Super mod! I am delighted, just looking for someone who can realize the most realistic idea of a nuclear reactor, thank you!
I have a question on the picture you can see that the reactor is flat, right?
Maybe make it a height of more than one unit?
The reactor consists of processing channels which have a height as to be?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2013
Posts:
48
Minecraft:
Bankiri
Member Details
Good evening Reika!
From being lost when you removed in pickaxe machine ROTARY CRAFT specifications?
Because it is not good at English, I'm sorry if you do not have to read the manual properly.
I have a rendering issue, probably caused by an overflow but its causing alot of lag for me (i dont have the best pc in the world).
The blocks flicker between two states all the time, barely in one state long enough for me to take a screenshot
Before:
After:
If it makes a difference, its about 64 shafts, 3 wind turbines, some shaft crosses and some other stuff
I have a rendering issue, probably caused by an overflow but its causing alot of lag for me (i dont have the best pc in the world).
The blocks flicker between two states all the time, barely in one state long enough for me to take a screenshot
Before:
After:
did you add perm gem if not add this to your JVM arguments -XX:MaxPermSize=128M
Super mod! I am delighted, just looking for someone who can realize the most realistic idea of a nuclear reactor, thank you!
I have a question on the picture you can see that the reactor is flat, right?
Maybe make it a height of more than one unit?
The reactor consists of processing channels which have a height as to be?
The reactor was made flat in order to allow you to see the internal structure and functionality.
3D nuclear reactors can be built and will be much more powerful. However, for computational and gameplay reasons, I will leave the reactions planar; making the a multilayer reaction would make the design much more difficult and the computation much more intensive.
@Reika i'd like testing your beta rotary craft...i think, it's a new idea about power in MC...so if you need help for translation (italian)...here i'm! (of course i want to try the mod)
If you are asking for the download link, you need to PM me.
Good evening Reika!
From being lost when you removed in pickaxe machine ROTARY CRAFT specifications?
Because it is not good at English, I'm sorry if you do not have to read the manual properly.
I am afraid I do not understand what you are asking at all.
I have a rendering issue, probably caused by an overflow but its causing alot of lag for me (i dont have the best pc in the world).
The blocks flicker between two states all the time, barely in one state long enough for me to take a screenshot
If it makes a difference, its about 64 shafts, 3 wind turbines, some shaft crosses and some other stuff
The game crashes when you use the Forestry Worktable and have RotaryCraft (v1.0) installed. Crash log can be found here: http://puu.sh/4o6IQ.log
If that is an issue with forestry itself i will go and report it to SirSengir but as your mod is still in 'beta' officially i might get the response it's your fault. So i wanted to report it to you first.
Caused by: java.lang.NullPointerException
at forestry.factory.gadgets.TileWorktable$RecipeBridge.getRecipe(TileWorktable.java:56)
at forestry.factory.gadgets.TileWorktable.setRecipe(TileWorktable.java:360)
at forestry.factory.gui.ContainerWorktable.updateRecipe(ContainerWorktable.java:90)
at forestry.factory.gui.ContainerWorktable.<init>(ContainerWorktable.java:61)
at forestry.factory.GuiHandlerFactory.getServerGuiElement(GuiHandlerFactory.java:120)
at forestry.core.GuiHandler.getServerGuiElement(GuiHandler.java:65)
at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308)
at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:352)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2396)
at forestry.factory.gadgets.TileWorktable.openGui(TileWorktable.java:303)
at forestry.core.gadgets.BlockBase.func_71903_a(BlockBase.java:135)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:412)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:553)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
If Sengir still blames me after being quoted that, well, then I will not have nice things to say to such a "blame the new guy, it's always their fault" attitude.
EDIT:
I apologize if this is coming across as snippy; I just responded to 27 variations of this:
java.lang.RuntimeException: class Reika.RotaryCraft.Blocks.BlockEngine threw invocation target exception! Check Block ID conflicts!
Don´t working Youre mod'es broken
Note: This newest DragonAPI will not work with the version of RotaryCraft that until now was offered as the full version beta. If you update DragonAPI, you must PM me again for a new RotaryCraft download, with many bugs fixed.
Offcourse he is, but theres no point porting and creating more bugs for yourself when he still has bugs to iron out here, its better to fix them in 1.5 and be clean and ready for 1.6 bugs than just update to 1.6 and have like a million new bugs
Just to say in the updated version of RotaryCraft the pneumatic engines must be broken and replaced for them to work again.
Also this is a bug, where even though the Pneumatic engines are not producing anything (There gui is set to not produce anything) they still produce 1 KRad/s
Edit: They actually refuse to produce anything more than 1 krad/s even with 2 engines running at a higher set speed
Also this is a bug, where even though the Pneumatic engines are not producing anything (There gui is set to not produce anything) they still produce 1 KRad/s
Edit: They actually refuse to produce anything more than 1 krad/s even with 2 engines running at a higher set speed
Not a bug. The speed is constant. Torque is what scales with power.
I have a question on the picture you can see that the reactor is flat, right?
Maybe make it a height of more than one unit?
The reactor consists of processing channels which have a height as to be?
From being lost when you removed in pickaxe machine ROTARY CRAFT specifications?
Because it is not good at English, I'm sorry if you do not have to read the manual properly.
The blocks flicker between two states all the time, barely in one state long enough for me to take a screenshot
Before:
After:
If it makes a difference, its about 64 shafts, 3 wind turbines, some shaft crosses and some other stuff
did you add perm gem if not add this to your JVM arguments -XX:MaxPermSize=128M
I have it set to 512 sir, i have to or my game doesnt run at all
Its actually set to 1024MB and thats not helping
The reactor was made flat in order to allow you to see the internal structure and functionality.
3D nuclear reactors can be built and will be much more powerful. However, for computational and gameplay reasons, I will leave the reactions planar; making the a multilayer reaction would make the design much more difficult and the computation much more intensive.
If you are asking for the download link, you need to PM me.
I am afraid I do not understand what you are asking at all.
You are probably overtaxing your GPU.
EDIT:
I am also working on better renders for the GeoStrata crystals. It is not going well...
what's this?
You will be loading the pipes?
http://i.imgur.com/iTSMepF.png
maybe
aah can not play the way I want to minecraft- for 4 days I do not play
quick release came out)
It is forestry:
If Sengir still blames me after being quoted that, well, then I will not have nice things to say to such a "blame the new guy, it's always their fault" attitude.
EDIT:
I apologize if this is coming across as snippy; I just responded to 27 variations of this:
http://adf.ly/VWNct
Also ready is Expanded Redstone V0.2:
http://adf.ly/VWNjp
Both need the newest DragonAPI:
http://adf.ly/VWNfC
Note: This newest DragonAPI will not work with the version of RotaryCraft that until now was offered as the full version beta. If you update DragonAPI, you must PM me again for a new RotaryCraft download, with many bugs fixed.
ReactorCraft is also approaching a V0.01 beta.
Offcourse he is, but theres no point porting and creating more bugs for yourself when he still has bugs to iron out here, its better to fix them in 1.5 and be clean and ready for 1.6 bugs than just update to 1.6 and have like a million new bugs
Im looking forward to that, your mechanics are awesome
Also this is a bug, where even though the Pneumatic engines are not producing anything (There gui is set to not produce anything) they still produce 1 KRad/s
Edit: They actually refuse to produce anything more than 1 krad/s even with 2 engines running at a higher set speed
Not a bug. The speed is constant. Torque is what scales with power.
Even turned off, the friction heater remains hot for some time. During that time, a furnace can still melt.
Again, not a bug.