Just create a new texture pack, and look at the assets\minecraft\textures\font folder inside the folder generated for your new texture pack, and open ascii.png This is the picture minecraft uses to display text inside the game. Edit it with your favourite graphic editor, then load the resource pack inside Minecraft Texture Studio again, save it and once you load your new resource pack within minecraft, you will be using your new font
I plan to make a font creator tool that should make it simpler to create your own fonts within minecraft. When it's ready, I will post here.
I have updated MinecraftTextureStudio with a link to the font program on the font tab inside the program. I did this because some people why not be interested in making fonts using the program, and because making it a separate program will allow those who want to do it to concentrate on it. If any of you want me to integrate it into MinecraftTextureStudio, let me know. It may take a while, but I am sure I can do it. I have not increased the version number, merely replaced the executable in the 1.0.4 version with a newer one.
When I saw this program I instantly downloaded it, it seemed amazing! Although every time it launches, it stays open for a few seconds and then it says the program has stopped working. I am using Windows 7 x64 and I have .net 4.5.
I'm running into an issue with this program as well. I ran into the typical can't start up issues, but eventually got the Tao framework properly installed and it runs now. However, I cannot seem to save any resource packs, making the program effectively useless. It seems to run into an issue when trying to extract something from the minecraft .jar file, however I've double checked and it does indeed have the correct file for the .jar saved, so it does find the actual .jar that it should be using (14w29b) after that, I can't figure out anything else that should be set that might fix the issue.
EDIT: Extracted the jar myself, and used that, and I was able to get it to start doing things. I did start running into minor errors, though. Here's one of them:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Parameter must be positive and < Width.
Parameter name: x
at System.Drawing.Bitmap.SetPixel(Int32 x, Int32 y, Color color)
at MinecraftTextureStudio.FrmMain.panel_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
If you are getting a "Program has stopped working" error, make sure you install the Tao Framework which is required for the program to run. http://mono-project.com/Tao The program includes Tao, but some users have needed to install Tao separately
I'm running into an issue with this program as well. I ran into the typical can't start up issues, but eventually got the Tao framework properly installed and it runs now. However, I cannot seem to save any resource packs, making the program effectively useless. It seems to run into an issue when trying to extract something from the minecraft .jar file, however I've double checked and it does indeed have the correct file for the .jar saved, so it does find the actual .jar that it should be using (14w29b) after that, I can't figure out anything else that should be set that might fix the issue.
Hmm, this is weird. So you don't get any crashes? When do you reach a problem? Can you successfully create a new texture pack by clicking "New". A windows comes up showing the extraction process. This should take a few moments, then complete. Check on your computer. There should be a directory with the same name as the resource pack you just created. Is there anything in that directory? If so, then it has successfully created a new resource pack.
Or are you having an issue with saving them? Check what happens when you click save. Does a window come up that says "Saving resource pack"? Does it run for a few moment and then complete? Has the program created a zip file on your computer with the name of your resource pack?
This has been a tool I've been looking for since I started texturing. Unfortunatley, I just finished my vanilla textures. If this worked for mods I would have a greater use for it.
Hmm, this is weird. So you don't get any crashes? When do you reach a problem? Can you successfully create a new texture pack by clicking "New". A windows comes up showing the extraction process. This should take a few moments, then complete. Check on your computer. There should be a directory with the same name as the resource pack you just created. Is there anything in that directory? If so, then it has successfully created a new resource pack.
Or are you having an issue with saving them? Check what happens when you click save. Does a window come up that says "Saving resource pack"? Does it run for a few moment and then complete? Has the program created a zip file on your computer with the name of your resource pack?
Well, firstly I fixed the problem by manually extracting the minecraft .jar, then setting it to a folder, and entering the directory for that, and swapping over so it uses a pre-extracted .jar file. Before I did that, it would crash whenever I tried to create a new texture pack.
Specifically, (without using pre-extracted .jar file) I would go to New, enter in my name for the texture pack, hit Save, then it would attempt to extract the .jar file. While doing this, it would get roughly 5-10%, then crash with the usual "MinecraftTextureStudio.exe has stopped working" message. I try to open an existing texture pack, and about as soon as it starts trying to extract resource pack, it instantly gets the same message, and crashes. If I try to Open Directory, so long as it's a properly formatted texture pack, it'll open and I can edit things. However, the moment I hit the Save button, I run into the same issue, and crash.
Now, when I swap back to using a pre-extracted .jar file, I can create a new texture pack just fine, but eventually I run into the issue that I posted before. Windows warns me that it's only an error and if I select Continue, then it will attempt to ignore the issue, and I can keep running the program. Granted, I haven't been using it extensively, however I have yet to run into that issue twice while using the program in one session. Moving on, now when I select Open, I still run into the same issue as usual, however I can't tell what the progress bar is trying to show, because the text for the progress bar hasn't yet been displayed before it crashes again. Open directory seems to work again, as usual. And it almost saves, however roughly 40% into the saving process, it runs into another problem and crashes again.
Figured I should at least let you know most everything I can figure out about what does and doesn't work about New/Open/Open Directory. Now for the rest of your questions in order:
Yes, as stated above I get crashes. I also run into errors less often, but I do run into crashes.
The problems seem to arise when trying to extract files in general. The program cannot seem to extract the contents from my .zip and .jar files properly before crashing, and the times that I can get around that, it crashes when trying to save. I assume this is because it may be trying to .zip the files back up, but you're the dev, so I assume you know what it's trying to do when trying to save better than I do.
I can create the New texture pack, but I can't actually save anything I do with it. I could edit it all day long, but after I've done all my work, I wouldn't be able to save it without crashing, as far as I know.
Yes, unfortunately, the extracting process seems to be the problem.
The new folder is actually something I wanted to mention but forgot, thanks for pointing it out. It does actually create the new folder and a differing number of files depending on what process I've taken to make it. If I have the program set so that it extracts the .jar itself, then it only creates the folder and a pack.mcmeta file, however if I use a pre-extracted .jar, and then let it attempt to save the pack, then it creates assets/minecraft/textures/ and inside that, it creates blocks, colormap, effect, entity, environment, gui, items, map, misc, models, painting, and particle folders.
Ugh... reading through the rest of the questions, I think the last unanswered one... No, it never creates a saved .zip file. I, under certain circumstances, can get what seems to be a complete texture pack, but never packed into a .zip file, always in it's own folder named whatever I named it.
Let me know if you need any more information on the problem.
I don't really use the program despite the problems, because after getting it to work properly, I realized that it doesn't seem to support 3d models, which was the whole reason that I got the program, thinking that I could use it to edit some 3d models for blocks. Since that doesn't seem to be the case from what I can see, I don't have much need for it, so I won't be using it, but as a fellow developer, I don't mind helping you out with trying to fix problems that could be plaguing other users like myself who do actually want to use it.
When it crashes with "MinecraftTextureStudio.exe has stopped working" can you click on "Show problem details". This will provide some invaluable programming information that can help me identify the problem. Can you copy and paste that information into an email and send it to me at [email protected]
Thanks
It should look something like this.
Problem signature:
Problem Event Name:CLR20r3
Problem Signature 01:minecrafttexturestudio.exe
Problem Signature 02:0.0.0.0
Problem Signature 03:53c97337
Problem Signature 04:mscorlib
Problem Signature 05:4.0.30319.18444
Problem Signature 06:52717d7e
Problem Signature 07:1624
Problem Signature 08:70
Problem Signature 09:System.IO.FileNotFoundException
OS Version:6.1.7601.2.1.0.768.3
Locale ID:1033
Additional Information 1:5e19
Additional Information 2:5e19ee1c696ef6172247e218fb962904
Additional Information 3:38bd
Additional Information 4:38bd0e62dc1c670cb618b77e7976649d
This has been a tool I've been looking for since I started texturing. Unfortunatley, I just finished my vanilla textures. If this worked for mods I would have a greater use for it.
I am glad it meets your needs Adding mod support should not be too difficult, since Minecraft is already set up to handle mods in resource packs, it's just a matter of me adding the functionality to the program.
For the handling of mods portion of the program, how would you want it to work? Just drag and drop your class files? I have some ideas how I would do it, but if you have any suggestions, by all means, let me know
For the handling of mods portion of the program, how would you want it to work? Just drag and drop your class files? I have some ideas how I would do it, but if you have any suggestions, by all means, let me know
If it is possible, I would prefer simply pointing to my mods directory and having the program manage everything from there. Pulling class files and detecting the resource pack folder when exporting. I work solely in Photoshop so I love the ability to drag and drop images onto the model but my one concern would be how the programs handles animated textures; a lot of my work contains animations.
The program does support animations. Dropping in pictures onto an animation frame however, will only replace the current frame not the whole animation strip. Perhaps if you drop in the whole animation strip it should detect this and reload the whole animation strip.
Most of the crashes that I get from the program don't offer detailed information, and I already pasted into a spoiler the code I got from a previous warning in my first post.
I really enjoy using this tool, but can add support for 32x32 and above resource packs? I would really appreciate it as I am making a 64x64 texture pack and I really wanted this program to help me make it! Thank you!
Yes, this is in the pipeline. Keep an eye out for updates
Swords are items, and I haven't implemented editing items yet. But it's coming!
Added a font option.
Just create a new texture pack, and look at the assets\minecraft\textures\font folder inside the folder generated for your new texture pack, and open ascii.png This is the picture minecraft uses to display text inside the game. Edit it with your favourite graphic editor, then load the resource pack inside Minecraft Texture Studio again, save it and once you load your new resource pack within minecraft, you will be using your new font
I plan to make a font creator tool that should make it simpler to create your own fonts within minecraft. When it's ready, I will post here.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146316-windows-version-1-0-0-create-and-edit-minecraft
I have updated MinecraftTextureStudio with a link to the font program on the font tab inside the program. I did this because some people why not be interested in making fonts using the program, and because making it a separate program will allow those who want to do it to concentrate on it. If any of you want me to integrate it into MinecraftTextureStudio, let me know. It may take a while, but I am sure I can do it. I have not increased the version number, merely replaced the executable in the 1.0.4 version with a newer one.
Windows 8.1, nothing special on the computer (I have .net framework 4.5).
Latest map created: Mizzle III| Swapping Chunks | Replica
It pops up in my processes for about a second then immediately disappears (without even showing the window)
Windows 7 x64 (I have .net 4.5.1)
Get tested: http://samlancashire.com/quiz/creeper/
EDIT: Extracted the jar myself, and used that, and I was able to get it to start doing things. I did start running into minor errors, though. Here's one of them:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Parameter must be positive and < Width.
Parameter name: x
at System.Drawing.Bitmap.SetPixel(Int32 x, Int32 y, Color color)
at MinecraftTextureStudio.FrmMain.panel_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
MinecraftTextureStudio
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/Joey/Desktop/MinecraftTextureStudio.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Tao.Platform.Windows/1.0.0.5__701104b2da67a104/Tao.Platform.Windows.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Tao.OpenGl/2.1.0.12__1ca010269a4501ef/Tao.OpenGl.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hmm, this is weird. So you don't get any crashes? When do you reach a problem? Can you successfully create a new texture pack by clicking "New". A windows comes up showing the extraction process. This should take a few moments, then complete. Check on your computer. There should be a directory with the same name as the resource pack you just created. Is there anything in that directory? If so, then it has successfully created a new resource pack.
Or are you having an issue with saving them? Check what happens when you click save. Does a window come up that says "Saving resource pack"? Does it run for a few moment and then complete? Has the program created a zip file on your computer with the name of your resource pack?
This has been a tool I've been looking for since I started texturing. Unfortunatley, I just finished my vanilla textures. If this worked for mods I would have a greater use for it.
Well, firstly I fixed the problem by manually extracting the minecraft .jar, then setting it to a folder, and entering the directory for that, and swapping over so it uses a pre-extracted .jar file. Before I did that, it would crash whenever I tried to create a new texture pack.
Specifically, (without using pre-extracted .jar file) I would go to New, enter in my name for the texture pack, hit Save, then it would attempt to extract the .jar file. While doing this, it would get roughly 5-10%, then crash with the usual "MinecraftTextureStudio.exe has stopped working" message. I try to open an existing texture pack, and about as soon as it starts trying to extract resource pack, it instantly gets the same message, and crashes. If I try to Open Directory, so long as it's a properly formatted texture pack, it'll open and I can edit things. However, the moment I hit the Save button, I run into the same issue, and crash.
Now, when I swap back to using a pre-extracted .jar file, I can create a new texture pack just fine, but eventually I run into the issue that I posted before. Windows warns me that it's only an error and if I select Continue, then it will attempt to ignore the issue, and I can keep running the program. Granted, I haven't been using it extensively, however I have yet to run into that issue twice while using the program in one session. Moving on, now when I select Open, I still run into the same issue as usual, however I can't tell what the progress bar is trying to show, because the text for the progress bar hasn't yet been displayed before it crashes again. Open directory seems to work again, as usual. And it almost saves, however roughly 40% into the saving process, it runs into another problem and crashes again.
Figured I should at least let you know most everything I can figure out about what does and doesn't work about New/Open/Open Directory. Now for the rest of your questions in order:
Yes, as stated above I get crashes. I also run into errors less often, but I do run into crashes.
The problems seem to arise when trying to extract files in general. The program cannot seem to extract the contents from my .zip and .jar files properly before crashing, and the times that I can get around that, it crashes when trying to save. I assume this is because it may be trying to .zip the files back up, but you're the dev, so I assume you know what it's trying to do when trying to save better than I do.
I can create the New texture pack, but I can't actually save anything I do with it. I could edit it all day long, but after I've done all my work, I wouldn't be able to save it without crashing, as far as I know.
Yes, unfortunately, the extracting process seems to be the problem.
The new folder is actually something I wanted to mention but forgot, thanks for pointing it out. It does actually create the new folder and a differing number of files depending on what process I've taken to make it. If I have the program set so that it extracts the .jar itself, then it only creates the folder and a pack.mcmeta file, however if I use a pre-extracted .jar, and then let it attempt to save the pack, then it creates assets/minecraft/textures/ and inside that, it creates blocks, colormap, effect, entity, environment, gui, items, map, misc, models, painting, and particle folders.
Ugh... reading through the rest of the questions, I think the last unanswered one... No, it never creates a saved .zip file. I, under certain circumstances, can get what seems to be a complete texture pack, but never packed into a .zip file, always in it's own folder named whatever I named it.
Let me know if you need any more information on the problem.
I don't really use the program despite the problems, because after getting it to work properly, I realized that it doesn't seem to support 3d models, which was the whole reason that I got the program, thinking that I could use it to edit some 3d models for blocks. Since that doesn't seem to be the case from what I can see, I don't have much need for it, so I won't be using it, but as a fellow developer, I don't mind helping you out with trying to fix problems that could be plaguing other users like myself who do actually want to use it.
Thanks
It should look something like this.
Problem signature:
Problem Event Name:CLR20r3
Problem Signature 01:minecrafttexturestudio.exe
Problem Signature 02:0.0.0.0
Problem Signature 03:53c97337
Problem Signature 04:mscorlib
Problem Signature 05:4.0.30319.18444
Problem Signature 06:52717d7e
Problem Signature 07:1624
Problem Signature 08:70
Problem Signature 09:System.IO.FileNotFoundException
OS Version:6.1.7601.2.1.0.768.3
Locale ID:1033
Additional Information 1:5e19
Additional Information 2:5e19ee1c696ef6172247e218fb962904
Additional Information 3:38bd
Additional Information 4:38bd0e62dc1c670cb618b77e7976649d
About the 3d models for blocks, I do plan to add that in the future, so keep an eye out
I am glad it meets your needs
For the handling of mods portion of the program, how would you want it to work? Just drag and drop your class files? I have some ideas how I would do it, but if you have any suggestions, by all means, let me know
If it is possible, I would prefer simply pointing to my mods directory and having the program manage everything from there. Pulling class files and detecting the resource pack folder when exporting. I work solely in Photoshop so I love the ability to drag and drop images onto the model but my one concern would be how the programs handles animated textures; a lot of my work contains animations.
Example: http://puu.sh/aoRd8/3df1532d25.png
No detailed information option, it is Win7 after all.
Yes, this is in the pipeline. Keep an eye out for updates
The ability to edit items is coming in the next update