The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
217
Member Details
This is now resolved. The provider did manage to restore my data, and it looks like everything is now back.
I am working right now on adding an incremental backup feature (as requested by a server operator who had worlds reportedly over 1gb in size) and I have made a start, but unfortunately working full time my time for MineBack is limited lately. Gladly though the version presently released (which reminds me I better download my own app to be sure its the right version after this mess) is rock solid and feature packed. So it should keep everyone going for a good while. Just the people with several gb worlds will have to set a backup interval > than ever 5 minutes hehe.
Rollback Post to RevisionRollBack
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
So I just showed MineCraft to my son. 8 years since anyone posted here, but I'll ask anyhow... I have an issue where the world names of new worlds I create in MineCraft show up as blank in MineBack. The name of the worlds show up correctly in level.dat in the MineCraft saves folder (when inspected with NBTExplorer) and that seems to be where MineBack pulls the info from. If I rename level.dat in the MineCraft saves folder, MineBack says that it cannot find the file. Seems like a cache issue or some kind of memory corruption? Is there a way to edit/correct that field in the Ultimate or Platinum version or refresh the value somehow?
First, let me say that Mineback is a really nifty program. First, for being able to save and restore games, and second for being able to see a list of backups with descriptions of interesting moments/highlights that you can return to. Not sure why more people don't use it! I know you can backup a world directly in MineCraft but it's a zip file and nowhere near as streamlined as this utility.
There's a small "bug" with Mineback Free, I believe caused by the growing number of entries in level.dat in the newer versions. At some point, I think when the number of recipes exceeded a certain number, the world name in MineBack displayed as blank. I think perhaps the program is not looking far enough in Level.dat for the world name.
I thought perhaps the reason was that the file was corrupted, so I created a new world, and copied all the folders and elements in level.dat to the new world. The world name displayed correctly up until I tried to copy the entries in the recipes folder in level.dat from the old world to the new one. If I went beyond 10 recipes and 12 toBeDisplayed recipes, I'd get a message saying that level.dat was locked. If I added 2 more recipes and tried to lauch MineBack, it would hang. This is strange because it worked with a much higher number of recipes in the original world, the only issue there was that the name was blank.
Another way to replicate this issue (in Minecraft Java 1.20) is to create a new world in Minecraft, use the command to give yourself all the recipes, then save the game. If you try to launch MineBack Free, it will hang. Not sure why it hangs in this situation whereas in the original world the only problem is that the world name is blank, maybe the physical/chronological order the information is saved in level.dat is different?
Seems like a small fix if you have a minute or two to look at it. Thanks in advance!
This is now resolved. The provider did manage to restore my data, and it looks like everything is now back.
I am working right now on adding an incremental backup feature (as requested by a server operator who had worlds reportedly over 1gb in size) and I have made a start, but unfortunately working full time my time for MineBack is limited lately. Gladly though the version presently released (which reminds me I better download my own app to be sure its the right version after this mess) is rock solid and feature packed. So it should keep everyone going for a good while. Just the people with several gb worlds will have to set a backup interval > than ever 5 minutes hehe.
(KVKConsultancy, author of MineBack - MineCraft Automated Backup)
So I just showed MineCraft to my son. 8 years since anyone posted here, but I'll ask anyhow... I have an issue where the world names of new worlds I create in MineCraft show up as blank in MineBack. The name of the worlds show up correctly in level.dat in the MineCraft saves folder (when inspected with NBTExplorer) and that seems to be where MineBack pulls the info from. If I rename level.dat in the MineCraft saves folder, MineBack says that it cannot find the file. Seems like a cache issue or some kind of memory corruption? Is there a way to edit/correct that field in the Ultimate or Platinum version or refresh the value somehow?
This is really useful, I was actually looking for it. Thanks for sharing this.
Thanks Steave
First, let me say that Mineback is a really nifty program. First, for being able to save and restore games, and second for being able to see a list of backups with descriptions of interesting moments/highlights that you can return to. Not sure why more people don't use it! I know you can backup a world directly in MineCraft but it's a zip file and nowhere near as streamlined as this utility.
There's a small "bug" with Mineback Free, I believe caused by the growing number of entries in level.dat in the newer versions. At some point, I think when the number of recipes exceeded a certain number, the world name in MineBack displayed as blank. I think perhaps the program is not looking far enough in Level.dat for the world name.
I thought perhaps the reason was that the file was corrupted, so I created a new world, and copied all the folders and elements in level.dat to the new world. The world name displayed correctly up until I tried to copy the entries in the recipes folder in level.dat from the old world to the new one. If I went beyond 10 recipes and 12 toBeDisplayed recipes, I'd get a message saying that level.dat was locked. If I added 2 more recipes and tried to lauch MineBack, it would hang. This is strange because it worked with a much higher number of recipes in the original world, the only issue there was that the name was blank.
Another way to replicate this issue (in Minecraft Java 1.20) is to create a new world in Minecraft, use the command to give yourself all the recipes, then save the game. If you try to launch MineBack Free, it will hang. Not sure why it hangs in this situation whereas in the original world the only problem is that the world name is blank, maybe the physical/chronological order the information is saved in level.dat is different?
Seems like a small fix if you have a minute or two to look at it. Thanks in advance!