The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
217
Member Details
Added some new features to MineBack Ultimate/Professional. Most significanly I have added a machine migration feature, to easily archive your entire MineCraft setup and move it to another PC or Laptop (usefull if you play at home and on the move).
Work has ground to a relative halt on the world visualisation portion =/. I hope to able to get back to it soon, but sadly atm work has reduced my available development time.
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Hey, I just wanted to add myself to the long list of people thanking you for such a great program! Also, for the very quick replies to my support emails and even adding a requested feature! (One-click backup of all worlds!)
I can't praise you enough!
And folks, if you are considering purchasing the pro or ultimate version I highly reccomend doing so, you WILL NOT regret it!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
217
Member Details
Sorry everyone, development ground to a bit of a halt with IRL demands (wish I could do this full time ^^).
My appologies to registered users that that some of the map augmentation features aren't working correctly in the last release (only really discovered a few days ago when I finally got some time to game. It seems to be only effecting the Mine area option. The block replacer is suprisingly uneffected... hmm).
I had been using a chunk relative adressing system for the first builds and then later added a world relative addressing system. Unfortunately, I made a small (and subtle) design error when I did that, I used X,Y and Z to refer to all coordinate parameters =/. So, what I guess will be obvious to long practitioners of gaming coordinate systems, I fell into the trap of forgetting which referencing system each class was using. Doh! (and its not obvious sometimes as a class can required both).
So, I'm finding the time today to try and unravel the mess. Made more complex by the fact that I've been working on other projects in the mean while and forgotten which where classes where supposed to use what coordinates (relative or absolute).
I'll get it fixed up, hopefully for next weekend. I've also have noted another bug fix to release, where multiplayer worlds which have never been played single player prevent map editing (since I didn't account for a map without player coordinates).
Working on it today. Whilst I was testing I turned all the stone in a region into leaves and set fire to it, hehehe. Runs a bit slow, but the fires burning nicely.
You really should look into multiplayer backup support. I would be willing to help if needed.
Hi, sorry for not getting back to that sooner.
MineBack does support server side mutli-player map backup.
However, I began this topic when MineBack was young and unaware ;).
Another reason I don't mention multi-player support is to avoid confusion with people buying MineBack for their home PC's thinking it will "save" their creations on a remote server. To some extent, it does actually do that, because it will backup the cached version of the map that lives on the client. Again though... However, this is simply a cache, its sort of a playable world in itself (with some tweaking) but its only intent is to store player updates to be sent to the server.
I'm finally getting back to things, though I have so little time =|.
What I'm working on ATM is updating the cross-sectional map viewing component. Only the surface map view seems to work correctly and theres some issues around the dispatcher (which I think I've corrected now).
Thanks for the offer of help :). Right now though the code base isn't suitable for multi-party development, the offer though is much appreciated!
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I seem to have a lot of issues with Mineback Ultimate giving me error messages indicating that either level data is missing or locked. In playing around with what seems to trigger this it almost always seems tied to inventory items. I play with the FTB Mindcrack pack so it is not uncommon for me to have 60+ mods loaded. Minecraft itself doesn't seem to be having any problems with my saved worlds (even after I get an error from Mineback indicating there are level issues) and I can start and stop the game without issue. Only Mineback seems to see this locked or missing data of the level file as a problem.
I am currently running 1.4.6 of Minecraft along with the Dec `12 release of Mineback Ultimate, however this problem has been going on for some time on previous versions of both Minecraft and Mineback. A couple of things I have noticed...
1. These problems only seem to start happening after I have played the game for several days and have created more complicated items from the various mods.
2. I can almost always get the problem to go away by taking all of my inventory and putting it in a chest. Save the Minecraft world. Then do a backup. Problem is gone. Generally I can then reload the items in my inventory and Mineback will do a proper save but not always.
3. Several items seem to trigger these level data issues but not in a repeatable manner. For example, having bees in my inventory will sometimes trigger the level data issues. Sometimes bags will do it. (Doesn't seem to matter what type of bag or from what mod).
I have spent a lot of time trying to figure out a repeatable series of events to get these errors to happen but just when I think I have something I can show you it won't repeat again. I do think it is tied to the mods I am using but it doesn't seem to be tied to a specific mod or a single item.
Also, I am getting a parse error when I launch Mineback Ultimate and it looks like it is looking at a folder being created by the NEI (Not Enough Items) addon. NEI creates in your saved worlds folder a folder called NEI which in turn has folders for all of your saved worlds. Mineback seems to think this is a saved worlds folder and gives me errors indicating that level data is missing. This in turns seems to be causing the parse error when I launch Mineback.
Is there a way to tell Mineback to ignore a specific folder (saved world) inside your saves folder? That would allow me to stop if from looking at the specific folder.
I really like Mineback and have been using it for some time. I am also glad to see you back maintaining and improving the program.
Thanks for any help or suggestions. If you need any error logs or something like that let me know and I will try to provide you any data I can.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
217
Member Details
Just a quick update for the weekend; You can now choose to maintain the Windows themed look for MineBack Pro and Ultimate.
I will probably be working on Gam3rScr33n ® (http://www.gam3rscr33n.net/) for a little while now. I want to get the Alpha release out there and get people testing. I'll update MineBack if theres any more request from registered users ^^ .
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I seem to have a lot of issues with Mineback Ultimate giving me error messages indicating that either level data is missing or locked.
This might possibly be something to do with the level data being updated more regularly in a mod or by another tool.
MineCraft will intermittantly update the level data at sensible intervals, but sometimes mods or other tools can hold
locks on the level data and prevent MineBack backing up right then. It shouldn't prove a serious problem, the backup should
still be valid.
I am currently running 1.4.6 of Minecraft along with the Dec `12 release of Mineback Ultimate, however this problem has been going on for some time on previous versions of both Minecraft and Mineback. A couple of things I have noticed...
1. These problems only seem to start happening after I have played the game for several days and have created more complicated items from the various mods.
2. I can almost always get the problem to go away by taking all of my inventory and putting it in a chest. Save the Minecraft world. Then do a backup. Problem is gone. Generally I can then reload the items in my inventory and Mineback will do a proper save but not always.
3. Several items seem to trigger these level data issues but not in a repeatable manner. For example, having bees in my inventory will sometimes trigger the level data issues. Sometimes bags will do it. (Doesn't seem to matter what type of bag or from what mod).
I wonder if one of the updates I have made recently has resolved this problem?
I have spent a lot of time trying to figure out a repeatable series of events to get these errors to happen but just when I think I have something I can show you it won't repeat again. I do think it is tied to the mods I am using but it doesn't seem to be tied to a specific mod or a single item.
Thanks for posting this, knowing this kind of stuff is really important for me to make MineBack the best. I really apprechiate the effort you've put in :).
Is there a way to tell Mineback to ignore a specific folder (saved world) inside your saves folder? That would allow me to stop if from looking at the specific folder.
There isn't right now.. but this is something I will add!
I really like Mineback and have been using it for some time. I am also glad to see you back maintaining and improving the program.
Thanks for any help or suggestions. If you need any error logs or something like that let me know and I will try to provide you any data I can.
Thanks. I'll take a look at this over the weekend. Again sorry I missed this post =/. I was caught up with the Windows 8 update since that problem was rather glaring and prevented any map editing.
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
217
Member Details
Released another update.
This time its adding some new handy features:
Alternate Save Folders, switch between several different world save locations quickly. Alternate Backup Paths, switch between different backup stores, Emmergency Fallback Backup (for example, if you forget your backing up to your USB stick and remove it, backups will still continue), Add Mob Spawners, you can now quickly add Mob Spawners (using MineBack ultimate) and set the spawn type and adjust the spawn parameters.
Quick note to Laguy, I will be adding backup exclusions into the next release, hope to have something out for the weekend!
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Is there a way to tell Mineback to ignore a specific folder (saved world) inside your saves folder? That would allow me to stop if from looking at the specific folder.
I have added an optional backup exclusion list to MineBack Professional and Ultimate. Download an update . Let me know how things go ^^.
Just wanted to pass along an update on my previous problems. The original problem was from having a bag in my inventory (from the Forestry mod) when I exited the game. If I had a bag in my inventory it would give me this locked level data file error every time when I tried to do a backup. If I put the bag back into a chest and then saved it worked fine. The new version seems to have fixed this problem. I tried it several times with multiple combinations of bags and it works like a charm.
I can't tell you how many times this program has saved me from doing a total meltdown playing Minecraft. Unfortunately when you start playing around with lots of mods it is very easy to end up in a situation where your game gets corrupted and you can't even reopen it. With your program I just select the last backup, restore and try not to make the same mistake I just made.
Thanks for continuing to maintain and improve this great utility.
Just wanted to pass along an update on my previous problems. The original problem was from having a bag in my inventory (from the Forestry mod) when I exited the game. If I had a bag in my inventory it would give me this locked level data file error every time when I tried to do a backup. If I put the bag back into a chest and then saved it worked fine. The new version seems to have fixed this problem. I tried it several times with multiple combinations of bags and it works like a charm.
I can't tell you how many times this program has saved me from doing a total meltdown playing Minecraft. Unfortunately when you start playing around with lots of mods it is very easy to end up in a situation where your game gets corrupted and you can't even reopen it. With your program I just select the last backup, restore and try not to make the same mistake I just made.
Thanks for continuing to maintain and improve this great utility.
Thats awesome news :D. Thanks! I'm so pleased everythings working smartly now for you as well.
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Today I'm hoping to get some work done improving my collision detection routines for the visualiser component.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Work has ground to a relative halt on the world visualisation portion =/. I hope to able to get back to it soon, but sadly atm work has reduced my available development time.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I can't praise you enough!
And folks, if you are considering purchasing the pro or ultimate version I highly reccomend doing so, you WILL NOT regret it!
Finally, BEST BACKUP UTILITY EVAR!
-
Duckman33
Its great to know I'm getting things right and giving people what they want/need ^^ :).
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
A mistake was made by my web provider causing loss of connectivity, which has now been resolved
I would like to assure everyone the site will be still available into the future.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
My appologies to registered users that that some of the map augmentation features aren't working correctly in the last release (only really discovered a few days ago when I finally got some time to game. It seems to be only effecting the Mine area option. The block replacer is suprisingly uneffected... hmm).
I had been using a chunk relative adressing system for the first builds and then later added a world relative addressing system. Unfortunately, I made a small (and subtle) design error when I did that, I used X,Y and Z to refer to all coordinate parameters =/. So, what I guess will be obvious to long practitioners of gaming coordinate systems, I fell into the trap of forgetting which referencing system each class was using. Doh! (and its not obvious sometimes as a class can required both).
So, I'm finding the time today to try and unravel the mess. Made more complex by the fact that I've been working on other projects in the mean while and forgotten which where classes where supposed to use what coordinates (relative or absolute).
I'll get it fixed up, hopefully for next weekend. I've also have noted another bug fix to release, where multiplayer worlds which have never been played single player prevent map editing (since I didn't account for a map without player coordinates).
Working on it today. Whilst I was testing I turned all the stone in a region into leaves and set fire to it, hehehe. Runs a bit slow, but the fires burning nicely.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Hi, sorry for not getting back to that sooner.
MineBack does support server side mutli-player map backup.
However, I began this topic when MineBack was young and unaware ;).
Another reason I don't mention multi-player support is to avoid confusion with people buying MineBack for their home PC's thinking it will "save" their creations on a remote server. To some extent, it does actually do that, because it will backup the cached version of the map that lives on the client. Again though... However, this is simply a cache, its sort of a playable world in itself (with some tweaking) but its only intent is to store player updates to be sent to the server.
I'm finally getting back to things, though I have so little time =|.
What I'm working on ATM is updating the cross-sectional map viewing component. Only the surface map view seems to work correctly and theres some issues around the dispatcher (which I think I've corrected now).
Thanks for the offer of help :). Right now though the code base isn't suitable for multi-party development, the offer though is much appreciated!
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Heres a quick summary:
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
Since its comming up to Christmas I have a special half price offer running for the the next 50 registered copies of MineBack Ultimate!
Merry Christmas Everyone!!!!
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I am currently running 1.4.6 of Minecraft along with the Dec `12 release of Mineback Ultimate, however this problem has been going on for some time on previous versions of both Minecraft and Mineback. A couple of things I have noticed...
1. These problems only seem to start happening after I have played the game for several days and have created more complicated items from the various mods.
2. I can almost always get the problem to go away by taking all of my inventory and putting it in a chest. Save the Minecraft world. Then do a backup. Problem is gone. Generally I can then reload the items in my inventory and Mineback will do a proper save but not always.
3. Several items seem to trigger these level data issues but not in a repeatable manner. For example, having bees in my inventory will sometimes trigger the level data issues. Sometimes bags will do it. (Doesn't seem to matter what type of bag or from what mod).
I have spent a lot of time trying to figure out a repeatable series of events to get these errors to happen but just when I think I have something I can show you it won't repeat again. I do think it is tied to the mods I am using but it doesn't seem to be tied to a specific mod or a single item.
Also, I am getting a parse error when I launch Mineback Ultimate and it looks like it is looking at a folder being created by the NEI (Not Enough Items) addon. NEI creates in your saved worlds folder a folder called NEI which in turn has folders for all of your saved worlds. Mineback seems to think this is a saved worlds folder and gives me errors indicating that level data is missing. This in turns seems to be causing the parse error when I launch Mineback.
Is there a way to tell Mineback to ignore a specific folder (saved world) inside your saves folder? That would allow me to stop if from looking at the specific folder.
I really like Mineback and have been using it for some time. I am also glad to see you back maintaining and improving the program.
Thanks for any help or suggestions. If you need any error logs or something like that let me know and I will try to provide you any data I can.
I will probably be working on Gam3rScr33n ® (http://www.gam3rscr33n.net/) for a little while now. I want to get the Alpha release out there and get people testing. I'll update MineBack if theres any more request from registered users ^^
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I've patched some bugs in the map editing, it should run even smoother now.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
This might possibly be something to do with the level data being updated more regularly in a mod or by another tool.
MineCraft will intermittantly update the level data at sensible intervals, but sometimes mods or other tools can hold
locks on the level data and prevent MineBack backing up right then. It shouldn't prove a serious problem, the backup should
still be valid.
I wonder if one of the updates I have made recently has resolved this problem?
Thanks for posting this, knowing this kind of stuff is really important for me to make MineBack the best. I really apprechiate the effort you've put in :).
There isn't right now.. but this is something I will add!
Thanks. I'll take a look at this over the weekend. Again sorry I missed this post =/. I was caught up with the Windows 8 update since that problem was rather glaring and prevented any map editing.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
This time its adding some new handy features:
Alternate Save Folders, switch between several different world save locations quickly.
Alternate Backup Paths, switch between different backup stores,
Emmergency Fallback Backup (for example, if you forget your backing up to your USB stick and remove it, backups will still continue),
Add Mob Spawners, you can now quickly add Mob Spawners (using MineBack ultimate) and set the spawn type and adjust the spawn parameters.
Quick note to Laguy, I will be adding backup exclusions into the next release, hope to have something out for the weekend!
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I have added an optional backup exclusion list to MineBack Professional and Ultimate. Download an update
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
I can't tell you how many times this program has saved me from doing a total meltdown playing Minecraft. Unfortunately when you start playing around with lots of mods it is very easy to end up in a situation where your game gets corrupted and you can't even reopen it. With your program I just select the last backup, restore and try not to make the same mistake I just made.
Thanks for continuing to maintain and improve this great utility.
Thats awesome news :D. Thanks! I'm so pleased everythings working smartly now for you as well.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)