Version 0.0.4 is out.
Check changelog for details.
Screenshot section updated.
Pretty much a failure :(...Those ships sure are hard to make spawn correctly
Although I'm happy with the progress of gomu gomu no mi and ope ope no mi....
Version 0.0.4 is out.
Check changelog for details.
Screenshot section updated.
Pretty much a failure ...Those ships sure are hard to make spawn correctly
Although I'm happy with the progress of gomu gomu no mi and ope ope no mi....
how about a description for every move?and how many progress you have on gomu gomu no mi?
Sorry guys but for 2-3 days I wont be able to use the forums or see any vids ...still I'am able to work on the mod..after I get my internet working I'll post what's new..
Hey guys I'm back and I have big news...First I'll solve the issues with downloads and some more details about all devil fruits and weapons.
Second Gomu Gomu no Mi is 90% done (10% is the render...). It's awesome and you can kill sheeps or pigs or cows in one hit xD so it's cool..
Also I'll add new weapons..Gura Gura no Mi and Bomu Bomu no Mi are 50% done...and Mihawk was also added.
I also fixed the ships spawn rate but still marines don't spawn ..
I think in 3 or 4 days I'll release 0.0.5..til then I'll put 0.0.4 on dropbox.
EDIT : I've added 0.0.5 pre-release also Features tab (still WIP)..
That's a great idea! And do you plan on adding rocket/ some sort of grabbing and then launching type move for the gomu gomu no mi?
No worries! School is very important and we really appreciate this mod that you're taking your time to make and share with us!
Oh..I forget...I wanted to post this from my phone..but I failed..So..how do you think It will be more..One Piece style ?
First Gomu Gomu no Pistol ,as you saw , don't remain on target (so..you can kill 3 mobs in a row ). Gomu Gomu no Rocket could remain on them and drag them close to you.
Or it will be better to use it more like a hookshot ?
Also what about the doriki ? I want to make a new HUD screen...or whatever its name...where it will show how much you aquired.
Basicaly you'll gain doriki by killing things...
Marine - 1
Smoker - 5
Mihawk - 30...or something like that..keep in mind that a 4000 doriki is very huge..and you'll possessed all 7 types of Rokushiki and 2 types of Haki..
And the last thing...I kinda hate school )...especially math..
Oh..I forget...I wanted to post this from my phone..but I failed..So..how do you think It will be more..One Piece style ?
First Gomu Gomu no Pistol ,as you saw , don't remain on target (so..you can kill 3 mobs in a row ). Gomu Gomu no Rocket could remain on them and drag them close to you.
Or it will be better to use it more like a hookshot ?
Also what about the doriki ? I want to make a new HUD screen...or whatever its name...where it will show how much you aquired.
Basicaly you'll gain doriki by killing things...
Marine - 1
Smoker - 5
Mihawk - 30...or something like that..keep in mind that a 4000 doriki is very huge..and you'll possessed all 7 types of Rokushiki and 2 types of Haki..
And the last thing...I kinda hate school )...especially math..
Suggestions are very appreciated.
the doriki ideia is cool,and gomu gomu no rocket should work like a hookshot
I was messing around on super flat and spawning pacifistas and pitting them against iron golems and i put it on hard and all of the sudden millions of pacifistas spawned and the lasers were flying everywhere. I think they only spawn if there are pacifistas already spawned and it has to be on hard, but it went out of control.
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I say it working like a hookshot would be pretty cool. It'd kind of annoying if you were fighting a gomu gomu no mi using player and they could just pull you whenever they wanted. Maybe make it so you hookshot yourself towards other players in addition to blocks as well?
But I still like the idea of a grabbing move. it could be used for a lot of things, like saving people or guiding animals. I'm thinking of a grabbing move that behaves like the ropes that they added in 1.6! just a suggestion, I don't really know how it could be balanced haha
And is it going to be like...the higher your doriki, the more techniques you can learn? If so I think it sounds like a great idea. progression is always cool!
I was messing around on super flat and spawning pacifistas and pitting them against iron golems and i put it on hard and all of the sudden millions of pacifistas spawned and the lasers were flying everywhere. I think they only spawn if there are pacifistas already spawned and it has to be on hard, but it went out of control.
I tested it . And beside the fact that it was super fun I know why this happens.
First of all, it only happens on hard and when it's night..
All my mobs are made with vanilla AI + my AI. When players are on hard and a mob like a zombie (pacifista) are attacked they 'call' more mobs..so..theoretically it's not a bug .. it's a vanilla feature.
I think I'll keep this feature only for marines..but a horde of Pacifistas :)) I hardly killed one..
Check changelog for details.
Screenshot section updated.
Pretty much a failure :(...Those ships sure are hard to make spawn correctly
Although I'm happy with the progress of gomu gomu no mi and ope ope no mi....
[1.6.2][SSP / SMP] MINE MINE NO MI (DEVIL FRUITS) V0.0.4
Second Gomu Gomu no Mi is 90% done (10% is the render...). It's awesome and you can kill sheeps or pigs or cows in one hit xD so it's cool..
Also I'll add new weapons..Gura Gura no Mi and Bomu Bomu no Mi are 50% done...and Mihawk was also added.
I also fixed the ships spawn rate but still marines don't spawn
I think in 3 or 4 days I'll release 0.0.5..til then I'll put 0.0.4 on dropbox.
EDIT : I've added 0.0.5 pre-release
EDIT: The link to the prerelease gives me a 403 error
I agree with it. It's gonna be in 0.0.5
BTW sorry if I respond so hard..but the school start here so....I don't have so much time for forums. (But I have time for the mod)
No worries! School is very important and we really appreciate this mod that you're taking your time to make and share with us!
Oh..I forget...I wanted to post this from my phone..but I failed..So..how do you think It will be more..One Piece style ?
First Gomu Gomu no Pistol ,as you saw , don't remain on target (so..you can kill 3 mobs in a row
Or it will be better to use it more like a hookshot ?
Also what about the doriki ? I want to make a new HUD screen...or whatever its name...where it will show how much you aquired.
Basicaly you'll gain doriki by killing things...
Marine - 1
Smoker - 5
Mihawk - 30...or something like that..keep in mind that a 4000 doriki is very huge..and you'll possessed all 7 types of Rokushiki and 2 types of Haki..
And the last thing...I kinda hate school
Suggestions are very appreciated.
Also I've done some order in my code and now I'm working on doriki and gear second.I want to actually modified the attack of gomu gomu no pistol.
In the video I forget to say about Pika Pika no Mi update and the new ships...Why i keep forgetting..
Anyway..Now I'm working on :
-Mihawk's AI
-Marine spawning in ships
-Doriki
-Rokushiki (Tekkai , Soru , Geppo)
-Gear Second
But I still like the idea of a grabbing move. it could be used for a lot of things, like saving people or guiding animals. I'm thinking of a grabbing move that behaves like the ropes that they added in 1.6! just a suggestion, I don't really know how it could be balanced haha
And is it going to be like...the higher your doriki, the more techniques you can learn? If so I think it sounds like a great idea. progression is always cool!
I tested it . And beside the fact that it was super fun I know why this happens.
First of all, it only happens on hard and when it's night..
All my mobs are made with vanilla AI + my AI. When players are on hard and a mob like a zombie (pacifista) are attacked they 'call' more mobs..so..theoretically it's not a bug .. it's a vanilla feature.
I think I'll keep this feature only for marines..but a horde of Pacifistas :)) I hardly killed one..