If you've created a Forge mod you know it can be a pain finding a place to host your Forge mod, manage the different downloads and make money for your hard and widely enjoyed work.
If you're hosting your Forge Mod through curse.com you can now use the mod bbcode. This bbcode will create a widget in your topic that includes information about your Forge mod and download links. Every user that views your topic can trust that the downloads will be genuine, that the information provided is accurate and you'll earn money!
An example of the widget is as follows (try it!)
You can read more about hosting your Forge mod with curse.com below:
Take the url bit for your Forge mod (eg: curse.com/mc-mod/minecraft/buildcraft) and place it in the mod bbcode, like so:
[mod]buildcraft[/mod]
Optional Specify the version of the mod to download using the option parameter, eg:
[mod="1.6.4"]buildcraft[/mod]
There are some fantastic advantages to hosting with curse.com and using this widget, to name a few:
Users can go from viewing your topic to playing with your Forge mod in seconds
Rewards for every install without the potential for viruses that some other services introduce
Users can trust your downloads are 100% secure, the curse.com platform verifies integrity!
Frequently Asked Questions
Q: The icon for my Forge mod is stretched!
If you upload an image that does not fit it will be stretched, this is for display purposes. If you do not want your image to be stretched upload at 190px x 119px and it will fit perfectly!
Q: I changed my title or icon and it hasn't updated?
The data displayed is cached, the cache clears after 1 hour.
It's an interesting concept, however, I'm probably not going to use it as Curse uses up to several weeksa week* just to add a Minecraft version to their list of versions. I mean, if I make a mod for 1.7.2 just after it's released, I have to wait weeksseveral days* before Curse allows 1.7.2 mods to be uploaded. Otherwise, nice service.Is there by chance any way to create such a button without it linking to Curse? For instance; Dropbox? As I really like the design of the widget.
*EDIT 23 Nov 2013: I must have been very tired when I posted this, mod updating didn't take several weeks, it took 4 days from 1.7.2 was released to I was able to upload mods for it. My apologies.
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
It's an interesting concept, however, I'm probably not going to use it as Curse uses up to several weeks just to add a Minecraft version to their list of versions. I mean, if I make a mod for 1.7.2 just after it's released, I have to wait weeks before Curse allows 1.7.2 mods to be uploaded. Otherwise, nice service.
Is there by chance any way to create such a button without it linking to Curse? For instance; Dropbox? As I really like the design of the widget.
I'll ask citricsquid if it can. I am not sure on the reason behind the delayed version adding, but you can always contact Curse to ask them why/if they can add a version.
It's an interesting concept, however, I'm probably not going to use it as Curse uses up to several weeks just to add a Minecraft version to their list of versions. I mean, if I make a mod for 1.7.2 just after it's released, I have to wait weeks before Curse allows 1.7.2 mods to be uploaded. Otherwise, nice service.
There shouldn't be delays, if there ever are you're welcome to PM me and I can get it added.
Is there by chance any way to create such a button without it linking to Curse? For instance; Dropbox? As I really like the design of the widget.
No, this is built off the back of an API I wrote for curse.com, there's no real way to make it work with Dropbox. Also Dropbox is not a place you should be linking to your mods, they don't allow hotlinking and will terminate files that have too much traffic.
If curse.com being slow to update is keeping you from using it I can make sure there is a concerted effort to make sure that it is always up to date.
There shouldn't be delays, if there ever are you're welcome to PM me and I can get it added.
[...]
No, this is built off the back of an API I wrote for curse.com, there's no real way to make it work with Dropbox. Also Dropbox is not a place you should be linking to your mods, they don't allow hotlinking and will terminate files that have too much traffic.
If curse.com being slow to update is keeping you from using it I can make sure there is a concerted effort to make sure that it is always up to date.
Good to know. From 1.7.2 was released to I was able to upload mods to Curse, it took 4 days. (I see now I have absolutely no idea where I got "several weeks" from - I must have been extremely tired when I posted that, I apologize.) Most mods won't be updated to new versions before MCP, but there are always some mods, and the addition of a version to Curse has to be done either way at some point, so the sooner is generally better.
Dropbox must at some point have allowed hotlinking, however, it's possible that they now forbid it. I created my account when the "Copy public link" button was present, and it still is. Either way, I just used Dropbox as an example; I have my own webserver that I host my mods on. My idea was to take the existing HTML/CSS code and just adapt it to be able to use other links than Curse's, however, if this is not possible I shall respect that.
Thanks for your feedback!
Rollback Post to RevisionRollBack
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
Good to know. From 1.7.2 was released to I was able to upload mods to Curse, it took 4 days. (I see now I have absolutely no idea where I got "several weeks" from - I must have been extremely tired when I posted that, I apologize.) Most mods won't be updated to new versions before MCP, but there are always some mods, and the addition of a version to Curse has to be done either way at some point, so the sooner is generally better.
Even 4 days is too long I'll definitely make sure we have it down to a few hours.
Dropbox must at some point have allowed hotlinking, however, it's possible that they now forbid it. I created my account when the "Copy public link" button was present, and it still is. Either way, I just used Dropbox as an example; I have my own webserver that I host my mods on. My idea was to take the existing HTML/CSS code and just adapt it to be able to use other links than Curse's, however, if this is not possible I shall respect that.
They do allow people to share links publicly (say you wish to pass a file amongst your company) but they discourage using it as a public file host and if a link gets enough traffic they terminate the link, here's some information from their FAQ: https://www.dropbox.com/help/45/en
I could theoretically take the current widget and modify it, the problem is that there's no where to source standardised data about a mod from and I can't really think of a clean way to require mod posters to include it. The widget needs a title, download link, description, preview image, download count (although I could remove that) and I don't think there's a way to enforce that.
They do allow people to share links publicly (say you wish to pass a file amongst your company) but they discourage using it as a public file host and if a link gets enough traffic they terminate the link, here's some information from their FAQ: https://www.dropbox.com/help/45/en
I could theoretically take the current widget and modify it, the problem is that there's no where to source standardised data about a mod from and I can't really think of a clean way to require mod posters to include it. The widget needs a title, download link, description, preview image, download count (although I could remove that) and I don't think there's a way to enforce that.
Thank you for your feedback
Just nice being able to help out! I wasn't really aware of the bandwidth limits on Dropbox, but 20 GB should by all means suffice for me. I only use Dropbox as an emergency mirror anyway
I don't want to put too much work on your shoulders regarding such a widget, as I now see how difficult it could be. I just now got the idea of making an SVG that could work quite well, and I might be able to use it on my own topic and others topics should they want it. SVG can really do magic - scalable, image linking, animations, embedded text - I'll see if I can make something for myself You deserve thanks for setting up these forums in the first place they are indeed a great place to hang out on.
Rollback Post to RevisionRollBack
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
So... what's the catch? Where is the money you hand over for lots of mod downloads coming from? >_>
It's called advertising. But we need users to go to http://www.curse.com/mc-mods/minecraft and not CurseForge. If mod authors send users to CurseForge no advertising is there so no ad revenue is made. The more ad revenue that is made, the more points are allocated to authors. Some authors get this, while others still send them to CurseForge instead of their synced page on Curse.com.
Not sure what you mean by over/under. If you mean what's the advantage or disadvantage, I'd say that your site probably doesn't get 1.9 million viewers a month, as that's where our http://www.curse.com/mc-mods/minecraft page is currently sitting, and it's growing larger every week.
I'm having issues with the widget not appearing in my thread at some times and not others. . .
I have the correct BBCode marking for my mod, linked to the page on Curse. It appears only sometimes, and is very unreliable as a primary download source. I'm sure others have notified you of this, but I'd just like to ask if there's a way it can be fixed. What can/should I do to make the widget appear consistently?
If you're interested, the page in question is here. The widget is placed directly underneath the red text near the title. I'm fairly certain it has nothing to do with my browser, it's the latest version of Chrome. . .
I'm having issues with the widget not appearing in my thread at some times and not others. . .
I have the correct BBCode marking for my mod, linked to the page on Curse. It appears only sometimes, and is very unreliable as a primary download source. I'm sure others have notified you of this, but I'd just like to ask if there's a way it can be fixed. What can/should I do to make the widget appear consistently?
If you're interested, the page in question is here. The widget is placed directly underneath the red text near the title. I'm fairly certain it has nothing to do with my browser, it's the latest version of Chrome. . .
You might need to "Toggle editing mode" with the switch on the very top left of editing bar. This will bring up the plain text editor. BBCodes don't work well if the text is formatted differently in the normal editor, so check the plain text and remove anything surrounding the bbcode. Also give it a complete line to itself, with a paragraph break around it, that might be screwing with it too. I'd check it myself but I don't have permissions to edit users posts.
You might need to "Toggle editing mode" with the switch on the very top left of editing bar. This will bring up the plain text editor. BBCodes don't work well if the text is formatted differently in the normal editor, so check the plain text and remove anything surrounding the bbcode. Also give it a complete line to itself, with a paragraph break around it, that might be screwing with it too. I'd check it myself but I don't have permissions to edit users posts.
Let me know if that fixes it or not.
Thank you for your reply!
I did have it centered before now, but upon changing it to your specifications, nothing has changed in the frequency of the widget appearing.
EDIT - I've fixed it, thanks ahamling for your help.
I've just rolled out an update to the widget, the widget can now be embedded anywhere on the internet (using iframes) and supports any content hosted on curse.com. An API is also available for access project meta data on curse.com for anyone interested in pulling in the data on their own website.
I've just rolled out an update to the widget, the widget can now be embedded anywhere on the internet (using iframes) and supports any content hosted on curse.com. An API is also available for access project meta data on curse.com for anyone interested in pulling in the data on their own website.
Hm? When I entered the widget in my thread it just tells me "No files found", even though there is a file uploaded which has got downloads on the page. Would it be fixed if I uploaded a new file (e.g. a new version)?
The widget uses curse.com, not curseforge, if your files are not marked as either Beta or Release they won't display on curse.com which means in turn they won't show in the widget. You can find the curse.com page for your mod here, note the lack of files: http://www.curse.com/mc-mods/minecraft/221676-mobmania#t1:other-downloads
If you're hosting your Forge Mod through curse.com you can now use the mod bbcode. This bbcode will create a widget in your topic that includes information about your Forge mod and download links. Every user that views your topic can trust that the downloads will be genuine, that the information provided is accurate and you'll earn money!
An example of the widget is as follows (try it!)
You can read more about hosting your Forge mod with curse.com below:
There are some fantastic advantages to hosting with curse.com and using this widget, to name a few:
Frequently Asked Questions
Q: The icon for my Forge mod is stretched!
If you upload an image that does not fit it will be stretched, this is for display purposes. If you do not want your image to be stretched upload at 190px x 119px and it will fit perfectly!
Q: I changed my title or icon and it hasn't updated?
The data displayed is cached, the cache clears after 1 hour.
If you have any problems or questions reply to this topic or send citricsquid a private message and we'll help set you up.
Sometimes I can't see the widget,
do I have to drink a bucket of milk to remove the invisible effect off my Thread?
Haha
several weeksa week* just to add a Minecraft version to their list of versions. I mean, if I make a mod for 1.7.2 just after it's released, I have to waitweeksseveral days* before Curse allows 1.7.2 mods to be uploaded. Otherwise, nice service.Is there by chance any way to create such a button without it linking to Curse? For instance; Dropbox? As I really like the design of the widget.*EDIT 23 Nov 2013: I must have been very tired when I posted this, mod updating didn't take several weeks, it took 4 days from 1.7.2 was released to I was able to upload mods for it. My apologies.
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
Website: http://lightningpig333.com
I'll ask citricsquid if it can. I am not sure on the reason behind the delayed version adding, but you can always contact Curse to ask them why/if they can add a version.
Looks pretty interesting, however I must point out that the FAQ sometimes refers to mods as texture packs
I just made a copy of the topic from the one in Resource Packs, but thought I got them all. Thanks.
There shouldn't be delays, if there ever are you're welcome to PM me and I can get it added.
No, this is built off the back of an API I wrote for curse.com, there's no real way to make it work with Dropbox. Also Dropbox is not a place you should be linking to your mods, they don't allow hotlinking and will terminate files that have too much traffic.
If curse.com being slow to update is keeping you from using it I can make sure there is a concerted effort to make sure that it is always up to date.
Good to know. From 1.7.2 was released to I was able to upload mods to Curse, it took 4 days. (I see now I have absolutely no idea where I got "several weeks" from - I must have been extremely tired when I posted that, I apologize.) Most mods won't be updated to new versions before MCP, but there are always some mods, and the addition of a version to Curse has to be done either way at some point, so the sooner is generally better.
Dropbox must at some point have allowed hotlinking, however, it's possible that they now forbid it. I created my account when the "Copy public link" button was present, and it still is. Either way, I just used Dropbox as an example; I have my own webserver that I host my mods on. My idea was to take the existing HTML/CSS code and just adapt it to be able to use other links than Curse's, however, if this is not possible I shall respect that.
Thanks for your feedback!
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
Even 4 days is too long
They do allow people to share links publicly (say you wish to pass a file amongst your company) but they discourage using it as a public file host and if a link gets enough traffic they terminate the link, here's some information from their FAQ: https://www.dropbox.com/help/45/en
I could theoretically take the current widget and modify it, the problem is that there's no where to source standardised data about a mod from and I can't really think of a clean way to require mod posters to include it. The widget needs a title, download link, description, preview image, download count (although I could remove that) and I don't think there's a way to enforce that.
Thank you for your feedback
You do have a point - thanks
Just nice being able to help out! I wasn't really aware of the bandwidth limits on Dropbox, but 20 GB should by all means suffice for me. I only use Dropbox as an emergency mirror anyway
I don't want to put too much work on your shoulders regarding such a widget, as I now see how difficult it could be. I just now got the idea of making an SVG that could work quite well, and I might be able to use it on my own topic and others topics should they want it. SVG can really do magic - scalable, image linking, animations, embedded text - I'll see if I can make something for myself
I AM NOT YOUR PERSONAL MINECRAFT MOD SUPPORT AGENT, SO PLEASE DO NOT PM ME ABOUT PROBLEMATIC MODS THAT ARE NOT MINE. If you're having trouble/crashes with a mod, you'll have better luck resolving it in this forum section than PMing me. If you already made a topic, be patient about responses. If you have troubles with anything non-Minecraft related on your PC, I might be able to help, though, but no promises. Even though I could wish to be, I'm not a wizard.
It's called advertising. But we need users to go to http://www.curse.com/mc-mods/minecraft and not CurseForge. If mod authors send users to CurseForge no advertising is there so no ad revenue is made. The more ad revenue that is made, the more points are allocated to authors. Some authors get this, while others still send them to CurseForge instead of their synced page on Curse.com.
Not sure what you mean by over/under. If you mean what's the advantage or disadvantage, I'd say that your site probably doesn't get 1.9 million viewers a month, as that's where our http://www.curse.com/mc-mods/minecraft page is currently sitting, and it's growing larger every week.
I have the correct BBCode marking for my mod, linked to the page on Curse. It appears only sometimes, and is very unreliable as a primary download source. I'm sure others have notified you of this, but I'd just like to ask if there's a way it can be fixed. What can/should I do to make the widget appear consistently?
If you're interested, the page in question is here. The widget is placed directly underneath the red text near the title. I'm fairly certain it has nothing to do with my browser, it's the latest version of Chrome. . .
You might need to "Toggle editing mode" with the switch on the very top left of editing bar. This will bring up the plain text editor. BBCodes don't work well if the text is formatted differently in the normal editor, so check the plain text and remove anything surrounding the bbcode. Also give it a complete line to itself, with a paragraph break around it, that might be screwing with it too. I'd check it myself but I don't have permissions to edit users posts.
Let me know if that fixes it or not.
Thank you for your reply!
I did have it centered before now, but upon changing it to your specifications, nothing has changed in the frequency of the widget appearing.
EDIT - I've fixed it, thanks ahamling for your help.
And it seems to be consistently working now. If you have any other problems let us know! Thanks!
Updated homepage with documentation: http://widget.mcf.li
You, my friend are awesome! Thanks for making this possible!
The widget uses curse.com, not curseforge, if your files are not marked as either Beta or Release they won't display on curse.com which means in turn they won't show in the widget. You can find the curse.com page for your mod here, note the lack of files: http://www.curse.com/mc-mods/minecraft/221676-mobmania#t1:other-downloads