I am getting a crash on 1.7.2 with it.
Using the latest mcpc
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 5/9/14 10:36 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:339)
at net.minecraftforge.oredict.OreDictionary.getOreID(OreDictionary.java:259)
at thut.world.common.WorldCore.oreDictName(WorldCore.java:328)
at thut.world.common.WorldCore.initHardens(WorldCore.java:301)
at thut.world.common.WorldCore.postInit(WorldCore.java:137)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:680)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:95)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:318)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:256)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:583)
at java.lang.Thread.run(Unknown Source)
this mod looks great, a bit more complicated than the good ol' "dynamic elevator", but still great
unfortunately i seem to have little problem with this :/
i wanted to build an elevator in creative mode but i cant find this striped kinda filler block anywhere... and NEI doesnt show me a recipe for the lift block, rail or controller
did i miss anything?
I was wondering about the crafting recipes too. Are those blocks and items creative-only right now?
My code can be used/distributed in any way by any one who wants to. I don't care what is done with my code, so long as the disclaimer below is followed
Since Thutmose stated that anyone may distribute his code, I grabbed it and ported the mod to 1.7.10; it requires Forge version 10.13.0.1188 or later to run. It also includes a couple of bug fixes.
Get the (unofficial) 1.7.10 port here:
Great mod man. I like how each part is so different from the others. I made a mod review on my channel and I showed how to create the elevator. Feel free to use it for whatever.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Since Thutmose stated that anyone may distribute his code, I grabbed it and ported the mod to 1.7.10; it requires Forge version 10.13.0.1188 or later to run. It also includes a couple of bug fixes.
Get the (unofficial) 1.7.10 port here: Download
Please post any bug repots in this version at https://github.com/Vexatos/Thut/issues.
Changelog
v0.0.2
Added support for OpenComputers
More bug fixes (Requires forge 10.13.0.1188 now)
v0.0.1
Port to 1.7.10 (Requires forge 10.13.0.1187)
Some bug fixes
Have fun with it!
Sincerely,
Vexatos
I used to be a good friend of Thutmose before he vanished. I am very certain he will not mind you marking this as a Official release Vex. I'm glad someone actually revived his mod. it was so awesome back in the days. Granted if you didn't mind the obscene tick rate lag caused by the volcanoes.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
I used to be a good friend of Thutmose before he vanished. I am very certain he will not mind you marking this as a Official release Vex. I'm glad someone actually revived his mod. it was so awesome back in the days. Granted if you didn't mind the obscene tick rate lag caused by the volcanoes.
As specified in his "license", i could do whatever I want with his code, so I am fairly certain I could do so, but I'd rather keep the things in this thread as I don't have a LOT of time for this mod, having to keep so many translations up-to-date (my main hobby is translating mods, and that takes 99% of my free time already). I will continue working on it, but I don't think I have enough time to consider myself actively developing it enough so it's worth an official taking-over-of-the-mod. I wouldn't dare to tell my ports a release as they have exactly 3 working features (concrete casting, elevators and volcanos), but almost no crafting recipes yet and the mod isn't usable in SSP at all yet (Elevators will be usable after I added crafting recipes, will be my next step for version 0.0.3). Thank you for the kind words, I essentially ported this because it's my very most favourite mod of all time, just because of the concept (I mean, elevators that move you without any glitchiness o.O). I am planning on adding some kind of sideways-elevator simply called a "platform", moving you around horizontally on some rail, that will take a while to do, though, due to, as I said, limited time. However, I am rather positive I will continue keeping this at least ported to newer Minecraft versions, so the mod stays alive and you can at least play with elevators and awesome concrete skyscrapers.
EDIT: never mind i worked out the problem
Using the latest mcpc
// Oh - I know what I did wrong!
Time: 5/9/14 10:36 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:339)
at net.minecraftforge.oredict.OreDictionary.getOreID(OreDictionary.java:259)
at thut.world.common.WorldCore.oreDictName(WorldCore.java:328)
at thut.world.common.WorldCore.initHardens(WorldCore.java:301)
at thut.world.common.WorldCore.postInit(WorldCore.java:137)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:680)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:95)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:318)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:256)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:583)
at java.lang.Thread.run(Unknown Source)
I was wondering about the crafting recipes too. Are those blocks and items creative-only right now?
Plays Survival, Plays Creative,
Creates Mods, Kills Zombies,
Extremely addicted
Since Thutmose stated that anyone may distribute his code, I grabbed it and ported the mod to 1.7.10; it requires Forge version 10.13.0.1188 or later to run. It also includes a couple of bug fixes.
Get the (unofficial) 1.7.10 port here:
Please post any bug repots in this version at https://github.com/Vexatos/Thut/issues.
Changelog
Have fun with it!
Sincerely,
Vexatos
The volcanos look pretty freaking awesome.
Much better than the static ones other mods have used.
Keep up the good work.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Which version of the mod and which Minecraft/Forge version are you using?
I used to be a good friend of Thutmose before he vanished. I am very certain he will not mind you marking this as a Official release Vex. I'm glad someone actually revived his mod. it was so awesome back in the days. Granted if you didn't mind the obscene tick rate lag caused by the volcanoes.
[Don't let the offline notice fool you.]
As specified in his "license", i could do whatever I want with his code, so I am fairly certain I could do so, but I'd rather keep the things in this thread as I don't have a LOT of time for this mod, having to keep so many translations up-to-date (my main hobby is translating mods, and that takes 99% of my free time already). I will continue working on it, but I don't think I have enough time to consider myself actively developing it enough so it's worth an official taking-over-of-the-mod. I wouldn't dare to tell my ports a release as they have exactly 3 working features (concrete casting, elevators and volcanos), but almost no crafting recipes yet and the mod isn't usable in SSP at all yet (Elevators will be usable after I added crafting recipes, will be my next step for version 0.0.3). Thank you for the kind words, I essentially ported this because it's my very most favourite mod of all time, just because of the concept (I mean, elevators that move you without any glitchiness o.O). I am planning on adding some kind of sideways-elevator simply called a "platform", moving you around horizontally on some rail, that will take a while to do, though, due to, as I said, limited time. However, I am rather positive I will continue keeping this at least ported to newer Minecraft versions, so the mod stays alive and you can at least play with elevators and awesome concrete skyscrapers.
You find the download link for Minecraft 1.7.10 here.