I didn't say I can't remove them, just I can't build another in same exact spot after removal.
I do agree that this is the smoothest block moving mod I ever seen. Absolutely no stopping at each block level like every other mod out there. I think some of the issues can be fixed if they were to save the elevator info to a file like other mods do, I have not been able to find where it saves its info unless its to the map itself which could explain a lot.
hi man can u fixs the bug were the rocks dosent spawn natural? oh and can u add more blocks comon u made this so good u yust gotta stay postive oh and fixs it like limestone and trass and chalk spawns natural in limestone moutain biome for exsampel volcanoes spawns randomly around ur world chalk and trass spawns andomly in limestone moutain biome basalt rhyolthie and andesite need to get fixed so it can be mined but enyways love this mod =D i relly hope u can fixs more this mod is my favorite off all time ur so awesome for making this when u lern to code even more probaly u can add new rocks like slamrock limestonecaverens (whit stalagmites) in em well i post a new comment if i get eny new good ideas ur so awesome peaces out
I'm really enjoying this mod but sadly, I'm not quite a fan of volcanoes randomly adding themselves to my game world (I'm playing in a large, creative world where I constantly explore and construct for more than a year now). Is there any way I can safely remove them without disabling the flowing concrete and asphalt (which are really good, by the way), or will I have to wait for the update? I think I read that in the next update, we will have separate jars for everything.
Hey Thutmose, I am using your mod for a city and i have elevators for an office skyscraper and whenever I quit out of the world and then come back in later, the elevators don't work and how do you break them?
Hey Thut, do you think you could add support for the Climate Control terrain generation mod? Your volcanos aren't appearing in this world. I would choose to not use it, except the terrain generation in the mod is actually much much faster than vanilla generation and it looks so much nicer. It really is a work of art. It doesn't add any new biomes, it just simply changes the generation behind them.
I'd love to see these awesome two mods working together.
Edit: Nevermind! It looks like it works out of the box. I just found a volcano
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Hey great mod. Everything works. Except the elevator mod. I can create the elevator model it's self. But the control button does not work. Shift and click iv tried and Linking device . Please help thanks
to link it should just require shift clicking the elevator to link the linker to it (it should give a message saying linked), then shift click the number on that controller block to set that floor.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
---- Minecraft Crash Report ----
// Why is it breaking
Time: 4/14/15 9:27 AM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:311)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:313)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
it is the newer version of forge causing the issue, forge fixed some liquid bugs, the fixes now probably make the concrete crash it, try reverting forge down a few versions, I will see if I can fix it.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I do agree that this is the smoothest block moving mod I ever seen. Absolutely no stopping at each block level like every other mod out there. I think some of the issues can be fixed if they were to save the elevator info to a file like other mods do, I have not been able to find where it saves its info unless its to the map itself which could explain a lot.
I'm really enjoying this mod but sadly, I'm not quite a fan of volcanoes randomly adding themselves to my game world (I'm playing in a large, creative world where I constantly explore and construct for more than a year now). Is there any way I can safely remove them without disabling the flowing concrete and asphalt (which are really good, by the way), or will I have to wait for the update? I think I read that in the next update, we will have separate jars for everything.
Cheers!
how do I craft the controller? Im using NEI but it refuses to show the recipe and for some reason TMI isnt working on my game so i cant use it.
Hey Thut, do you think you could add support for the Climate Control terrain generation mod? Your volcanos aren't appearing in this world. I would choose to not use it, except the terrain generation in the mod is actually much much faster than vanilla generation and it looks so much nicer. It really is a work of art. It doesn't add any new biomes, it just simply changes the generation behind them.I'd love to see these awesome two mods working together.
Edit: Nevermind! It looks like it works out of the box. I just found a volcanoFemtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
May I have permission to use this mods?
Hey great mod. Everything works. Except the elevator mod. I can create the elevator model it's self. But the control button does not work. Shift and click iv tried and Linking device . Please help thanks
to link it should just require shift clicking the elevator to link the linker to it (it should give a message saying linked), then shift click the number on that controller block to set that floor.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have a problem where game crashes whenever i start a world. Any possible help?
can you pastebin a crash log?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hey! So im having an issue with me crashing when i place the elevator block down. I do have other mods installed though:
-Tinker's Construct
-Chisel 2 (more chisels, Mantle)
-extra utilities
-damage indicators
-carpenters block
These mods all worked together till I placed this mod in it. Know how I could fix it and keep the mods I already have?
I tried both manually installing and using the installer (http://www.skydaz.com/thuts-volcano-elevator-mod-installer-for-minecraft-1-7-10/#Downloads-0)
Crash report:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 4/14/15 9:27 AM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:311)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:313)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 303925808 bytes (289 MB) / 692846592 bytes (660 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.112.1373 Minecraft Forge 10.13.3.1373 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.112.1373} [Forge Mod Loader] (forge-1.7.10-10.13.3.1373-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1373} [Minecraft Forge] (forge-1.7.10-10.13.3.1373-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.9.36} [Chisel 2] (Chisel2-2.3.9.36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.4a} [Extra Utilities] (extrautilities-1.2.4a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
morechisels{@VERSION@} [More Chisels] (MoreChisels-1.7.10-1.0-20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutConcrete{0.0.1} [Thut's Concrete] (Thut-VE-1.7.10-v0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutCore{0.0.1} [ThutCore] (Thut-VE-1.7.10-v0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutTech{1.0.0} [Thut's Tech] (Thut-VE-1.7.10-v0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutWorld{0.0.1} [Thut's WorldGen] (Thut-VE-1.7.10-v0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['_YouDontKnow_'/429, l='New World', x=39.54, y=66.00, z=216.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
it is the newer version of forge causing the issue, forge fixed some liquid bugs, the fixes now probably make the concrete crash it, try reverting forge down a few versions, I will see if I can fix it.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires