually i wait until the October anniversary but this year I've decided not to wait and have a big 4th July early release!
NEW: See the new Sea Search & Rescue Centre building (Unfurnished) of the coast of the main Chunk Plaza station, the new roofs of the main home and the massive transformation of the Guardian farm base that's been going on since the beginning of the year! As usual, the D/L will not include the Alacrity resource pack or the data packs. If you've previously d/l a version of this world, what will you find that's new? COMING 4TH JULY - WATCH THIS SPACE!
Big Push
So after installing the first curved arch, I installed the other three with varying degrees of sucess. Despite trying to follow what I did, the second one ended up a bit different to the first, there were also a few modifications on the way. Having said that, the third followed the 2nd one much easier because of which and thus the same with the fourth from the third.
After bricking the rest of the interior middle floor (Still needs texture) I also pushed to install a basic gladd floor as planned between the top floor and the middle floor:.
Also started installing a kitchen:
Also something came up on pinterest, some pixalated designs, that I thought perhaps could be used in the base ceiling. I delved further looking for sea related ones and started a sea horse, but I'll never fit the whole thing in, turns out it would be bigger than I thought. Perpahs I might just have to have the head:
Still, for now it's an idea.
I also started working on some pillars for the top floor.
Trying for diagonal benchea up at the top?: (Experimental)
So starting to think about adding more little bits to the top.
Of course inside, the thid and bottom floor still needs a lot of work!:
Im not sure what to do for this floor, or in general with the "basement level"
Also after replacing the beds at the iron farm and thereby fixing it, I embarked on another small mini-quest; something I had been thinking of doing anyway. So whilst waiting to see if the farm was working again I was collecting flowers for the glass shulker for the possibility of having a permanent Dye shulker with all 16 colours, cos you never know when you're on the go and need to dye something to make a sign more visible.
I also wanted the dye shulker to be separate from the glass one.
I also might be changing the end of the minecart tunnel behing the science lad at home. I already redecorated the walls along the tunnel a good while ago, but I will be continuing that theme to the very end station by the oriental garden exit. Also thinking about removing the cauldron ceiling and changing to stonecytters as it looks nice in this pack. In default it will look just like slabs+ though.
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It's been a couple of weels now, and I'm picking off right where I left off. I made one of my empty shulkers a dye box containing a stack of all 16 colours, and some glow ink sacs for digns, cos you never know when you might need to make glowing text on a sign or dye something.. I also as mentioned, continued the decor of the back minecart tunnel (Back of science lab, home) that was was done a good long time ago. The end platform was still very mixed andesite with diorite floor, so I just continued the decor on to match.
BEFORE:
AFTER:
BEFORE:
AFTER:
I even continued up the stairs as well:
Also, yes that is a new ceiling. Down came the old "cauldron ceiling", I actually got over 4 stacks of cauldron out of it. As I said I would that new pattern in the ceiling is stonecutters. Bit of an expensive ceiling again, but I like the unique look it gives with this resource pack.
One of my favorite places on this world is the fishing shop on the corner of chunk boulevard plaza. It wasn't always so, but after the major renovation it became a place I love. HOWEVER, the upstairs has always been empty and vacant without any decoration either. A lot of shops (At least in the UK) might have an empty upstairs that doesn't get any use either funnily enough. On sunday however, I decided to change that and commit to finally changing it into a private apartment and spent a Sunday morning giving it a make-over.
BEFORE:
AFTER:
I'm please with how it's turning out so far. I've kept a blue theme both with the ocean, fishing and on the outside the oxidized copper blocks and blue terracotta glaze.
With this done my attention also turned to something else that had been neglected for years, and that's the inside of the partment block next door. The last thing I did was extend the stair wall landings out (And the outside of the block that side). There were still floors with unfinished patterns, and since that area inside was extended it means I've had to extend the pattern over too:
I've extended the pattern for now, but ultimatley I might re-think the floor design entirely anyway. I should also mention that the "Green roof" IE the nature roof had to be raised i block higher so I can put an proper ceiling on the top floor:
I think that is where the next step is going know I've commited to stop being lazy and actually finish the insides. So next step is to do the proper ceilings on ALL floors add details and get the corridors DONE. Then I can work inside each apartment like I did in the hotel.
The big news is though I am closing in on 10K days. I personally have never been bothered about days, other people interested in the world (Mainly on discord) are always more interested than I and it's always one of my most aked questions - how many days. I do feel that 10K is a special achievement however and needs to be marked. One idea said to me was a giant minecraft cake, which can still happen but I need a new location as the place I chose intially. (At the end of the modified chunk wall away from the castle)
The reason for this is because I got another MAJOR idea and next BIG project:
from the front left tower of the castle:
Now imagine a big stadium just beyond that lake in the distance. (That intial strip of sand in the distance was where the cake was going to go.)
The main reason why the cake will be elsewhere is because I will need a link to the future stadium, and what better than a brand new bridge. Not any old bridge though, what's better than a new bridge? An old one. as part of my 10K days I am rebuilding my original 2010 cobble bridge!
Of cours there are differences, it doesn't have to be as elevated and it is in fact wider this time. it's wider because I now have an ice track down the middle so you can either walk across or track a boat across the ice track down the middle. One of the things that will be interesting though is developing the bridge. How would I have elvolved the very simple design had I kept it all those years ago? So it will be the original bridge, ++. A slightly more developed version of the original.
It seems very strange to me having this in the world again! With 10K days approaching however, 747 days left as of this post; it seems only fitting. Especially as in another 3 months or so we'll be hitting the 14th anniversary.
Anyway with the stadium, I am of course designining it on my creative copy, but it's a long, long way off. I have made the basic shape on survival though, a very rounded square. The problem I'm having righ now is the centre point. When I made the border I made centre points of the four sides goin in slightly so I could find the centre. On the intial try however 2/4 lined up and it's to do with the sides.
As a small aside, whilst I was working on the fishing shop apartment and apartment block; I also took my remaining redstone lamps and detector and made 3 roofs more light up at night to stop mobs crawling over them. They are The (now raised) apartment block "green roof", the pub, and McDunky's.
I think that's everything for now. Getting some smalle things done that's i've been putting off for too long and a major new project. This also gives me a little break from the sea fort, for now as I don't want to get burn out.
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It's always satisfying to compare the same build before and after renovating it. The banner curtains and rafters also provide me with ideas for my own future builds.
Following on from last time, I emntioned the floors in the first corner apartment block of the Chunk Plaza Boulevard. When I extended the side of block over on one end towards the fishing shop, I just added planks to that bit as I only extended out a couple of blocks, Even though I now have reservations to changing the floor pattern (As it's been a few tears and I've gone off it), I did however, extend the pattern over to the stairway for continuity's sake. Also some floors didn't even have competed patterned floors all the way along their corridors. Both have been rectified now.
Reguardless if I do change the floor I also just got on with another job and that was making sure all the corridor ceilings were also changed. Most still either had all dirt or a mix of the original stone and dirt from the chunk wall. Now both walls and ceilings were finally done after years of being lazy.
More recently, on this bottom floor and knowing I had tonnes of white concrete - I finally got going on the insides of the apartments. Most were still cobble/stone walls of the mountain/chunk wall. Some of the ones on higher up levels hadn't even been dug out still, years later.
This was about to change, at least on the bottom floor. Both floors now have some nicer basic walls at last:
Behind this back wall are two 8 x 8 rooms (or 8 x 10) for a bedroom with on-suite bathroom potentially. This allows for a kitchen diner in the open space here and living area. I haven't decided on the floor yet but I now want to do this back wall for all floors. This may be a worry higher up as I may have to extend out the back if the mountain runs out (Much like the back of the hotel), but I am prepared for such.
The Chunk Plaza Boulevard was started in winter 2014, but real big work did not begin (And I mean major changes) until winter 2015. By 2020 most of the outside aesthetic was done, converting an ugly chunk wall into apartments, pub, fast food builing and the hotel. After doing the inside of the hotel these last couple of years, I think it's high time I paid attention to this first smaller corner apartment block. I#ve put it off long enough.
Castle improvements.
As you know I was re-buiding and hopefully improving my 2010 original bridge towards the proposed stadium and seeing how I might have developed it had I kept it all those years ago.
This is a better view of the ice boat part. Also I had to redo all the side trusses as I realized after supports for the ice boat section the walkways were only one block wide when they needed to be two.
I've continued to try and develop the bridge as it might have evolved had it not been town down years ago in it's original location but it's still missing something:
I've added more other stone, andesite and variants but it's still missinng something, it's very gray, I feel it really needs something to accent and contrast it.
It was as I was doing this work that something else caught my eye. Outside the front left of the castle to one side there used to be a mountain, this was fair enough, but the side facing the ocean was also a chunk wall and always bother me as it was unsightly. So years ago I flattenned it down to ground level and built fortifications to match the castle to hide the rest:
Again nthing had been done since, very simple work and very simple slit windows to boot:
So round the side next to the newly rebuilt 2010 bridge where I was working, the walls around there caught my eye making realise nothing had been done to this part in years, and it was time for a change. At first it was just a matter of adding a bit more texture to the simple cobblestone walls I had:
As you can also probably tell, I also started matching the windows from the castle onto the "slit windows" to give them a bit more depth and character.
In gerneral I have also begun adding more texture around these entire surround walls, and the side of the castle on the outside here and it's already looking much better:
it did not stop here however.
For a year and a half it's bugged me that the minecart track to the castle goes into the right walkway corridor and all the way along it until the back tower:
So more lately this year I have been thinking more and more about a side extension for the tracks and minecart to arrive at. Security has never been a problem because of the fence gates, nothing's gotten in as they can't go over the tracks (Except spiders of course), but even the fence gates now bothered me.
The land beyond that spruce tree on the right as you can just about see just goes up a bit and it's a bit of an embankment up before it levels out. Going into this I had no idea what shape or what I wanted out of this extension other than a few ideas of the front of it and not having it be a flat front, but that's all. I had no idea how big or long this extension would be, what it would look like. It was just a case of clearing the land from that side of the castle and seeing what I had to work with.
re-routing the track and no more fence gates:
As I uncovered the side of the castle hidden by land it was just bare stone and very bland. I copied this onto my creative world copy and started cooking. At first just extending the rest of the side towers down to the ground. (I thought I had a picture here but I guess not) Again it was fine but very flat and boring and just dull. So it was on my copy that I came up with the idea of the arches in the lower sections. This also led to making the whole new courtyard more of a castle station platform vibe.
Currently I have started work on the flat wall behind me and had to extend it back to bit as I decided in the end to repeat the arches on this side too. It just meant extending the outer wall behind me out another block.
yet still I continued..
For years I always intende to make this room the throne room, the bottom floor of the front left tower as you face the castle; but never did.
One of the key points was, I had to move the staircase. and I also found removing this entrance wall to the corridor made it feel a lot more open as well:
So far:
Old Money for new windows.
Away from the castle I also expirimented with changing the dreadful windows in the town hall, only a couple of years old. Some were quartz stairs, but most were diorite. so I thought about changing them completetly to more modern darker framed windows.
At first simple:
and then:
(And yes I was adding texturing to the side of the building at this time also!)
I was still very much in two minds about the main front window however and whether to convert:
After getting some opinions from others on discord, I deciced to proceed however, here you can actually see the rafters of the very top floor through the open lower half
There's also a brand new sign header outside as well as a plaque on two gold blocks. The sign header has smooth quarts to add texture, but if you look even closer there are actually words. It sort of reads "Town Hall", it's very subtle, but also just looks like texture.
I also filled in the back of the town hall replacing dirt with white terracotta, it is very flat and plain from the outside, but then it is backed right onto a mountain, so there's no point putting winows.
Bits n Bobs (Post week of "getting things done)
I also had to re-do my maps as they stopped updating no matter how close I got:
This also included the castle map:
Also took the oppotunity to update the item frames so not only are they on glowstone but they are glow item signs to gife them extra vibrance. Alsoo in the far distancces from the castle whilst redoing the maps I came across some areas with ugly biome border lines nd fixed them as well as different water levels/heights in some areas/anomolies so fixed them as well.
Realised a better way to do sofas utilizing beds (Sofa bed?!):
*Changed the cactus carm with flying machine to sugar cane in the underground farms.
A good few years after redoing the kelp farm I finally got round to doing the "glow effect" in the floor down to it:
Adventuring
I also went off adventuring in a direction lesser gone before, to the right of the oriental garden. Nothing remarkable, an Island with loads of pigs, a jungle, a big mound of gravel. a very pretty flower biome and more low chunk walls. Also I travelled from the bell tower and via an accident found a very nice lush cave:
After a couple years after rebuilding this bridge, I always wanted spores all the way along, but given the chance of finding a lush cave let alone how many spore flowers it might have, I had to face this might never be possible. Until now.
Rather than risk death with scaffold this was the best way, a skywalk of crossways across the very high cave with a devastating drop and huge deadly lava pools dangled beneath my feet. At last however (With some to spare) I was able to spore the entire bridge finally, so you'll be showered with particles as you walk across it:
And last but not least, the very last thing I've done is improve the lighting in the observatory. so now it has this blue glow at night and is more vibrant thanks to shaders and the sea lanterns. Also minimising torch spam inside.
I included the last one because the spyglass had a couple of live-in skeletons (Hence the bone) and also needed lighting up. But the photon shaders so just make the spyglass look so shiny and reflective!
Behind the scenes.
I am also still planning big things on my world copy.
For the stadium I wanted to get one of the corners done to see how it curved (Again all snow blocks are placeholders as it's just easy to build with). In fact in survival the corners will be less sharp as after constant changes the corner line between two sides is 5, here it's 3:
I also added lines across the top athat elavate at different heights after realising the top would be too flat otherwise:
Meanwhile I looked at lots of images of churches and found one in St Louis, Missouri that appealed, so if I can pull this off in survival too it would be a feat:
It's very symetrical and the right side was done first as it all has to be mirrored on the left side. Right now I'm trying to get the right corner done so I can build the side out to get a sense of scale. The side having a big round part that sticks out as well.
What I will say is this, despite an early correction with the arches - namely the spacing between them and the pillars between, I am getting the flow of building this so it would not be impossible to so in survival.
[/apoiler]
This pretty much brings things up to date.
It is now day 9485.
I have also just finished the bubble elevators at the bell tower, finally. One year after the build and I finally remove the scaffolding inside and add proper bubble coulmns (After also fixing the mono-rail station ones) and adding some cool lighting for shaders.
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I like the patterned wood floor. I tried it long ago in a John Smith pack, but it didn't work because the color contrast was too low. I should try it again.
You do a lot of great stuff but I especially appreciate that white bridge and that last sci-fi interior.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I like the shape design of the coastal monument. Are those prismarine fences on the top?
I think some patterns with blue / light blue stained glass between the ceiling beams of the sea fort will look nice.
Prismarine fences, fences from a warped forest tree. The original top was quite basic, but each time I kept stepping back from the footbridge to consider the build I kept adding a little more, and a little more...
I like the idea of patterns between the beams, The top floor aprt from the central core around the guardian farm with all be a glass floor too. Eventually.
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16yrs+ only
ANNOUNCEMENT:
As of July 4th there will be a new link, right here for the new world download! It's still in Java 1.20.1 and I've still manage to keep it to 1.56GB after trimming. Usually i wait until the October anniversary but this year I've decided not to wait and have a big 4th July early release!
NEW: See the new Sea Search & Rescue Centre building (Unfurnished) of the coast of the main Chunk Plaza station, the new roofs of the main home and the massive transformation of the Guardian farm base that's been going on since the beginning of the year! As usual, the D/L will not include the Alacrity resource pack or the data packs. If you've previously d/l a version of this world, what will you find that's new? COMING 4TH JULY - WATCH THIS SPACE!
Big Push
So after installing the first curved arch, I installed the other three with varying degrees of sucess. Despite trying to follow what I did, the second one ended up a bit different to the first, there were also a few modifications on the way. Having said that, the third followed the 2nd one much easier because of which and thus the same with the fourth from the third.
After bricking the rest of the interior middle floor (Still needs texture) I also pushed to install a basic gladd floor as planned between the top floor and the middle floor:.
Also started installing a kitchen:
Also something came up on pinterest, some pixalated designs, that I thought perhaps could be used in the base ceiling. I delved further looking for sea related ones and started a sea horse, but I'll never fit the whole thing in, turns out it would be bigger than I thought. Perpahs I might just have to have the head:
Still, for now it's an idea.
I also started working on some pillars for the top floor.
Trying for diagonal benchea up at the top?: (Experimental)
So starting to think about adding more little bits to the top.
Of course inside, the thid and bottom floor still needs a lot of work!:
Im not sure what to do for this floor, or in general with the "basement level"
Also after replacing the beds at the iron farm and thereby fixing it, I embarked on another small mini-quest; something I had been thinking of doing anyway. So whilst waiting to see if the farm was working again I was collecting flowers for the glass shulker for the possibility of having a permanent Dye shulker with all 16 colours, cos you never know when you're on the go and need to dye something to make a sign more visible.
I also wanted the dye shulker to be separate from the glass one.
I also might be changing the end of the minecart tunnel behing the science lad at home. I already redecorated the walls along the tunnel a good while ago, but I will be continuing that theme to the very end station by the oriental garden exit. Also thinking about removing the cauldron ceiling and changing to stonecytters as it looks nice in this pack. In default it will look just like slabs+ though.
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16yrs+ only
Little things, BIG ideas!
It's been a couple of weels now, and I'm picking off right where I left off. I made one of my empty shulkers a dye box containing a stack of all 16 colours, and some glow ink sacs for digns, cos you never know when you might need to make glowing text on a sign or dye something.. I also as mentioned, continued the decor of the back minecart tunnel (Back of science lab, home) that was was done a good long time ago. The end platform was still very mixed andesite with diorite floor, so I just continued the decor on to match.
AFTER:
BEFORE:
AFTER:
I even continued up the stairs as well:
Also, yes that is a new ceiling. Down came the old "cauldron ceiling", I actually got over 4 stacks of cauldron out of it. As I said I would that new pattern in the ceiling is stonecutters. Bit of an expensive ceiling again, but I like the unique look it gives with this resource pack.









One of my favorite places on this world is the fishing shop on the corner of chunk boulevard plaza. It wasn't always so, but after the major renovation it became a place I love. HOWEVER, the upstairs has always been empty and vacant without any decoration either. A lot of shops (At least in the UK) might have an empty upstairs that doesn't get any use either funnily enough. On sunday however, I decided to change that and commit to finally changing it into a private apartment and spent a Sunday morning giving it a make-over.
BEFORE:
AFTER:
I'm please with how it's turning out so far. I've kept a blue theme both with the ocean, fishing and on the outside the oxidized copper blocks and blue terracotta glaze.
With this done my attention also turned to something else that had been neglected for years, and that's the inside of the partment block next door. The last thing I did was extend the stair wall landings out (And the outside of the block that side). There were still floors with unfinished patterns, and since that area inside was extended it means I've had to extend the pattern over too:
I've extended the pattern for now, but ultimatley I might re-think the floor design entirely anyway. I should also mention that the "Green roof" IE the nature roof had to be raised i block higher so I can put an proper ceiling on the top floor:
I think that is where the next step is going know I've commited to stop being lazy and actually finish the insides. So next step is to do the proper ceilings on ALL floors add details and get the corridors DONE. Then I can work inside each apartment like I did in the hotel.
The big news is though I am closing in on 10K days. I personally have never been bothered about days, other people interested in the world (Mainly on discord) are always more interested than I and it's always one of my most aked questions - how many days. I do feel that 10K is a special achievement however and needs to be marked. One idea said to me was a giant minecraft cake, which can still happen but I need a new location as the place I chose intially. (At the end of the modified chunk wall away from the castle)
The reason for this is because I got another MAJOR idea and next BIG project:
from the front left tower of the castle:
Now imagine a big stadium just beyond that lake in the distance. (That intial strip of sand in the distance was where the cake was going to go.)
The main reason why the cake will be elsewhere is because I will need a link to the future stadium, and what better than a brand new bridge. Not any old bridge though, what's better than a new bridge? An old one. as part of my 10K days I am rebuilding my original 2010 cobble bridge!
Of cours there are differences, it doesn't have to be as elevated and it is in fact wider this time. it's wider because I now have an ice track down the middle so you can either walk across or track a boat across the ice track down the middle. One of the things that will be interesting though is developing the bridge. How would I have elvolved the very simple design had I kept it all those years ago? So it will be the original bridge, ++. A slightly more developed version of the original.
It seems very strange to me having this in the world again! With 10K days approaching however, 747 days left as of this post; it seems only fitting. Especially as in another 3 months or so we'll be hitting the 14th anniversary.
Anyway with the stadium, I am of course designining it on my creative copy, but it's a long, long way off. I have made the basic shape on survival though, a very rounded square. The problem I'm having righ now is the centre point. When I made the border I made centre points of the four sides goin in slightly so I could find the centre. On the intial try however 2/4 lined up and it's to do with the sides.
As a small aside, whilst I was working on the fishing shop apartment and apartment block; I also took my remaining redstone lamps and detector and made 3 roofs more light up at night to stop mobs crawling over them. They are The (now raised) apartment block "green roof", the pub, and McDunky's.
I think that's everything for now. Getting some smalle things done that's i've been putting off for too long and a major new project. This also gives me a little break from the sea fort, for now as I don't want to get burn out.
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16yrs+ only
10K days is a truly impressive milestone!
It's always satisfying to compare the same build before and after renovating it. The banner curtains and rafters also provide me with ideas for my own future builds.
The week I got Things Done!
Following on from last time, I emntioned the floors in the first corner apartment block of the Chunk Plaza Boulevard. When I extended the side of block over on one end towards the fishing shop, I just added planks to that bit as I only extended out a couple of blocks, Even though I now have reservations to changing the floor pattern (As it's been a few tears and I've gone off it), I did however, extend the pattern over to the stairway for continuity's sake. Also some floors didn't even have competed patterned floors all the way along their corridors. Both have been rectified now.
Reguardless if I do change the floor I also just got on with another job and that was making sure all the corridor ceilings were also changed. Most still either had all dirt or a mix of the original stone and dirt from the chunk wall. Now both walls and ceilings were finally done after years of being lazy.
More recently, on this bottom floor and knowing I had tonnes of white concrete - I finally got going on the insides of the apartments. Most were still cobble/stone walls of the mountain/chunk wall. Some of the ones on higher up levels hadn't even been dug out still, years later.
This was about to change, at least on the bottom floor. Both floors now have some nicer basic walls at last:
Behind this back wall are two 8 x 8 rooms (or 8 x 10) for a bedroom with on-suite bathroom potentially. This allows for a kitchen diner in the open space here and living area. I haven't decided on the floor yet but I now want to do this back wall for all floors. This may be a worry higher up as I may have to extend out the back if the mountain runs out (Much like the back of the hotel), but I am prepared for such.
The Chunk Plaza Boulevard was started in winter 2014, but real big work did not begin (And I mean major changes) until winter 2015. By 2020 most of the outside aesthetic was done, converting an ugly chunk wall into apartments, pub, fast food builing and the hotel. After doing the inside of the hotel these last couple of years, I think it's high time I paid attention to this first smaller corner apartment block. I#ve put it off long enough.
Castle improvements.
As you know I was re-buiding and hopefully improving my 2010 original bridge towards the proposed stadium and seeing how I might have developed it had I kept it all those years ago.
This is a better view of the ice boat part. Also I had to redo all the side trusses as I realized after supports for the ice boat section the walkways were only one block wide when they needed to be two.
I've continued to try and develop the bridge as it might have evolved had it not been town down years ago in it's original location but it's still missing something:
I've added more other stone, andesite and variants but it's still missinng something, it's very gray, I feel it really needs something to accent and contrast it.
It was as I was doing this work that something else caught my eye. Outside the front left of the castle to one side there used to be a mountain, this was fair enough, but the side facing the ocean was also a chunk wall and always bother me as it was unsightly. So years ago I flattenned it down to ground level and built fortifications to match the castle to hide the rest:
Again nthing had been done since, very simple work and very simple slit windows to boot:
So round the side next to the newly rebuilt 2010 bridge where I was working, the walls around there caught my eye making realise nothing had been done to this part in years, and it was time for a change. At first it was just a matter of adding a bit more texture to the simple cobblestone walls I had:
As you can also probably tell, I also started matching the windows from the castle onto the "slit windows" to give them a bit more depth and character.
In gerneral I have also begun adding more texture around these entire surround walls, and the side of the castle on the outside here and it's already looking much better:
it did not stop here however.
For a year and a half it's bugged me that the minecart track to the castle goes into the right walkway corridor and all the way along it until the back tower:
So more lately this year I have been thinking more and more about a side extension for the tracks and minecart to arrive at. Security has never been a problem because of the fence gates, nothing's gotten in as they can't go over the tracks (Except spiders of course), but even the fence gates now bothered me.
The land beyond that spruce tree on the right as you can just about see just goes up a bit and it's a bit of an embankment up before it levels out. Going into this I had no idea what shape or what I wanted out of this extension other than a few ideas of the front of it and not having it be a flat front, but that's all. I had no idea how big or long this extension would be, what it would look like. It was just a case of clearing the land from that side of the castle and seeing what I had to work with.
re-routing the track and no more fence gates:
As I uncovered the side of the castle hidden by land it was just bare stone and very bland. I copied this onto my creative world copy and started cooking. At first just extending the rest of the side towers down to the ground. (I thought I had a picture here but I guess not) Again it was fine but very flat and boring and just dull. So it was on my copy that I came up with the idea of the arches in the lower sections. This also led to making the whole new courtyard more of a castle station platform vibe.
Currently I have started work on the flat wall behind me and had to extend it back to bit as I decided in the end to repeat the arches on this side too. It just meant extending the outer wall behind me out another block.
yet still I continued..
For years I always intende to make this room the throne room, the bottom floor of the front left tower as you face the castle; but never did.
One of the key points was, I had to move the staircase. and I also found removing this entrance wall to the corridor made it feel a lot more open as well:
So far:
Old Money for new windows.
Away from the castle I also expirimented with changing the dreadful windows in the town hall, only a couple of years old. Some were quartz stairs, but most were diorite. so I thought about changing them completetly to more modern darker framed windows.
At first simple:
and then:
(And yes I was adding texturing to the side of the building at this time also!)
I was still very much in two minds about the main front window however and whether to convert:
After getting some opinions from others on discord, I deciced to proceed however, here you can actually see the rafters of the very top floor through the open lower half
There's also a brand new sign header outside as well as a plaque on two gold blocks. The sign header has smooth quarts to add texture, but if you look even closer there are actually words. It sort of reads "Town Hall", it's very subtle, but also just looks like texture.
I also filled in the back of the town hall replacing dirt with white terracotta, it is very flat and plain from the outside, but then it is backed right onto a mountain, so there's no point putting winows.
Bits n Bobs (Post week of "getting things done)
I also had to re-do my maps as they stopped updating no matter how close I got:
This also included the castle map:
Also took the oppotunity to update the item frames so not only are they on glowstone but they are glow item signs to gife them extra vibrance. Alsoo in the far distancces from the castle whilst redoing the maps I came across some areas with ugly biome border lines nd fixed them as well as different water levels/heights in some areas/anomolies so fixed them as well.
Realised a better way to do sofas utilizing beds (Sofa bed?!):
*Changed the cactus carm with flying machine to sugar cane in the underground farms.
A good few years after redoing the kelp farm I finally got round to doing the "glow effect" in the floor down to it:
Adventuring
I also went off adventuring in a direction lesser gone before, to the right of the oriental garden. Nothing remarkable, an Island with loads of pigs, a jungle, a big mound of gravel. a very pretty flower biome and more low chunk walls. Also I travelled from the bell tower and via an accident found a very nice lush cave:
After a couple years after rebuilding this bridge, I always wanted spores all the way along, but given the chance of finding a lush cave let alone how many spore flowers it might have, I had to face this might never be possible. Until now.
Rather than risk death with scaffold this was the best way, a skywalk of crossways across the very high cave with a devastating drop and huge deadly lava pools dangled beneath my feet. At last however (With some to spare) I was able to spore the entire bridge finally, so you'll be showered with particles as you walk across it:
And last but not least, the very last thing I've done is improve the lighting in the observatory. so now it has this blue glow at night and is more vibrant thanks to shaders and the sea lanterns. Also minimising torch spam inside.
I included the last one because the spyglass had a couple of live-in skeletons (Hence the bone) and also needed lighting up. But the photon shaders so just make the spyglass look so shiny and reflective!
Behind the scenes.
I am also still planning big things on my world copy.
I also added lines across the top athat elavate at different heights after realising the top would be too flat otherwise:
Meanwhile I looked at lots of images of churches and found one in St Louis, Missouri that appealed, so if I can pull this off in survival too it would be a feat:
It's very symetrical and the right side was done first as it all has to be mirrored on the left side. Right now I'm trying to get the right corner done so I can build the side out to get a sense of scale. The side having a big round part that sticks out as well.
What I will say is this, despite an early correction with the arches - namely the spacing between them and the pillars between, I am getting the flow of building this so it would not be impossible to so in survival.
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This pretty much brings things up to date.
It is now day 9485.
I have also just finished the bubble elevators at the bell tower, finally. One year after the build and I finally remove the scaffolding inside and add proper bubble coulmns (After also fixing the mono-rail station ones) and adding some cool lighting for shaders.
This however will be covered next time!
Closed old thread
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I like the patterned wood floor. I tried it long ago in a John Smith pack, but it didn't work because the color contrast was too low. I should try it again.
You do a lot of great stuff but I especially appreciate that white bridge and that last sci-fi interior.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.