I've compared the code in ChunkProviderGenerate.java from Beta 1.7.3 to the code in azd.class from 14w18b.
The following terrain settings had the exact same values in both Beta 1.7.3 and 14w18b:
coordinateScale: 684.412
heightScale: 684.412
lowerLimitScale: 512.000
upperLimitScale: 512.000
depthNoiseScaleX: 200.000
depthNoiseScaleZ: 200.000
depthNoiseScaleExponent: 0.5
mainNoiseScaleX: 80.0
mainNoiseScaleY: 160.0
mainNoiseScaleZ: 80.0
baseSize: 8.5
stretchY: 12.0
seaLevel was 64 in Beta 1.7.3 instead of 63.
biomeDepthWeight, and biomeScaleWeight both need to be set to 0.0, in order to get full height variation across all biomes back.
The two settings I couldn't find the value for in Beta 1.7.3 were biomeDepthOffset, and biomeScaleOffset.
I checked the code for ChunkProviderGenerate.java in Minecraft 1.6, and those two settings affect minHeight and maxHeight.
If you've already set biomeDepthWeight and biomeScaleWeight to 0.0, then they seem to affect the height universally across all biomes.
The Beta 1.7.3 code seemed to use a lot of math to determine the minimum and maximum height, and I couldn't quite figure out what numbers I should input there.
So, I've played around with both biomeDepthOffset and biomeScaleOffset, until I got things looking as close to Beta as I could.
If you want to play around with it some more, biomeDepthOffset is minHeight, and biomeScaleOffset is maxHeight.
I've set biomeSize to 2, as I felt that setting was closest to Beta's small biomes.
that really is close to the Glacier seed but IMO its still not the same as the original it just doesn't have the same feel...
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Hey Jeffrey! I found this a couple days ago and was astonished. I had no clue this was possible. Ever since beta 1.8 came out it just has not felt the same. I decided to make a video about it on my YouTube page:
Thanks for this preset...it has really brought me back to Minecraft!
I have never played beta because I started playing Minecraft right when 1.5.2 came out, but I can understand why some people prefer this kind of generation. That terrain looks awesome.
Bumping this because this really needs more recognition. We really need to find a way to get more oceanic parts without screwing up the beaches (e.g. raising the sea level). Very good find.
Minecraft v1.8 snapshot
Minecraft vBeta1.3
He got the properties from Beta Terrain
Hey everyone, I'm back!
Where do you find these properties?
It's in the OP
Hey everyone, I'm back!
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Thanks for this preset...it has really brought me back to Minecraft!
use the ocean biome for great Beta/Alpha terrain
HooOOO0000ooOOOO good stuff.
I have never played beta because I started playing Minecraft right when 1.5.2 came out, but I can understand why some people prefer this kind of generation. That terrain looks awesome.
Bumping this because this really needs more recognition. We really need to find a way to get more oceanic parts without screwing up the beaches (e.g. raising the sea level). Very good find.
[removed]
So cool, It really stirs the memories up. I love you man!!!
I miss beta! :C
You know you can change what version you're playing on using the launcher, right?
For some reason I can't seem to get this to work? The presets are too big for the preset entry thing and it just doesn't keep the input.
...come to think of it, is this a feature that was added/improved after 1.7.10?