A question: is your pack considered "best" when combined with the old "programmer" vanilla textures, or the new vanilla textures? Which way do you use it?
I made an add-on pack which just does some blockstate/model magic to add bark textures to the upright fenceposts, log knot textures to wooden buttons, vertical planks on double plank slabs, taller full-grown wheat, and no-lag fluffy leaf models.
Most of my pack was designed before they updated the textures and split the default into two packs, so the programmer art is the setting in which it was designed (and I use it).
Not a big fan of the leaves being not-square - while it may look cool from some angles, from others it looks weird as you can see straight through them too easily, and generally circles in Minecraft are kinda blasphemy (people rioted back in the day when Notch made the moon round once). Trying for realism has it's limits before it clashes with the aesthetic IMO (this is also why I don't like larger textures in general).
The fences are gorgeous (except birch, birch log texture maps one black spot onto each stick which is awkward), but I question whether it would mess with the way people use fences as wooden gates/windows when building in a negative way. It's too bad we can't let people build with both.
Buttons are a decided improvement, though anything that small with a larger texture mapped to it will always be awkward-looking no matter what we do. If we could make the sides of the button look like bark, so that it was like a slice of a branch or stick that would be cool, but with 2px visible on the sides of the buttons I'm not sure how doable that is.
The slab thing is very cool, since normal slabs would just look like a block and thus serve no purpose at present aesthetically. Did notice you missed the petrified oak, though that's not available in survival (yet?).
The wheat is cool though low-impact.. Since the block is still 1-high it'd be weird if someone had a wheat farm in a wall, the wheat would clip through the block above and appear to have no top. A quick google images search shows wheat often comes up halfway on a person so 1-high seems OK from a realism standpoint. This one I could go either way on, really.
I don't know why you made the saplings smaller, but I don't like it. xD
I'd lean toward including the fences, slabs, and buttons in the actual pack - with credit to you.
I think I can offset the birch bark texture a few pixels, I'll play with that later.
The buttons should be doable, I'll have to check the model. Might need to make a variant to separate it out from stone buttons.
I didn't even think of petrified slabs, but that's an easy fix.
IIRC wheat needs that extra air block to grow naturally, so you'd need to have deliberately done something odd to clip it.
Saplings actually have growth states. Small saplings haven't attempted to grow yet, regular size saplings are trying to grow but haven't become trees yet. I do a lot of tree farming, so I find it useful, but again it's a taste thing. Would making the saplings taller than normal when growing be better?
Something else I could add: would you like the wooden pressure plates to use the log ring texture instead of planks? It makes for nice tables, door mats and decorations, but makes them much more obvious if you were trying to keep them hidden.
Feel free to use the models. I'll give you a poke when I've fixed the stuff you highlighted. I can even separate out the wood and the plants/leaves for you.
I removed the changes to wheat and leaves, buttons now have bark sides, birch fences have a shifted texture to minimize black spots, petrified slabs are fixed, pressure plates are log slices, and saplings are normal sized by default, getting slightly larger when they try to grow.
I removed the changes to wheat and leaves, buttons now have bark sides, birch fences have a shifted texture to minimize black spots, petrified slabs are fixed, pressure plates are log slices, and saplings are normal sized by default, getting slightly larger when they try to grow.
Wheat changes are still there - asked a friend to get another opinion and they did not like either as I was kinda uncertain which way to go at this point, so yeah not gonna integrate that one.
Buttons look nicer that way. Birch fence is much better. The saplings are better and it makes more sense now - when I placed them before and saw them small I hadn't realized it was state-based at all, that's kinda useful if you're trying to figure out if something can//can't grow where you've put it.
Log pressure plates are a little more by-taste than buttons (which objectively are a bit silly in vanilla, one would never use multiple tiny bits of plank, lol). I do like them, but I wonder if people would be annoyed that they no longer blend in with planks or not. Torn whether bark edges are a good idea for the pressure plates, as it would look better that way in some cases but when placed directly on a log it probably would look nicer and more correct as-is.
The one thing that irks me about tweaking these things (button, now pressure plate) are that logs aren't in the recipes, but I don't think it's worth letting that kind of logic get in the way of nice aesthetics when it's that minor. If I were in control of the recipes I'd just make log buttons and log pressure plates be variants with their own recipes that make more at once but end up costing more since it's logs. Anyway I'm getting off on a tangent.
You could probably have a market of users for these tweaks if you package them individually so people can apply them one at a time to whatever pack.
Edit: Integrated the discussed changes into a 5.1 release, was easy enough to not include the wheat file.
Crap. You're right, I accidentally uploaded an intermediate version. Here's revision 114b which I've been using (so I know it works as advertised).
Feel free to use/ignore any of the tweaks you like (or let me know what you want removed for the official version and I'll repack it). If you want to remove anything yourself, the double-slabs and saplings use the matching "blockstates" files as well as models. Everything else is just the model:
buttons use [wood-type]_button, [wood-type]_button_inventory, [wood-type]_button_pressed, plus the button_pressed_wood and button_wood JSONs
pressure plates use [wood-type]_pressure_plate and [wood-type]_pressure_plate_down JSONs
fences use [wood-type]_fence_post, fence_post_wood and fence_post_wood_alt (for the birch) JSONs
rotated slabs use [wood-type]_planks_r and cube_all_r JSONs
sapling growth uses [wood-type]_sapling_sm and cross_sm JSONs (yes I cheated and didn't rename them all from when they were small)
EDIT: I see you already grabbed what you needed, that's good.
Picked up playing again for the first time in years right around when 1.21 released. Going to do an update sometime in the near future - if anyone who cares about this pack still exists, let me know if you have any requests or ideas. Otherwise, I'll just do what I do.
A question: is your pack considered "best" when combined with the old "programmer" vanilla textures, or the new vanilla textures? Which way do you use it?
I made an add-on pack which just does some blockstate/model magic to add bark textures to the upright fenceposts, log knot textures to wooden buttons, vertical planks on double plank slabs, taller full-grown wheat, and no-lag fluffy leaf models.
Most of my pack was designed before they updated the textures and split the default into two packs, so the programmer art is the setting in which it was designed (and I use it).
Not a big fan of the leaves being not-square - while it may look cool from some angles, from others it looks weird as you can see straight through them too easily, and generally circles in Minecraft are kinda blasphemy (people rioted back in the day when Notch made the moon round once). Trying for realism has it's limits before it clashes with the aesthetic IMO (this is also why I don't like larger textures in general).
The fences are gorgeous (except birch, birch log texture maps one black spot onto each stick which is awkward), but I question whether it would mess with the way people use fences as wooden gates/windows when building in a negative way. It's too bad we can't let people build with both.
Buttons are a decided improvement, though anything that small with a larger texture mapped to it will always be awkward-looking no matter what we do. If we could make the sides of the button look like bark, so that it was like a slice of a branch or stick that would be cool, but with 2px visible on the sides of the buttons I'm not sure how doable that is.
The slab thing is very cool, since normal slabs would just look like a block and thus serve no purpose at present aesthetically. Did notice you missed the petrified oak, though that's not available in survival (yet?).
The wheat is cool though low-impact.. Since the block is still 1-high it'd be weird if someone had a wheat farm in a wall, the wheat would clip through the block above and appear to have no top. A quick google images search shows wheat often comes up halfway on a person so 1-high seems OK from a realism standpoint. This one I could go either way on, really.
I don't know why you made the saplings smaller, but I don't like it. xD
I'd lean toward including the fences, slabs, and buttons in the actual pack - with credit to you.
Yeah, the leaves are a personal taste thing.
I think I can offset the birch bark texture a few pixels, I'll play with that later.
The buttons should be doable, I'll have to check the model. Might need to make a variant to separate it out from stone buttons.
I didn't even think of petrified slabs, but that's an easy fix.
IIRC wheat needs that extra air block to grow naturally, so you'd need to have deliberately done something odd to clip it.
Saplings actually have growth states. Small saplings haven't attempted to grow yet, regular size saplings are trying to grow but haven't become trees yet. I do a lot of tree farming, so I find it useful, but again it's a taste thing. Would making the saplings taller than normal when growing be better?
Something else I could add: would you like the wooden pressure plates to use the log ring texture instead of planks? It makes for nice tables, door mats and decorations, but makes them much more obvious if you were trying to keep them hidden.
Feel free to use the models. I'll give you a poke when I've fixed the stuff you highlighted. I can even separate out the wood and the plants/leaves for you.
OK, here's the new version.
I removed the changes to wheat and leaves, buttons now have bark sides, birch fences have a shifted texture to minimize black spots, petrified slabs are fixed, pressure plates are log slices, and saplings are normal sized by default, getting slightly larger when they try to grow.
Wheat changes are still there - asked a friend to get another opinion and they did not like either as I was kinda uncertain which way to go at this point, so yeah not gonna integrate that one.
Buttons look nicer that way. Birch fence is much better. The saplings are better and it makes more sense now - when I placed them before and saw them small I hadn't realized it was state-based at all, that's kinda useful if you're trying to figure out if something can//can't grow where you've put it.
Log pressure plates are a little more by-taste than buttons (which objectively are a bit silly in vanilla, one would never use multiple tiny bits of plank, lol). I do like them, but I wonder if people would be annoyed that they no longer blend in with planks or not. Torn whether bark edges are a good idea for the pressure plates, as it would look better that way in some cases but when placed directly on a log it probably would look nicer and more correct as-is.
The one thing that irks me about tweaking these things (button, now pressure plate) are that logs aren't in the recipes, but I don't think it's worth letting that kind of logic get in the way of nice aesthetics when it's that minor. If I were in control of the recipes I'd just make log buttons and log pressure plates be variants with their own recipes that make more at once but end up costing more since it's logs. Anyway I'm getting off on a tangent.
You could probably have a market of users for these tweaks if you package them individually so people can apply them one at a time to whatever pack.
Edit: Integrated the discussed changes into a 5.1 release, was easy enough to not include the wheat file.
Crap. You're right, I accidentally uploaded an intermediate version. Here's revision 114b which I've been using (so I know it works as advertised).
Feel free to use/ignore any of the tweaks you like (or let me know what you want removed for the official version and I'll repack it). If you want to remove anything yourself, the double-slabs and saplings use the matching "blockstates" files as well as models. Everything else is just the model:
EDIT: I see you already grabbed what you needed, that's good.
Picked up playing again for the first time in years right around when 1.21 released. Going to do an update sometime in the near future - if anyone who cares about this pack still exists, let me know if you have any requests or ideas. Otherwise, I'll just do what I do.